Age of Wonders 4

Age of Wonders 4

Unique Unit Rank Bonuses
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Update: Nov 21, 2023 @ 3:04pm

Version 2.1.2

Attempted hotfix #2 for an issue where the workshop version of the mod was not the same as the source version.

Update: Nov 20, 2023 @ 3:55pm

Version 2.1.1

Attempted hotfix #1 for an issue where the workshop version of the mod was not the same as the source version.

Update: Nov 17, 2023 @ 10:41pm

Version 2.1

Fixes bugs and issues that popped up due to the Golem update. Some highlights include correct resistance values for Battlemage units, the Shrine of Smiting no longer being Siegecraft, the Golden Golem no longer having a missing ability, and various fliers should have at least 40 movement points!

Some VRRs and CRRs have also been reworked, adjusted, and fixed.

UURB should now be fully compatible with the Golem update!


Ability Changes:

Outrider's Disorienting Powder now affects all units within a 1-hex radius, instead of only enemy units within a 1-hex radius.
(It didn't make sense that a bunch of thrown powder would not affect all hexes within its radius.)

Archer's Volley ability has been reworked, now deals 10 Physical Damage to units within a 1-hex radius as a Full Action ability.
(With certain enchantments, repeating attacks dealt much more damage than intended.)

Arcane Guard's Attunement: Star Spear now only triggers on friendly spells.
Spellshield's Attunement: Star Shields now only triggers on friendly spells.
(Now is consistent with all vanilla Attunement traits.)

Arcane Guard's Cosmic Lance is costs 1 Action Point, instead of 3 Action Points.
(Should make it more viable, as it was rather hard to line up three targets in a row while standing still.)

Horned God's Nature's Vengeance now also triggers when a Fey unit dies.
(Better reflects Horned God's role as the keeper of nature, while providing additional synergy.)

Chaplain's Proselytize has been reworked, now named Proselytizer and moved to CRR, and gives all units in the army Faithful.
Chaplain's Safeguarding Prayers has been moved to VRR.
(Granting Faithful to units during battle did not provide enough synergy, but now there should be a reason to keep the Chaplain around during late game.)

Fire Wyvern's Kindling Gust now has a 90% chance to inflict Kindled, instead of a 60% chance of inflict Kindled.
Frost Wyvern's Chilling Gust now has a 90% chance to inflict Chilled, instead of a 60% chance of inflict Chilled.
Obsidian Wyvern's Chilling Gust now has a 90% chance to inflict Shocked, instead of a 60% chance of inflict Shocked.
(60% chance to inflict a minor status effect was a bit too low for an ability on a 3 turn cooldown.)

Update: Sep 30, 2023 @ 6:26pm

Version 2.0.2

Should now include the .zip file necessary for dependencies.

Should be compatible with any current saves!

Update: Sep 30, 2023 @ 6:15pm

Version 2.0.1

Small update that allows UURB to be added as a dependency for any compatibility mods or patches.

Should be compatible with any current saves!

Update: Sep 29, 2023 @ 9:31pm

Version 2.0

Unique Unit Rank Bonuses have been added to all Tome units!
Some VRRs and CRRs have also been reworked, adjusted, and fixed.


Ability Changes:

Fury's Inner Rage now grants Strengthened for 3 turns at the start of the unit's turn, instead of when the unit is damaged (once per turn).
Fury's Fury Unleashed is now a base Physical Ranged attack, with range decreased to 4 from 5.
Fury's Fury Unleashed's cooldown decreased to 2 from 3, and now starts on a 2 Turn cooldown.
Fury's Fury Unleashed now grants Calming Down until the end of the turn.
(Rework of Fury's VRR and CRR to align with original vision for unit.)

Berserker's Mighty Swing is now a base Melee attack, with Physical Damage decreased to 36 from 40.
(Should now scale better in the late game.)

Outrider's Disorienting Powder now has a base 90% chance of inflicting Disoriented for 2 Turns, instead of a base 30% chance of inflicting Blind for 1 Turn and a base 30% chance of inflicting Distracted for 1 Turn.
(Due to Disoriented being added as a new Status Effect.)

Defender's Shield Charge base Physical Damage increased to 20 from 12.
(Now consistent with other Tier II Charge Attacks.)

Spellshield's Star Shield now gives +1 Resistance and +1 Status Protection, instead of +1 Defense and +1 Resistance.
(Should now move the Spellshield towards a more specialized role, as a frontline unit against magic users.)


Unit Changes:

Living Vine's Entangle now has a base 30% chance of inflicting Rooted for 1 Turn, instead of Immobilized for 1 Turn.
(Due to Rooted being added as a new Status Effect.)

Obsidian Dragon's Lightning Breath now has a 90% chance of inflicting Electrified for 3 Turns, instead of a guarenteed chance.
(Now consistent with Fire Dragon's Fire Breath ability.)


Bug Fixes:

Dark Knight's Vengeful Weakening now affects friendly units as well, instead of only enemy units.
(Now consistent with other attacker affecting traits, such as Vengeful Flames.)

Dusk Hunter's Enlightened Grace now correctly grants +20% Evasion against Ranged and Magic Attacks, instead of Fast Movement.
(Missed updating from a previous iteration of the ability.)

Update: Aug 18, 2023 @ 10:24am

Version 1.2.1

Small hotfix with Awakener adjustments.

Ability Changes:

-Awakener's Ascension now gives Awakening: Seeking Missiles instead of Awakening: Radiant Light.
(Due to Watcher patch replacing Awakener's Dormant: Seeker Missiles with Dormant: Radiant Light.)

Update: Aug 17, 2023 @ 2:01pm

Version 1.2

Some adjustments due to the Watcher Update, a couple of nerfs, and an updated description.

Ability Changes:

-Pioneer's Construct Makeshift Siegecraft has been changed to summon an Onager, instead of a Bolt Repeater.
(While the Bolt Repeater can be played around, its damage potential was too high, especially in the hands of a player vs ai.)
-Makeshift now only blocks healing.
(Onagers have too little health compared to Devastator Spheres, for the damage over time effect to be balanced.)

-Anvil Guard's Defensive Stance now gives +1 Defense and Resistance against non-Flanking attacks, instead of ending turns in Defense Mode.
(With the Bastion gaining Defensive Masters, there was a need differentiate the Anvil Guard more.)

-Bastion's Unyielding Stance no longer gives Charge Resistance.
(With the Bastion gaining Defensive Masters, the ability to allow attackers to remove Defense Mode becomes more important.)

-Spellshield's Astral Intervention now only applies Invulnerable until the end of the turn in which it is triggered.
(The ability to become Invulnerable for up to two turns was a bit overpowered, even if the unit is designed to hold down the front line.)
-Spellshield's Astral Intervention now only dispels negative status effects, instead of both positive and negative status effects.
(As compensation for the nerf to Invulnerability duration.)

Other Changes:

-Arcane Guard's Cosmic Lance's description now clarifies adjacent unit targeting requirement.
(The previous description implied that Cosmic Lance did not have any targeting requirements, which lead to confusion regarding its functionality.)

Update: Jul 14, 2023 @ 9:35am

Revert to Version 1.1

The reason why Arrow of Light was classified as a Base Ranged attack was that it would be affected by Enlightenment: Trueshot.

By making Arrow of Light now a Base Ranged Attack, it would no longer be affected by Enlightenment: Trueshot, negating the "design fantasy" of the VRR + CRR entirely.

However, if we were the make Enlightenment: Trueshot also affect non-Base Ranged attacks, that could be easily exploited through Spider Mounts.

Thus, the decision was made to revert to the version where Arrow of Light is still a Base Ranged attack.

Update: Jul 14, 2023 @ 9:25am

Version 1.1.2

Quick hotfix for Lightseeker's Arrow of Light still being a Base Ranged Attack, despite it not supposed to be anymore.