Total War: WARHAMMER III

Total War: WARHAMMER III

DeepWar AI
Se afișează 1-10 din 19 intrări
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Actualizare: 26 iun. @ 19:15

- Added tweaks to improve new aggro profiles for every personality.
- Greatly improve chances most factions will defend their last settlement (which is usually their capital) instead of fleeing.
- Improved Wood Elf and High Elf aggression logic. Both should behave more consistently with their lore.

Actualizare: 18 iun. @ 13:53

- Should have fixed issue with WoodElves going a bit too ham

Actualizare: 9 febr. @ 10:01

- Major improvement to how the GDS system handles colonization logic. Now focuses on bordering regions when looking to colonize 99% of the time. This was a problem in Vanilla AI. Empires expand more carefully and won't stray far from friendly territory as a result. AI is more aggressive since less armies will focus on expansion.

Actualizare: 1 febr. @ 7:15

- Toned down the movement range on what tasks the AI will search for (less traveling for AI as result).

Actualizare: 11 ian. @ 8:15

- Tightened up AI movement logic vs Player. Trying to stop instances where AI needlessly moves into player attack range.
- Legendary difficulty now includes a +20% anti-player bias, for those who want it.

Actualizare: 10 ian. @ 8:32

- Reduced Skulltaker AI's chances of rolling a high faction potential by about 12%. Skulltaker's chances of winning Lustria is nerfed to be more equal with Lizards.

Actualizare: 6 ian. @ 0:18

- Brought back map AI for Karl, Elspeth, Miao, Zhao, and Morathi for thematic reasons

Actualizare: 4 ian. @ 22:09

- Removed new Omens of Destruction factions "region map hints"
- Relaxed Ogre Camp Disband rules (since it's now free), and reversed Camp deploy logic: higher meat levels increases chance for camp deployment and vice versa (since camps consume meat more than produce).

Actualizare: 13 oct. 2024 @ 21:01

- Found yet another table in SFO AI that needed to be fixed, added it to DeepWar

Actualizare: 12 oct. 2024 @ 7:33

Typo bugfix