全軍破敵:戰鎚3

全軍破敵:戰鎚3

DeepWar AI
目前顯示第 1-10 項,共 19 項
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更新:6 月 26 日 @ 下午 7:15

- Added tweaks to improve new aggro profiles for every personality.
- Greatly improve chances most factions will defend their last settlement (which is usually their capital) instead of fleeing.
- Improved Wood Elf and High Elf aggression logic. Both should behave more consistently with their lore.

更新:6 月 18 日 @ 下午 1:53

- Should have fixed issue with WoodElves going a bit too ham

更新:2 月 9 日 @ 上午 10:01

- Major improvement to how the GDS system handles colonization logic. Now focuses on bordering regions when looking to colonize 99% of the time. This was a problem in Vanilla AI. Empires expand more carefully and won't stray far from friendly territory as a result. AI is more aggressive since less armies will focus on expansion.

更新:2 月 1 日 @ 上午 7:15

- Toned down the movement range on what tasks the AI will search for (less traveling for AI as result).

更新:1 月 11 日 @ 上午 8:15

- Tightened up AI movement logic vs Player. Trying to stop instances where AI needlessly moves into player attack range.
- Legendary difficulty now includes a +20% anti-player bias, for those who want it.

更新:1 月 10 日 @ 上午 8:32

- Reduced Skulltaker AI's chances of rolling a high faction potential by about 12%. Skulltaker's chances of winning Lustria is nerfed to be more equal with Lizards.

更新:1 月 6 日 @ 上午 12:18

- Brought back map AI for Karl, Elspeth, Miao, Zhao, and Morathi for thematic reasons

更新:1 月 4 日 @ 下午 10:09

- Removed new Omens of Destruction factions "region map hints"
- Relaxed Ogre Camp Disband rules (since it's now free), and reversed Camp deploy logic: higher meat levels increases chance for camp deployment and vice versa (since camps consume meat more than produce).

更新:2024 年 10 月 13 日 @ 下午 9:01

- Found yet another table in SFO AI that needed to be fixed, added it to DeepWar

更新:2024 年 10 月 12 日 @ 上午 7:33

Typo bugfix