Age of Wonders 4

Age of Wonders 4

Unique Unit Rank Bonuses
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Update: Apr 27, 2024 @ 9:48pm

Version 5.3.1

Hotfix for the Shadow Stalker's CRR: From the Shadows not functioning correctly.

Update: Apr 27, 2024 @ 9:07pm

Version 5.3

UURB is now fully compatible with Cloak and Dagger Tomes by ScienceFictionGuy!
Simply load both mods and the UURBs will show up!
(Much thanks to ScienceFictionGuy for helping to set this up! And a shoutout to Daniel for figuring out how optional dependencies work, removing the need for a separate compatibility mod!)

This update also includes new VRRs for the Polar Bear and Night Guard, adjustments for the CRRs of the Brown Bear, Polar Bear, and Dire Bear, and a text fix for the Warg.

Detailed changes can be found below!

Additions - Cloak and Dagger Tomes:

Cutthroat
  • VRR: Scoundrel - Trait: This unit deals +40% Damage via Retaliation and Opportunity Attacks to Distracted units.

Assassin
  • VRR: Contract Killer - Trait: This unit deals +20% damage to Hero units.

  • CRR: Lesser Assassinate - Ability: Slight chance of instantly killing an injured target that is Blinded. This chance increases the lower the target's Hit Points are. If resisted, the target is dealt 24 Physical Damage instead. (1 Action Point, 4 Turn Cooldown, 1 Range, Ends Turn, Melee)

Succubus
  • VRR: Control Loss Immunity - Trait

  • CRR: Mastermind - Trait: At the start of this unit’s turn, friendly Dominated units gain Mindless Aggression (This unit deals +20% Damage and damage penalties from Casualties are halved. Does not Stack.) until the end of their turn.

Lessser Shadow Stalker
  • VRR: Blinding Blows - Passive: Base Melee attacks have a base 60% chance of inflicting Blind for 1 Turn.

Shadow Stalker
  • VRR: Blinding Aura - Trait: At the start of this unit’s turn, adjacent enemy units have a base 60% chance of being inflicted with Blind for 1 Turn.

  • CRR: From the Shadows - Passive: Base Melee attacks have +50% Critical Hit chance against units that are Blind.


Adjustments:

Night Guard
  • New VRR: Hyper-Awareness

Brown Bear
  • CRR: Enrage: Bleeding Claws now has a threshold of 66% real Hit Points from 50%, to be consistent with Draconic Rage.

Polar Bear
  • New VRR: Thick Fat: +10 Hit Points
  • CRR: Enrage: Sundering Claws now has a threshold of 66% real Hit Points from 50%, to be consistent with Draconic Rage.

Dire Bear
  • CRR: Enrage: Panicking Claws now has a threshold of 66% real Hit Points from 50%, to be consistent with Draconic Rage.


Text Fixes:

Warg
  • VRR: Bloodthirsty is now correctly named, they no longer thirst for Bood.
    (Thanks for reporting this Visie Maigo!)

Update: Apr 20, 2024 @ 2:03pm

Version 5.2.1

Hotfix for the Herald of War's VRR and CRR not showing up.

Update: Apr 20, 2024 @ 1:30pm

Version 5.2

UURBs have been added to 8 Animal Wildlife units and 3 Elemental Wildlife units! An adjustment has also been made to the Stone Spirit's CRR: Stone Core.

Detailed changes can be found below!

Additions:

Dire Penguin
  • VRR: Vicious Killer - Trait

  • CRR: Dire Horde - Trait: All friendly Dire Penguins gain +10% Critical Hit chance. Stacks.

Nimu
  • VRR: Hard Shell - Passive: +1 Defense and +2 Status Resistance.

  • CRR: Nimu’s Grace - Trait: Units in the army with Water Movement or Amphibious have Fast Movement.

Deep-Sea Nimu
  • VRR: Soft Shell - Passive: +1 Resistance and +2 Status Resistance.

  • CRR: Nimu’s Blessing - Trait: Units in the army with Water Movement or Amphibious have Water Camouflage.

Kraken Spawn
  • VRR: Immobilizing Suckers - Passive: Base Melee attacks have a base 60% chance of inflicting Immobilized for 1 Turn.

Kraken
  • VRR: Tentacles Everywhere - Trait: This unit has unlimited Retaliation Attacks.

  • CRR: Undersea Maelstrom - Ability: Deal 30 Physical Damage to enemy units in a 1-hex radius and displace them up to 2 hexes. (3 Action Points, 3 Turn Cooldown, 4 Range, Ends Turn)

Brown Bear
  • VRR: Frenzy - Trait

  • CRR: Enrage: Bleeding Claws - Trait: When this unit's total (real) Hit Points reach 50% or lower, its Melee attacks have a base 90% chance of inflicting Bleeding for 3 Turns.

Polar Bear
  • VRR: Arctic Camouflage - Trait

  • CRR: Enrage: Sundering Claws - Trait: When this unit's total (real) Hit Points reach 50% or lower, its Melee attacks have a base 90% chance of inflicting Sundered Defense for 3 Turns.

Dire Bear
  • VRR: Imposing Aura - Trait: Adjacent enemy units are inflicted with Unnerved (This unit has +20% Fumble chance. Does not Stack.).

  • CRR: Enrage: Panicking Claws - Trait: When this unit's total (real) Hit Points reach 50% or lower, its Melee attacks have a base 60% chance of inflicting Panicked (This unit is fleeing to the nearest Retreat Point.) for 1 Turn.

Lesser Tide Spirit
  • VRR: Lesser Soaking Aura - Trait: At the start of this unit’s turn, adjacent enemy units have a base 60% chance of being inflicted with Wet for 3 Turns.

Tide Spirit
  • VRR: Slowing Tide - Passive: Movement abilities have a base 60% chance to inflict Slowed for 2 Turns.

  • CRR: Water Core - Trait: This unit heals +10 Temporary Hit Points at the end of its turn in combat. Adjacent friendly units heal +5 Temporary Hit Points at the end of their turn in combat. This bonus is doubled for Elemental units. Does not Stack.

Herald of War
  • VRR: Sundering Swords - Trait: This unit’s attacks inflict Sundered Defense and Sundered Resistance for 3 Turns.

  • CRR: Herald’s Call - Ability: All other friendly units within a two-hex radius gain Strengthened, Fortune, Bolstered Defense, Bolstered Resistance, Status Protection, Regeneration, Evasion, Rallying, and Fearless for 3 Turns, and Hastened and Steadfast for 1 Turn. (3 Action Points, Once Per Battle, 0 Range, Ends Turn)

Adjustments:

Stone Spirit
  • CRR: Stone Core now grants the Stone Spirit 2 Defense, instead of 3.

Update: Apr 12, 2024 @ 11:12pm

Version 5.1

The compatibility mod for Age of Tomes by ERICdb is now here!

It adds unique rank bonuses to the Astromancer and Witch and fixes Fairies being able to be summoned anywhere in the player's domain.

It can be found at these links:

Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3220814728

Paradox Mods - https://mods.paradoxplaza.com/mods/78492/Any

In addition, unique rank bonuses have been added to the Fairies and the Butcher Ogre!

Detailed changes can be found below!

Additions:

Astromancer (Age of Tomes - Tome of Astrology)
  • VRR: Protection of the Stars - Passive: +4 Status Resistance

  • CRR: Fortune of the Stars - Trait: At the start of this unit’s turn, if it is Aligned, gain Fortune for 3 Turns.

Witch (Age of Tomes - Tome of Witches)
  • VRR: Cursing Bolts - Passive: Base Magic attacks have a base 60% chance of inflicting Misfortune for 3 Turns.

  • CRR: Soulstealer - Trait: Attacks against friendly units heal this unit the same amount as the damage dealt.

Spring Fairy
  • VRR: Fey of Spring - Trait: All Fey units in the army gain +10 maximum Hit Points. Does not Stack.

  • CRR: Spring’s Blessing - Trait: At the start of this unit’s turn, a random friendly unit gains Strengthened or Rallying for 3 Turns.

Summer Fairy
  • VRR: Fey of Summer - Trait: All Fey units in the army gain +2 Status Resistance. Does not Stack.

  • CRR: Summer’s Blessing - Trait: At the start of this unit’s turn, a random friendly unit gains Regeneration or Status Protection for 3 Turns.

Autumn Fairy
  • VRR: Fey of Autumn - Trait: All Fey units in the army gain +1 Defense. Does not Stack.

  • CRR: Autumn’s Curse - Trait: At the start of this unit’s turn, a random =enemy unit is inflicted with Weakened or Poisoned for 3 Turns.

Winter Fairy
  • VRR: Fey of Winter - Trait: All Fey units in the army gain +1 Resistance. Does not Stack.

  • CRR: Winter’s Curse - Trait: At the start of this unit’s turn, a random enemy unit is inflicted with Status Vulnerability or Despairing for 3 Turns.

Update: Apr 9, 2024 @ 8:45pm

Version 5.0.1

Hotfix for the Inferno Puppy and Inferno Hound's Puppy Dog Eyes. It should no longer have broken animations and cause the game to hang!
(Thanks for reporting this issue nexusphere!)

Update: Apr 5, 2024 @ 9:20pm

Version 5.0

The first of many Wildlife Unit updates is now here!

UURBs have been added to 21 Animal Wildlife units, and adjustments and text fixes have been made to existing VRRs and CRRs.

Detailed changes can be found below!

Additions:

Razorback
  • VRR: Charge Resistance - Trait

  • CRR: Defensive Curl - Trait: Melee attackers sustain an additional +7 Physical Damage per attack while this unit is in Defense Mode.

Unicorn
  • VRR: Miracle - Trait: At the start of this unit’s turn, there is a base 30% chance to dispel all negative status effects from it.

  • CRR: Cleanse - Ability: Target friendly unit has its negative status effects dispelled and gains +10 Morale. (Free Action, 1 Turn Cooldown, 1 Range)

Spirit Wolf
  • VRR: Disorienting Blows - Passive: Base Melee attacks have a base 60% chance of inflicting Disoriented for 2 Turns.

  • CRR: Invigorating Howl - Ability: Friendly units in a 2-hex cone heal +16 Temporary Hit Points and gain 2 Strengthened for 3 Turns. (1 Action Point, 3 Turn Cooldown, 1 Range, Ends Turn)

White Wolf
  • VRR: Pack Leader - Trait: This unit and friendly adjacent units with Pack Hunter have Fearless.

  • CRR: Enfeebling Cold - Passive: Magic attacks have a base 90% chance of inflicting Enfeebled (This unit has -10 maximum Hit Points.) for 3 Turns.

Stormscale Serpent
  • VRR: River Walk - Trait

  • CRR: Electrostatic Bite - Ability: Deal 10 Physical Damage and 10 Lightning Damage to target unit with a base 90% chance of inflicting Electrostasis (This unit has a base 30% chance of becoming Stunned for 1 Turn at the start of its turn while Electrified or Shocked.) for 3 Turns. (1 Action Point, 3 Turn Cooldown, 1 Range, Ends Turn)

Plague Serpent
  • VRR: Swamp Walk - Trait

  • CRR: Debilitating Bite - Ability: Deal 11 Physical Damage and 11 Blight Damage to target unit with a base 90% chance of inflicting Debilitated (At the start of this unit’s turn, it loses 1 Action Point. Does not Stack.) for 2 Turns. (1 Action Point, 2 Turn Cooldown, 1 Range, Ends Turn)

Young Caustic Worm
  • VRR: Underground Camouflage - Trait

Caustic Worm
  • VRR: Caustic Blood - Trait: Melee attackers sustain 2 Blight Damage and have a base 60% chance of being inflicted with Sundered Defense for 3 Turns.

  • CRR: Burrow - Ability: Burrows to target location. (Leave 1 Action Point, 2 Turn Cooldown, 3 Range)

Spirit Hawk
  • VRR: Truesight - Trait

  • CRR: Guiding Spirit - Ability: Link to target friendly unit. At the start of this unit’s turn, the linked unit gains Truestrike for 1 Turn. Gain Ability: Cancel Link. (1 Action Point, 2 Turn Cooldown, 1 Range, Ends Turn)

  • CRR: Cancel Link - Ability: Cancels all links. (Free Action, 0 Turn Cooldown, 0 Range)

Grimbeak Crow
  • VRR: Grim Tidings - Trait: At the start of battle, all enemy units lose -2 Morale.

  • CRR: Vengeful Misfortune - Trait: Attackers have a base 60% chance of being inflicted with Misfortune for 3 Turns.

Carrion Bird
  • VRR: Battlefield Scavenger - Trait: After a battle, this unit heals +25 Hit Points.

  • CRR: Undead Bane - Trait: This unit deals +40% damage to Undead units.Turns.

Thunderbird
  • VRR: Electrifying Bolts - Passive: Base Magic attacks have a base 60% chance of inflicting Electrified for 3 Turns.

  • CRR: Electrostatic Surge - Ability: Enemy units within a 2-hex radius sustain 10 Lightning Damage and have a base 60% chance of being inflicted with Electrostasis (This unit has a base 30% chance of becoming Stunned for 1 Turn at the start of its turn while Electrified or Shocked.) for 3 Turns. Enters Defense Mode after use. (3 Action Points, 3 Turn Cooldown, 0 Range, Ends Turn)

Phoenix
  • VRR: Kindling Aura - Trat: At the start of this unit’s turn, adjacent enemy units have a base 90% chance of being inflicted with Kindled (This unit has -1 Fire Resistance.) for 3 Turns.

  • CRR: Phoenix Natural Regeneration: Heals 10% of its maximum Hit Points as Temporary Hit Points at the end of its turn in combat. Heals 10 Hit Points at the start of your turn on the world map. If this unit sustains Frost Damage or is Wet, the regeneration stops for 1 Turn.

Vampire Spider Hatchling
  • VRR: Improved Bleeding - Passive: Melee attacks now have a base 90% chance of inflicting Bleeding for 3 Turns, instead of 60%.

Vampire Spider Matriarch
  • VRR: Vampiric Spawn - Trait: At the start of battle, summon a Vampire Spider Hatchling.

  • CRR: Enfeebling Webbing - Passive: Base Melee attacks inflict Enfeebled (This unit has -10 maximum Hit Points.) for 3 Turns to units that are Immobilized.

Dread Spider Hatchling
  • VRR: Improved Poisoning - Passive: Base Melee attacks have a base 90% chance of inflicting Poisoned for 3 Turns, instead of 60%.

Vampire Spider Matriarch
  • VRR: Dread Spawn - Trait: At the start of battle, summon a Dread Spider Hatchling.

  • CRR: Demoralizing Webbing - Passive: Base Melee attacks inflict Demoralized for 3 Turns to units that are Immobilized.

Hunter Spider
  • VRR: First Strike - Trait

Hunter Spider Matriarch
  • VRR: Universal Camouflage - Trait

  • CRR: Hunter’s Brood - Trait: Friendly Tier I and II Spider units have Jump.

Ice Spider
  • VRR: Arctic Camouflage - Trait: This unit cannot be detected when standing on Snow and Ice hexes.

Ice Spider Matriarch
  • VRR: Chilling Blows - Passive: Base Melee attacks have a base 90% chance of inflicting Chilled (This unit has -1 Frost Resistance.) for 3 Turns.

  • CRR: Ice Brood - Trait: Friendly Tier I and II Spider units have Ice Veil.

Adjustments:
  • Golden Dragon's CRR: Spirit Nova now has a base 90% chance of inflicting Disoriented, instead of 30%.

Fixes:
  • Horned God's CRR: Conjure Greater Animal now can no longer summon a Deep-Water Nimu.
    (Thanks for reporting this issue DDkiki!)

  • Steelshaper's VRR: Steelshaping Stance is now correctly indicated as a Trait in the rank up bonuses preview.

  • Bastion's VRR: Unyielding Stance is now correctly indicated as a Trait in the rank up bounses preview.

  • Astral Keeper's VRR: Astral Kinship now no longer grants Grants.

  • Magma Spirit's CRR: Fire Core now correctly states that adjacent friendly units gain +2 Fire Resistance, with the bonus doubled for Elemental units.

  • Inferno Puppy's VRR: Puppy Dog Eyes now uses proper conjuctions.

  • Stone Spirit's CRR: Stone Core now correctly states that adjacent friendly units gain +1 Defense, with the bonus doubled for Elemental units.

Update: Mar 29, 2024 @ 10:17pm

Version 4.1

The Industrious Culture's Stances have gotten a rework, turning them from abilities into traits that grant benefits when they enter into Defense Mode.

A huge balance pass was also made on various UURBs, focused mostly on increasing the chance to inflict non-DoT debuffs, and a few bugs have been squashed.

Detailed changes can be found below!

Barbarian:

Warrior
  • Sundering Shout now has a 90% chance of inflicting Sundered Defense, instead of 60%.

Sunderer
  • Sundering Blows now has a base 60% chance of inflicting Sundered Defense, instead of 30%.

Fury
  • Fury Unleashed's Dispel effect now will no longer activate when using other abilities. (Thanks for reporting this DDkiki!)
  • Fury Unleashed's description now more accurate describes its effects: +3 Physical Damage per stack of Strengthened.
  • Fury Unleashed's PFX effects have been updated to be more impactful.

Dark:

Night Guard
  • Black Spikes now has a base 90% chance of inflicting Immobilized, instead of 60%.

Dark Knight
  • Vengeful Weakening now also deals 2 Frost Damage to attackers.

High:

Dusk Hunter
  • Eventide now increase damage dealt to units with Blind by +40%, instead of +25%.

Sun Priest
  • Praise the Sun now Immobilizes for 2 Turns, instead of 3.

Industrious

Pioneer
  • Provisioning Stance is now a trait with the following effects: When this unit enters Defense Mode, it gains Provisioning (At the start of this unit's turn, friendly adjacent units gain +5 Temporary Hit Points and +2 Morale. Dispelled when this unit moves.).
  • Construct Makeshift Siegecraft now has a 4 Turn Cooldown, instead of being once per battle.

Anvil Guard
  • Defensive Stance is now a trait called Guarding Stance with the following effects: When this unit enters Defense Mode, it gains Guarding (This unit has Unlimited Retaliation Attacks. Dispelled when this unit moves.).

Arbalest
  • Precision Stance is now a trait called Aiming Stance with the following effects: When this unit enters Defense Mode, it gains Aiming (Base Physical Ranged attacks gain +20% Accuracy and +20% Critical Hit Chance. Dispelled when this unit moves.).
  • Pinning Shot now costs 1 Action Points instead of 3, and deals 20 Physical Damage instead of 30.

Halberdier
  • Sentinel Stance is now a trait called Rebuking Stance with the following effects: When this unit enters Defense Mode, it gains Rebuking (This unit deals +40% Damage via Retaliation Attacks and Opportunity Attacks. Dispelled when this unit moves.).

Steelshaper
  • Steelshaping Stance is now a trait with the following effects: When this unit enters Defense Mode, it gains Steelshaping (At the start of this unit's turn, adjacent friendly units without Bolstered Defense gain Bolstered Defense. Dispelled when this unit moves.).

Bastion
  • Unyielding Stance is now a trait with the following effects: When this unit enters Defense Mode, it gains Unyielding (Whenever this unit is hit by a Melee attack while not during its turn, the attacker has a base 30% chance of being pushed back by 1 hex. Dispelled when this unit moves.).

Mystic

Spellbreaker
  • Mystic Mirror now reflects 40% of the damage sustained from Magic Origin units, instead of 25%.

Reaver

Harrier
  • Harrying Blows now has a base 60% chance of inflicting Distracted, instead of 30%.

Dragoon
  • Marking Blows now has a base 90% chance of inflicting Marked, instead of 60%.

Primal

Spirit Tracker
  • Commune: Spirit's Blessing now has the Support ability requisite.

Primal Darter
  • Commune: Spirit's Fortune now has the Support ability requisite.

Protector
  • Commune: Spirit's Protection now has the Support ability requisite.

Primal Charger
  • Commune: Spirit's Strength now has the Support ability requisite.

Animist
  • Commune: Spirit's Restoration now has the Support ability requisite.

Ancestral Warden
  • Commune: Spirit's Vigilance now has the Support ability requisite.

Tomes - Astral

Storm Spirit
  • Shocking Storm now has a base 90% chance of inflicting Shocked, instead of 60%.
  • Lightning Core now grants adjacent friendly units +2 Lightning Resistance, with the bonus doubled on Elemental units.

Evoker
  • Shocking Bolts now has a base 60% chance of inflicting Shocked, instead of 30%.

Phantasm Warrior
  • Shocking Wards now has a base 60% chance of inflicting Shocked to Melee attackers, instead of 30%.

Astral Keeper
  • Astral Kinship now also grants Regeneration to Magic Origin units.

Astral Serpent
  • Shatter Wards now has a base 90% chance of inflicting Sundered Resistance, instead of 60%.

Phase Beast
  • Shimmering Hide now also grants +20% Evasion against Melee attacks.
  • Phasing Retribution now displaces the attacker by 2 hexes, instead of 1 hex.

Tomes - Chaos

Magma Spirit
  • Kindling Flames now has a base 90% chance of inflicting Kindled, instead of 60%.
  • Fire Core now grants adjacent friendly units +2 Fire Resistance, with the bonus doubled on Elemental units.

Pyromancer
  • Kindling Bolts now have a base 60% chance of inflicting Kindled, instead of 30%.

Chaos Eater
  • Chaotic Resonance now has a base 90% chance of inflicting Status Vulnerability, instead of base 60%.

Inferno Puppy
  • Puppy Dog Eyes is now a Single Action ability that also inflicts -10 Morale.

Inferno Hound
  • Kindling Embers now has a base 60% chance of inflicting Melee attackers with Kindled, instead of 30%.

Tomes - Materium

Gargoyle
  • Stone Shards now has a base 90% chance of inflicting Bleeding, instead of 60%.

Wind Rager
  • Blinding Phase now has a base 90% chance of inflicting Blind, instead of 60%.

Transmuter
  • Form Stone Skin now has a 2 Turn Cooldown, instead of 3.

Stone Spirit
  • Sundering Chunks now has a base 90% chance of inflicting Sundered Defense, instead of 60%.
  • Stone Core now grants adjacent friendly units +1 Defense, with the bonus doubled on Elemental units.

Golden Golem
  • Golden Stratagem is now a VRR that grants adjacent friendly units Golden Retaliation for 1 Turn.
  • Gilded Stratagem is now a CRR that grants adjacent friendly units Gilded Weaponry (Base Melee and Physical Ranged attacks have a base 30% chance of inflicting Gilded for 1 Turn) for 1 Turn.

Tomes - Nature

Glade Runner
  • Tranquilizing Shot is now a base Physical Ranged attack and deals 12 Physical Damage and 2 Blight Damage, instead of 1 Physical Damage and 1 Blight Damage, and has the following effects: Inflicts Weakened for 3 Turns, inflicts Slowed for 2 Turns if target is Weakened, inflicts Immobilized for 1 Turn if target is Slowed, inflicts Stunned for 1 Turn if target is Immobilized.

Nymph
  • Floral Blessing now has a 3 Turn Cooldown, instead of 4.

Patch Notes Continued Below!

Update: Mar 29, 2024 @ 9:38pm

Version 4.1 Patch Notes (Cont'd)

Tomes - Order

Zealot
  • Zealous Fixation now grants +20% Damage instead of +10% Damage.

Lightbringer
  • Blinding Bolts now grants Base Magic attacsk a base 60% chance of inflicting Blind, instead of 30%.
  • Beacon of Light now grants +4 Morale at the start of this unit's turn to other friendly Faithful and Celestial units, instead of +25% Morale Gain to friendly Faithful and Celestial units within one hex.

Shrine of Smiting
  • Exalted Divinity's Divine Aegis now also grants Status Effect Immunity.

Tomes - Shadow

White Witch
  • Chilling Bolts now has a base 60% chance of inflicting Chilled, instead of 30%.
  • Whiteout now has a base 60% chance of inflicting Blind, instead of 30%, and a base 60% chacne of inflicting Frostbitten, instead of 30%.

Corrupt Soul
  • Corrupting Blows now has a base 60% chance of inflicting Status Vulnerability against targets with Low Morale or less, instead of 30%.

Snow Spirit
  • Chilling Rime now has a base 90% chance of inflicting Chilled, instead of 60%.
  • Frost Core now grants adjacent friendly units +2 Frost Resistance, with the bonus doubled on Elemental units.

Living Fog
  • Spread Oblivion now has a 2 Turn Cooldown, instead of a 3.

Tomes - Dragon Dawn

Fire Wyvern
  • Kindling Gust now has a 2 Turn Cooldown, instead of 3.

Frost Wyvern
  • Chilling Gust now has a 2 Turn Cooldown, instead of 3.

Obsidian Wyvern
  • Shocking Gust now has a 2 Turn Cooldown, instead of 3.

Gold Wyvern
  • Purifying Gust now has a 2 Turn Cooldown, instead of 3.

Golden Dragon
  • Flight of Light now has a base 90% chance of inflicting Blind, instead of 60%.

Tomes - Empires and Ashes

Afflictor
  • Plague Bolts now has a base 60% chance of inflicting Diseased, instead of 30%.

Bronze Golem
  • Weakening Blows now has a base 90% chance of inflicting Weakened, instead of 60%.

Severing Golem
  • Disrupting Bolts now has a base 60% chance of inflicting Disrupted, instead of 30%.

Update: Mar 18, 2024 @ 8:06pm

Version 4.0.2

Hotfix for the Skald having Reveler's Ballad as its CRR, instead of Battlesongs!