Age of Wonders 4

Age of Wonders 4

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Unique Unit Rank Bonuses
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6.381 MB
Jun 23, 2023 @ 2:13pm
Apr 27, 2024 @ 9:48pm
33 Change Notes ( view )

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Unique Unit Rank Bonuses

In 1 collection by Komogi
Komogi's AoW4 Mods
16 items
Description
Overview:
Unique Unit Rank Bonuses (UURB) aims to add unique Rank Up Bonuses for *all* units!
*(Only some Wildlife Units have their UURBs as of Version 5.3)*

At the moment, units have the same Rank-up bonuses, depending on which tier and type they are.
By adding unique rank-up bonuses to units, they will become more distinct from one another as they grow on the battlefield, allowing for many more different army compositions!
Players may be incentivized to keep lower tiered units around for longer too!

Hope you all enjoy levelling up your units! ;3

Any feedback is greatly appreciated! Let me know what you think!

Design Document / Progress Tracker: https://docs.google.com/document/d/1Cxn805tQLtpggEkH_DZTon9aQW8gbyuo4cYCq9Y7Mjg/edit?usp=sharing


Highlights:
  • Unique Rank Up Bonuses for all Cultural and Tome units added at Veteran Rank and Champion Rank. (Over 250 in total!)
  • Evolved units start with the Veteran Rank Reward of their pre-evolution, making the transition more smooth!
  • New status effects such as Shocked, Frostbitten, Vitalized, and Panicked!


Future Major Updates:
  • Version 5.4: Eldritch Realms Compatibility Update - Estimated Release Date: June 21, 2024
  • Version 6.0: Eldritch Realms Units Update - Estimated Release Date: June 28, 2024

  • Along with hotfixes, balance passes, reworks, custom art / vfx passes, game patch updates, etc.


Additional Information:
Check out the Design Doc / Progress Tracker here[docs.google.com], if you want to know more details regarding the changes that UURB makes, along with the progress on future content!

And finally, this mod was a massive undertaking, so I want to give a special shout out to Timber, ScienceFictionGuy, Diak, Digger at Arms, Lord Vectra, Badok, Visie Maigo, and everyone who gave feedback and support! Thank you all so much for helping make this mod what it is!


Mod Compatibility:

Partial Incompatibility with Culture Based Tome Units:
The new rank up bonuses don't show up for Tome units. Currently looking into this!

Any mods that do not change the same resources in the game files should be compatible!

Requests for compatibility checks can be done on the appropriate discussion forum!


My Mod Collection: Komogi's AoW4 Mods
This mod and my other mods can also be found on Paradox Mods![mods.paradoxplaza.com]


Modding Information:
The game files that this mod changes can be found in the Design Doc:
https://docs.google.com/document/d/1Cxn805tQLtpggEkH_DZTon9aQW8gbyuo4cYCq9Y7Mjg/edit?usp=sharing
Popular Discussions View All (2)
23
Apr 1 @ 10:14pm
PINNED: Bug Reports
Komogi
14
May 24, 2024 @ 11:50am
PINNED: Mod Compatibility
Komogi
144 Comments
Eeo May 2 @ 10:06am 
seems to be a dead mod as well. Which is fair, AoW is kinda a game that only has so much. The 'variability' lies in which specific cultures/units you use to do the exact same things with slightly different flavors. Unfortunate.

This mod is the cause of Bannerman feudal units not being mounted when they otherwise should, and also for the Knight unit not properly having t4, graceful charge, or slippery as intended with the Ogre update.
primeambitions Apr 7 @ 8:23pm 
will we ever see any updates for this mod? i'd hate to see it go... so many modders just quit last year ;u;
Roflchopter Apr 6 @ 1:22am 
Hiho, i found out that this mod causes my high culture AI to sometimes get stuck in combat... i can only sit there and wait for "Waiting for combat" to end... but it won't
Archon Apr 5 @ 1:01pm 
Damn it's a real shame that it broke with the latest update.
This is unable to be replaced when it comes to enhancing the combat in AOW4.
criticofthedawn Apr 3 @ 4:36pm 
For anyone who is looking for the reason why high tier dragons show up as draftable in your cities after the latest DLC, this mod appears to be causing it. Disabling it should remove them. This was a pretty neat mod, so hopefully the author will consider updating it to fix this issue even if no new content is added. If not, it was fun while it lasted, and I suppose the mod may still be usable if you don't mind lots of dragons flying around in the lategame.
gibberingsen Mar 26 @ 3:55am 
Any update for this amazing mod?
Gilten Oct 27, 2024 @ 11:16pm 
Hi! I know that your mod is probably of secondary importance in your life, and I get it. I am already really thankful that you took the time to create it in the first place and even took a step further and wrote a Google doc about your update progression. If you like to, I, and I am sure many more, would be eager to give you ideas for the units you haven't figured out yet. With the next expansion approaching, it would be the perfect occasion to update your mod. Do not hesitate to create a new Steam Discussion where we could help you, with both idea and code!
Have a nice week! :Gifting:
Orionox Oct 26, 2024 @ 12:20am 
in the current version of this mod, only the wildlife units have the affects right?
MicrobicWalnut Oct 4, 2024 @ 9:41pm 
Love the idea of this mod, but it makes all other units added by other mods under powered because they don't get any additional rank bonuses.

Would you consider making it so that units get these unique rank bonuses INSTEAD OF their default rank bonuses (currently it seems like they get both)? This would keep them more or less at parity with units that don't have unique rank bonuses
Turambar Sep 14, 2024 @ 8:26am 
Here's a screenshot that may be clearer: https://i.imgur.com/hb46wy0.jpeg