Total War: WARHAMMER III

Total War: WARHAMMER III

DeepWar AI
1,151 Comments
Forlorn  [author] Sep 25 @ 1:23pm 
yep
thog Sep 18 @ 8:40pm 
This still compatible with the latest update to the game & SFO?
Forlorn  [author] Sep 17 @ 2:57am 
Guv: a heroic victory is not a suicide attack.
Chinese guy: It shouldn't slow turns down that much. The AI does think more but on my (nice) PC I've never seen any serious slow downs. Turns naturally slow down in vanilla as the game goes on as well.
Is this mod really slowing down Ai turns by A LOT?
With this mod, turns take longer and longer in an exponential way.
Joe Sep 10 @ 11:58pm 
How is this mod differ from Hecleas AI Overhaul?
Xiivait Sep 9 @ 7:42pm 
Yo can you add this patch in your AI mod pls
https://steamcommunity.com/sharedfiles/filedetails/?id=3564828635
or a similar one
Guvenoren Sep 9 @ 10:21am 
Also, skaven and chaos dwarf endgame crisis' AI seem to refuse to occupy settlements, just sack.
Guvenoren Sep 9 @ 9:33am 
Many times they do sieges as well, in a city that I have an army in. When I attack back, it's a close victory for me without the AI attempting to retreat, realizing it's a bad deal.

Is this something this mod can fix or is it CA mishap?
Guvenoren Sep 9 @ 9:27am 
I'd like to mention that with the the CA toggles (strategic aggression or whatever its called, and minor faction potential), I had an army commit suicide attacks 3 times with the same army. Both were heroic victories on the settlement.

The faction was Oracles of Tzeentch.
Forlorn  [author] Sep 7 @ 1:10pm 
I have no enemies: That AR mod looks interesting, I haven't tried it but someday I will. Try it yourself and see how it goes. Improved AR values could improve DeepWar, in theory.
Mad Hatter Sep 3 @ 1:25pm 
In my experience this mod is *different* than the vanilla but not better. Luthor Harkon in Lustria rushing all the way to Tehenuin to take them out (basically abandoning the Vamp Coast) while Western Cathay rushed all the way to Chaos wastelands completely ignoring Deathmaster Snik and Lokhir. Estalia gets razed by Beastmen but Ikit just leaves it for 40 turns. Player Bias was worse than vanilla some Chaos factions would dec 1st turn of visibility simply because I had #1 strength (and obviously paper-thin). Playing as Oxyotl (thus why I got to see multiple factions early-mid game strategies)
Nahlokin Sep 2 @ 10:37pm 
Am i the only one who never see the Sword of Khaine thing when i play with this mod ? The ai seems to never construct the shrine
megabot Sep 2 @ 5:36pm 
he does not really do anything, even when I tell him to conquer a settlement by spending allegiance so that he can make another herd stone and finally raze some settlements to perform a ritual. unfortunately, he always seems to target something else, and goes into hidden encampment stance so I cannot even see where he is despite being his ally

I do not know if anything can be done against this - after all, this is a very niche scenario - but should I simply no longer try to ally with any kind of beastmen no matter where they are, or is it specifically because I took all his starter locations (besides the one where he gets the herdstone)?

(2 comments because of the 1000 character limit)
megabot Sep 2 @ 5:36pm 
still playing on the older (not the 6.3) version with SFO, which may or may not contribute to things, and umm... xD...

allying with the herd faction next to me as ikit claw, quickly rushing any settlements affected by the herd stone so that I can actually capture them rather than have them be razed and uncolonizeable, and also spending some money to get trade agreements and eventually even a military alliance - and I have to say, my ally...is kind of ass xD
Klordix Sep 1 @ 2:50pm 
Experiencing the same issue as Cold, AI will start a siege but never attack even when they have 3 armies.
I Have No Enemies Brother Aug 28 @ 1:28pm 
@Forlorn

I know you guys don't necessarily get along but I respect you both and listen to your expertise in this AI development field. But Hecleas brought up that he thinks SFO baseline has some interference with the AI and that him and Venris couldn't figure it out. Have you noticed this at all with your AI mod? Also Sleepy the modder with his "Campaign AI Tweaks" mod apparently helped make beastmen even deadlier with his mod so I don't know if that is something interesting to look into and possibly enhance your mod further? Yours was already the best with beastmen in my opinion but I have not tried his yet.
I Have No Enemies Brother Aug 26 @ 1:35pm 
@Forlorn

Would the following auto resolve mod work well with your mod or at least not inadvertently alter your AI mod's intentions?

https://steamcommunity.com/sharedfiles/filedetails/?id=3501256396
Cold Aug 25 @ 10:49am 
AI takes 2+ or 3+ turns just to siege a walled settlement that was garrisoned by a few trash units when they can clearly win easily (Grom full stack with Waargh full stack).

In comparison with vanilla AI, vanilla AI except beastmen is actually very smart if they have the power they will take any advantage and never hesitate to snowball. They only turn braindead post turn 50+.

If only we could have an AI mod that keep the AI being as smart and greedy as vanilla AI but not turning mindless in late game, that would be great.
Remptain Aug 20 @ 2:22am 
Does it work with Legion of Nagash Mod?
Forlorn  [author] Jul 10 @ 7:10am 
No it goes at 0 to prevent other mods from overwriting it
GenezisO Jul 10 @ 5:16am 
@Forlorn just to be perfectly sure, you mean I should put it at the place 0. so that it is overwritten by mods that go after?
原野追逐 Jul 10 @ 4:07am 
I must have put him at the top, I found that it seems like the faction on OVN: Obion Island will also freeze。Can you test where it is incompatible? I haven't found this issue on other ai mods
Forlorn  [author] Jul 9 @ 10:26pm 
Genezis: No, other AI mods aren't compat. Yes, put this mod at top manually.

Sounds like jade-blooded vampires aren't compat with deepwar for some reason, try placing deepwar above it. Very strange shouldn't be happening.

Madi: Anti-player is when 10 factions declare war on you, not one who cleverly avoids defenses.
Madi92 Jul 9 @ 12:25pm 
@Forlorn.
I mean, Vilitch early game spending 10+ turns, to go around and come at me to raze one of my settlments, i wouldn't call that a smart move. Maybe after he built up some background to support it, but this seems just ultra anti player stuff.
原野追逐 Jul 9 @ 11:46am 
I only enable Mixer, deepwar ai, Toggle Fog Of War,The Jade-Blooded Vampires: Islanders of the Moon,which will also freeze
原野追逐 Jul 9 @ 11:45am 
I have a lot of mods, but using other AIMODs won't cause the faction to stagnate at the beginning. The faction in The Jade-Blooded Vampires: Islanders of the Moon' completely froze after the first round and didn't do anything
GenezisO Jul 9 @ 9:24am 
"PUT THIS MOD AT OR NEAR THE TOP OF LOAD ORDER"

what does it actually mean? The mod file name in mod manager is called "DeepWar AI" and currently it's at place 67 in my load order, top priority mods normally have something like ! or @ in front of them to make sure they are at the top.

Am I supposed to manually place the mod at the top above those mods in order for it to work properly?
GenezisO Jul 9 @ 9:13am 
@Forlorn do you think this mod can be used on combination with Incata's mods like AI Occupation Decision & AI Anti-Cheat?

I am asking because those mods address different things than your mod does, and based on respective mods descriptions, using them together might enhance the experience - on paper.

https://steamcommunity.com/workshop/filedetails/?id=2927235297
https://steamcommunity.com/workshop/filedetails/?id=2926591990
GenezisO Jul 9 @ 8:51am 
@zecrayz that mod just reduces the diplomatic penalty for being a strategic threat right? So I don't see reason why it shouldn't be compatible
zecrayz Jul 8 @ 7:24pm 
Do you know if it works well with loreful strategic threat?
Forlorn  [author] Jul 8 @ 1:47pm 
Stagnant factions: i cannot comment without full mod list, post in bug reports. there are vanilla issues with some factions.

Madi: Yes why would Villitch suicide into wall

For difficult: I recommend SFO on hardest settings
I Have No Enemies Brother Jul 8 @ 10:25am 
@Forlorn

New hotfix made some changes to build logic of Warriors of Chaos apparently ... tantalizing news hopefully :)
叁柏 Jul 8 @ 8:05am 
Also, may I ask if it can be used together with Stronger And Fairer AI?
叁柏 Jul 8 @ 7:31am 
Excuse me, are there any additional mods that can make the game more difficult? I like the way your mod changes the behavior of the AI. They seem smarter, but the number of troops is still not large enough.
Madi92 Jul 8 @ 1:37am 
Playing as miao, vilitch just spent dunno how many turns to go around the wall, into the mountains and attack me. Is that legit? Using SFO, limited movement as well, so even longer.
DeadRanger Jul 7 @ 5:18pm 
any idea why random lords and factions (not in any wars) will just randomly roam the map? im playing as karl and ive got enchantress and bret king almost north of marienburg. any idea why?
Iceobeasty Jul 7 @ 8:02am 
im also having a stagnant faction issue. Im not sure if its a compat problem but some factions do absolutely nothing
Forlorn  [author] Jul 6 @ 8:31pm 
Never say never, but AI probably finds more use for him on the field
sarumanthecursed Jul 6 @ 7:50pm 
Ai never embeds skarr bloodwrath legendary hero
Forlorn  [author] Jul 6 @ 4:34pm 
XSA: Not true, post your mod list in bug reports thread
原野追逐 Jul 5 @ 1:30pm 
AI will result in some MOD factions being frozen in order and inactive
原野追逐 Jul 4 @ 8:08am 
How compatible is he with Hecleas AI Overhaul, Stronger And Fairer AI, Organic AI Overhaul? What can be used together?
Forlorn  [author] Jul 2 @ 9:01am 
Drcipres: Dunno, haven't tried them enough to judge yet. I think both are good but I need to test a lot more to know for sure and haven't had the time.
Drcipres Jul 2 @ 8:38am 
would you recommend turning on those 2 new settings/any one of them when using your mod or does your mod work better without them?
Forlorn  [author] Jun 26 @ 7:44pm 
Released a small but significant update.
:) Jun 25 @ 8:19pm 
anyone else experience the AI just not upgrading their settlement building/generally very weak?
This is the only AI mod i have enabled but after the update, the AI seems really muted. I am on VH.
lordziffy Jun 20 @ 8:54pm 
Planning on starting a slaaneshi campaign built around vassals and was wondering how this mod interacted with allied behavior since the AI tends to get massively dumbed down after joining the player?
Afked One Jun 20 @ 3:15pm 
Anyone having troubles.. make sure you try deleting and re-subscribing to this mod. Mod wasn't working for me till I did that.

Game isn't playable without this A.I at this point to me.. truly that good.
Forlorn  [author] Jun 20 @ 11:30am 
Crave try running both mods individually and see what the problem is. there arent any mod conflicts with VCO and DeepWar.
Veskitch Jun 20 @ 11:17am 
Thank you for the update!
The Horned Rat is most pleased.
Yes-Yes!!