Age of Wonders 4

Age of Wonders 4

305 ratings
Cloak and Dagger Tomes [3.0]
4
2
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Mod, Tomes
File Size
Posted
Updated
68.706 MB
Jun 15, 2023 @ 3:22pm
Apr 18 @ 1:55pm
37 Change Notes ( view )

Subscribe to download
Cloak and Dagger Tomes [3.0]

Description
Overview
A collection of Tomes inspired by the Rogue class from AoW3, themed around in flanking, blinding, deception, debuffs and shadow magic. In addition to paying homage to a classic AoW archetype I also wanted to enable a Shadow Affinity playstyle that is independent from necromancy and ice magic.

Features
  • Tome of Whispers - tier 1 - Employ infiltrators to sabotage and spy on your enemies. Specialize in underhanded Flanking attacks. Features the Lesser Shadow Stalker and Cutthroat and Charlatan units.
  • Tome of Vice - tier 2 - Embrace crime and depravity to exploit your people and subvert your enemies with sinful temptation. Features the Succubus unit.
  • Tome of Darkness - tier 3 - Wield darkness to conceal your forces and torment your foes. Specialize in preying on isolated enemies. Features the Shadow Stalker unit.

Compatibility
No changes to any of the base game .rpk files.

The Tome of Darkness includes the Veil of Darkness spell which I copied from the Tome of the Cold Dark. I have made a small optional mod for the Tome of the Cold Dark to replace this skill with a new one and rename the Tome to make it purely ice themed. Using this mod is entirely up to preference, both are fully functional as standalone mods.

The Cutthroat unit evolves into the Shade unit from the Ways of War DLC. For users without the DLC the Cutthroat will show that it has an Evolve property but it will not be functional in game, and it will instead gain the standard rank-up bonus at Legend Rank. This is the only part of the mod that requires the DLC, everything else should work without it.

Integrations
This mod is now integrated with Komogi's Unique Unit Rank Bonuses mod! To enable the integration you simply need to have both this mod and Unique Unit Rank Bonuses enabled, this will cause the Cutthroat, Succubus and Shadow Stalkers to have unique rank bonuses.

Thanks Komogi!

Known Issues
  • The "Infiltrate Defenders" siege project combat enchantment does not display until after the first turn of combat. This is a workaround for an issue with the turn sequence of the auto-spell that triggers the unit to spawn. It will still trigger correctly 2 turns after the start of combat.
  • If this mod is causing the Tome of Shades from the WoW DLC to be replaced then you are either stuck on an older version of this mod, or you have a leftover backup .zip file from an older version of this mod somewhere in the mod folder. I have removed the backup file on my end but this will not automatically remove it from your workshop folders. So this problem will unfortunately need to be fixed on your end; my recommendation is to check the folder (Steam\steamapps\workshop\content\1669000\2989849682) to check if it has a "Rogue_Tomes_v1_backup" folder and delete it. Or just delete the entire mod folder and redownload a fresh copy of the mod. Sorry for the inconvenience!

Other
I would like to shout-out the helpful folks at the AoW Official Modding Discord, especially:
  • Timber who created the Tome art for the 1.0 version.
  • Lord Vectra and Shadow Rytes for their playtesting and feedback for the new version.
  • Komogi for creating the Unique Unit Rank Bonuses integration and Daniel for figuring out how to set up optional dependencies which made it possible to do without a separate compatibility mod.

If you liked this mod, consider checking out my other tome mods:
Popular Discussions View All (4)
17
Apr 17 @ 6:37am
Bug Reports
ScienceFictionGuy
0
Sep 10, 2024 @ 6:23pm
Tomes don't show up
Driver-GT
0
Jun 28, 2024 @ 7:18am
HEADS UP!!! missing heads are due to Outlaw Culture NOT this mod
Ahrimansiah
166 Comments
ReverseRaven Apr 25 @ 11:28am 
To add to my previous comment, I can confirm that the Infiltrate Defenders DOES work when a siege proceeds normally with you attacking into the besieged enemy. It's just when they come out to fight you that it doesn't.
ReverseRaven Apr 22 @ 1:33am 
Heya ScienceFictionGuy. Been playing this mod for a long time because it really did bring back the flavor of the Rogue from AoW3 and I really love the options this mod provides for tactical combat.

That being said, and apologies because this is kind of a double post from bug reports (I wasn't sure if you'd seen it), I can't seem to get Infiltrate Defenders to work. I saw the known issue but the siege project just doesn't seem to work. The icon never shows up and neither do the units it's supposed to summon. The thing is, I've only been able to test it in battles where the AI decides to attack me while I'm laying siege and I don't know if that factors into it at all.

Mostly since the AI always tries to hit me because numerically it has better forces than I do.
CrUsHeR Apr 19 @ 7:57am 
Ah yeah, just seeing the update.

Thanks and keep up the good work :)
ScienceFictionGuy  [author] Apr 18 @ 1:29pm 
@CrUsHeR

Thanks for catching that! Yes there's a property that needs to be set for which skills should be unlocked at the start of the game and it's currently set for too many skills, it should only be set for the tactical spell. I'll release an update shortly to fix it.
CrUsHeR Apr 14 @ 1:13pm 
Just started playing again with your mod, and found all the changes like the Shadow Stalkers - very nice :)


One problem though - when starting with the Tome of Whispers, it is possible to roll absolutely no combat spells at game start, and getting stuff like the siege project or army vision spell instead.

So i guess there needs to be some property set for certain spells to not appear in the initial spell selection.
ScienceFictionGuy  [author] Apr 3 @ 12:57am 
Hi @GriotB

It sounds like you are still running on the previous version of this mod. The problem you are describing was introduced by the Giant Kings patch and it is fixed in the mod update released on March 23rd.

You may need to unsubscribe and resubscribe to force the workshop to update. If that doesn't work try deleting the mod folder and redownload.
GriotB Apr 2 @ 3:48pm 
Hello,

Thank you for all that you have done. i created a phenomenal culture with these tomes and your mod. Since the Giants King DLC, I have had crashes when the unites (cuthroat, temptress...) are visible on screen. In the map and in encyclopedia. When you have time, could you please address this? Thank you once again!
Nexious Mar 24 @ 2:14am 
I see, thanks for your input. While I don't agree with everything you say but I understand. You have been doing a great job regardless and I'm looking forward to anything else you are planning on doing in the AoW4 modding scene.
ScienceFictionGuy  [author] Mar 23 @ 8:10pm 
My idea for a tier 4 Rogue Tome was going to be something different; a "Spellthief" tome based around neutralizing enemy enchantments and spells and stealing their buffs. But as luck would have it the developers had very similar ideas in mind and they covered these themes with the Tome of Severing and Tome of Corruption.

So with all that put together I just don't think a Tier 4 rogue tome is necessary anymore. All of the themes I had thought about expanding are represented already. Shadow affinity is really kind of blessed with how many options it has at Tier 4.

In addition to Oblivion and Severing I also quite like Tome of Calamity. The Accursed Trickster is a fun addition to a rogue-themed army.
ScienceFictionGuy  [author] Mar 23 @ 8:02pm 
Hi @Nexious!

A Tier 4 Rogue tome is definitely something I've thought about in the past but I've ultimately decided against it for several reasons.

I ruled out making a darkness-themed Tier 4 tome because in my mind this role is already taken by the Tome of Oblivion. My Tome of Darkness was specifically designed for Tier 3 to avoid upstaging it. (Likewise I made the Shadow Stalker a tier 3 unit to respect the Living Fog's role as the ultimate shadow unit)

I also don't think there's much more that can be done mechanically with another Darkness-themed Tome that hasn't already been covered. At least not with the tools I have access to. More Blind or Flanking synergy would be overkill. I tried several ways of implementing stealth mechanics in AoW4's tactical combat but none of them really worked to my liking. And I don't feel the need for more shadow transformations either. Living Shadows, Gloomstriders and Umbral Flesh fill this role well enough already.