Age of Wonders 4

Age of Wonders 4

355 ratings
Cloak and Dagger Tomes [3.0]
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Tags: Mod, Tomes
File Size
Posted
Updated
69.157 MB
Jun 15, 2023 @ 3:22pm
Nov 11 @ 6:45pm
39 Change Notes ( view )

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Cloak and Dagger Tomes [3.0]

Description
Overview
A collection of Tomes inspired by the Rogue class from AoW3, themed around in flanking, blinding, deception, debuffs and shadow magic. In addition to paying homage to a classic AoW archetype I also wanted to enable a Shadow Affinity playstyle that is independent from necromancy and ice magic.

Features
  • Tome of Whispers - tier 1 - Employ infiltrators to sabotage and spy on your enemies. Specialize in underhanded Flanking attacks. Features the Lesser Shadow Stalker and Cutthroat and Charlatan units.
  • Tome of Darkness - tier 3 - Wield darkness to conceal your forces and torment your foes. Specialize in preying on isolated enemies. Features the Shadow Stalker unit.
  • Tome of Temptation - tier 4 - Embrace crime and depravity to exploit your people and subvert your enemies with sinful temptation. Features the Succubus unit.

Compatibility
No changes to any of the base game .rpk files.

The Tome of Darkness includes the Veil of Darkness spell which I copied from the Tome of the Cold Dark. I have made a small optional mod for the Tome of the Cold Dark to replace this skill with a new one and rename the Tome to make it purely ice themed. Using this mod is entirely up to preference, both are fully functional as standalone mods.

The Cutthroat unit evolves into the Shade unit from the Ways of War DLC. For users without the DLC the Cutthroat will show that it has an Evolve property but it will not be functional in game, and it will instead gain the standard rank-up bonus at Legend Rank. This is the only part of the mod that requires the DLC, everything else should work without it.

Known Issues
If this mod is causing the Tome of Shades from the WoW DLC to be replaced then you are either stuck on an older version of this mod, or you have a leftover backup .zip file from an older version of this mod somewhere in the mod folder.

I have removed the backup file on my end but this will not automatically remove it from your workshop folders. So this problem will unfortunately need to be fixed on your end; my recommendation is to check the folder (Steam\steamapps\workshop\content\1669000\2989849682) to check if it has a "Rogue_Tomes_v1_backup" folder and delete it. Or just delete the entire mod folder and redownload a fresh copy of the mod. Sorry for the inconvenience!

Other
I would like to shout-out the helpful folks at the AoW Official Modding Discord, especially
Lord Vectra, Visie Maigo, Revnholme, Daverin2112, Knave and Shadow Rytes for their playtesting and feedback.


If you liked this mod, consider checking out my other tome mods:
Popular Discussions View All (4)
17
Apr 17 @ 6:37am
Bug Reports
ScienceFictionGuy
0
Sep 10, 2024 @ 6:23pm
Tomes don't show up
AI-Man
0
Jun 28, 2024 @ 7:18am
HEADS UP!!! missing heads are due to Outlaw Culture NOT this mod
Ahrimansiah
196 Comments
rflox93 10 hours ago 
I was kinda skeptical at first but I must admit all three tomes are really well designed AND unique ! I am really enjoying it and can only celebrate your effort into balancing it
Nexious 17 hours ago 
Some feedback regarding the "newish" Tome of Temptation. It is a cool idea but the minor transformation is kinda underwhelming and odd for being in a t4 tome of this type. Perhaps you can make it work around the new temptation effect? Perhaps called something like "Alluring Presence" giving your race a chance to inflict attackers with it and give some stat bonus like more status res or something.
The "Crime Ring" SPI is also very odd and perhaps could be replaced with something more thematic.
NagChampa Nov 20 @ 4:47am 
@Sciencefictionguy Hey thanks so much for this mod update. I was actually going to use it for the first time right before the update and had a whole build planned out. But you updated it and had to rethink the build. I really like these tomes, and I think with the changes you made were a great improvement. I'm having a lot of fun with this play through. That being said I came across an issue.

Bug report: the Cutthroat does not evolve into a Shade when reaching legendary rank. I have the DLC, a tier 3 city, and shade researched. When looking at the rank description pop up for the cutthroat, there is no text under the word legendary.

Hopefully this is an easy fix or maybe it's an issue on my end somehow. The evolve to shade is my favorite addition you made to this mod
tarquelne Nov 12 @ 8:54am 
My favorite mod gets a major update! Yay! Looks well thought out. I was mentally starting up the modding software when I saw there was no Tome of Vice, but I really like changes made regarding Reveal Infiltrator (likely my favorite spell) and Succubus. I'll have to find new ways to backstab at the Tome II level ...
I'll only miss Exploit Weakness. I thought the all-of-one-type targeting was fun and interesting.
Merethys Nov 11 @ 11:50pm 
Okay, finally done fixing my factions. Now that the shock has worn off, time for some actual feedback.

First, I'm not sure I like the added torment effects in these tomes. I feel like Tome of Darkness and Tome of Torment have too much overlap now, being the same tier and affinity. Maybe Darkness could have a sunless terraform spell instead. And a way to ignore sunless penalties for non-vampire/undead.

Second, the succubus is a great unit. I'm just wondering why she deals frost damage. As an infernal fiend, shouldn't she be dealing fire damage?
Cat-Lunatic Nov 11 @ 8:28pm 
I confess I like the succubus having hair instead of being bald.
Merethys Nov 11 @ 8:16pm 
No! Why? WHY??? You just broke almost a dozen of my custom factions!
ScienceFictionGuy  [author] Nov 11 @ 7:28pm 
Please forgive the placeholder icons, I ran out of time to make new ones. Will fill them in sometime later.

Balance for the new tome is also somewhat uncertain as my time for playtesting was limited, I may follow up with some balance changes later.
ScienceFictionGuy  [author] Nov 11 @ 7:21pm 
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Daverin2112 Oct 22 @ 3:13am 
Yeah, they definitely are winding up with different ideas for Shadow/Chaos than you, lol. Like I said, I am not sure I agree with they went about it from the start, but here's what you've got to work with, I guess.