Total War: WARHAMMER III

Total War: WARHAMMER III

DeepWar AI
1,135 Comments
@Forlorn

Would the following auto resolve mod work well with your mod or at least not inadvertently alter your AI mod's intentions?

https://steamcommunity.com/sharedfiles/filedetails/?id=3501256396
Cold Aug 25 @ 10:49am 
AI takes 2+ or 3+ turns just to siege a walled settlement that was garrisoned by a few trash units when they can clearly win easily (Grom full stack with Waargh full stack).

In comparison with vanilla AI, vanilla AI except beastmen is actually very smart if they have the power they will take any advantage and never hesitate to snowball. They only turn braindead post turn 50+.

If only we could have an AI mod that keep the AI being as smart and greedy as vanilla AI but not turning mindless in late game, that would be great.
Remptain Aug 20 @ 2:22am 
Does it work with Legion of Nagash Mod?
Forlorn  [author] Jul 10 @ 7:10am 
No it goes at 0 to prevent other mods from overwriting it
GenezisO Jul 10 @ 5:16am 
@Forlorn just to be perfectly sure, you mean I should put it at the place 0. so that it is overwritten by mods that go after?
原野追逐 Jul 10 @ 4:07am 
I must have put him at the top, I found that it seems like the faction on OVN: Obion Island will also freeze。Can you test where it is incompatible? I haven't found this issue on other ai mods
Forlorn  [author] Jul 9 @ 10:26pm 
Genezis: No, other AI mods aren't compat. Yes, put this mod at top manually.

Sounds like jade-blooded vampires aren't compat with deepwar for some reason, try placing deepwar above it. Very strange shouldn't be happening.

Madi: Anti-player is when 10 factions declare war on you, not one who cleverly avoids defenses.
Madi92 Jul 9 @ 12:25pm 
@Forlorn.
I mean, Vilitch early game spending 10+ turns, to go around and come at me to raze one of my settlments, i wouldn't call that a smart move. Maybe after he built up some background to support it, but this seems just ultra anti player stuff.
原野追逐 Jul 9 @ 11:46am 
I only enable Mixer, deepwar ai, Toggle Fog Of War,The Jade-Blooded Vampires: Islanders of the Moon,which will also freeze
原野追逐 Jul 9 @ 11:45am 
I have a lot of mods, but using other AIMODs won't cause the faction to stagnate at the beginning. The faction in The Jade-Blooded Vampires: Islanders of the Moon' completely froze after the first round and didn't do anything
GenezisO Jul 9 @ 9:24am 
"PUT THIS MOD AT OR NEAR THE TOP OF LOAD ORDER"

what does it actually mean? The mod file name in mod manager is called "DeepWar AI" and currently it's at place 67 in my load order, top priority mods normally have something like ! or @ in front of them to make sure they are at the top.

Am I supposed to manually place the mod at the top above those mods in order for it to work properly?
GenezisO Jul 9 @ 9:13am 
@Forlorn do you think this mod can be used on combination with Incata's mods like AI Occupation Decision & AI Anti-Cheat?

I am asking because those mods address different things than your mod does, and based on respective mods descriptions, using them together might enhance the experience - on paper.

https://steamcommunity.com/workshop/filedetails/?id=2927235297
https://steamcommunity.com/workshop/filedetails/?id=2926591990
GenezisO Jul 9 @ 8:51am 
@zecrayz that mod just reduces the diplomatic penalty for being a strategic threat right? So I don't see reason why it shouldn't be compatible
zecrayz Jul 8 @ 7:24pm 
Do you know if it works well with loreful strategic threat?
Forlorn  [author] Jul 8 @ 1:47pm 
Stagnant factions: i cannot comment without full mod list, post in bug reports. there are vanilla issues with some factions.

Madi: Yes why would Villitch suicide into wall

For difficult: I recommend SFO on hardest settings
I Have No Enemies Brother Jul 8 @ 10:25am 
@Forlorn

New hotfix made some changes to build logic of Warriors of Chaos apparently ... tantalizing news hopefully :)
叁柏 Jul 8 @ 8:05am 
Also, may I ask if it can be used together with Stronger And Fairer AI?
叁柏 Jul 8 @ 7:31am 
Excuse me, are there any additional mods that can make the game more difficult? I like the way your mod changes the behavior of the AI. They seem smarter, but the number of troops is still not large enough.
Madi92 Jul 8 @ 1:37am 
Playing as miao, vilitch just spent dunno how many turns to go around the wall, into the mountains and attack me. Is that legit? Using SFO, limited movement as well, so even longer.
DeadRanger Jul 7 @ 5:18pm 
any idea why random lords and factions (not in any wars) will just randomly roam the map? im playing as karl and ive got enchantress and bret king almost north of marienburg. any idea why?
Iceobeasty Jul 7 @ 8:02am 
im also having a stagnant faction issue. Im not sure if its a compat problem but some factions do absolutely nothing
Forlorn  [author] Jul 6 @ 8:31pm 
Never say never, but AI probably finds more use for him on the field
sarumanthecursed Jul 6 @ 7:50pm 
Ai never embeds skarr bloodwrath legendary hero
Forlorn  [author] Jul 6 @ 4:34pm 
XSA: Not true, post your mod list in bug reports thread
原野追逐 Jul 5 @ 1:30pm 
AI will result in some MOD factions being frozen in order and inactive
原野追逐 Jul 4 @ 8:08am 
How compatible is he with Hecleas AI Overhaul, Stronger And Fairer AI, Organic AI Overhaul? What can be used together?
Forlorn  [author] Jul 2 @ 9:01am 
Drcipres: Dunno, haven't tried them enough to judge yet. I think both are good but I need to test a lot more to know for sure and haven't had the time.
Drcipres Jul 2 @ 8:38am 
would you recommend turning on those 2 new settings/any one of them when using your mod or does your mod work better without them?
Forlorn  [author] Jun 26 @ 7:44pm 
Released a small but significant update.
:) Jun 25 @ 8:19pm 
anyone else experience the AI just not upgrading their settlement building/generally very weak?
This is the only AI mod i have enabled but after the update, the AI seems really muted. I am on VH.
lordziffy Jun 20 @ 8:54pm 
Planning on starting a slaaneshi campaign built around vassals and was wondering how this mod interacted with allied behavior since the AI tends to get massively dumbed down after joining the player?
Afked One Jun 20 @ 3:15pm 
Anyone having troubles.. make sure you try deleting and re-subscribing to this mod. Mod wasn't working for me till I did that.

Game isn't playable without this A.I at this point to me.. truly that good.
Forlorn  [author] Jun 20 @ 11:30am 
Crave try running both mods individually and see what the problem is. there arent any mod conflicts with VCO and DeepWar.
Veskitch Jun 20 @ 11:17am 
Thank you for the update!
The Horned Rat is most pleased.
Yes-Yes!!
My game couldn't start with both this mod and Victory Conditions Overhaul together on the new patch. Is this a known issue/Is there something I can do?
iamtheresurrection94 Jun 19 @ 10:54am 
I'm finally enjoying an Alith Anar campaign now that I can actually hunt Druchii without Cylostra and Taurox interrupting my thematic murder
Forlorn  [author] Jun 19 @ 7:59am 
oh duh lol. Ty I can't play without them either
iamtheresurrection94 Jun 19 @ 7:41am 
LWE = Living World Expanded, your other mod lol
Arker Jun 18 @ 4:57pm 
thank you o7
Forlorn  [author] Jun 18 @ 4:44pm 
Kriege: No idea, haven't played with anything yet. I suppose both set to ON would be my first try.
cõck Jun 18 @ 4:42pm 
indeed works now, thanks chief
Kriega1 Jun 18 @ 4:25pm 
Recommended campaign AI settings to use with Deep War post patch?
GerarD MensoiF Jun 18 @ 3:26pm 
Thanks for the update :steamhappy:
Rosasar Jun 18 @ 3:22pm 
The Lady blesses you good sir, thank you for your service!
Forlorn  [author] Jun 18 @ 3:13pm 
What is LWE?
Forlorn  [author] Jun 18 @ 3:13pm 
ckc: Unsub/resub, restart your game/steam/computer. Should work
iamtheresurrection94 Jun 18 @ 3:09pm 
Working perfectly for me, tested on three separate campaigns. Thanks @Forlorn, god tier mod. This and LWE are necessities.
Doom Jun 18 @ 3:04pm 
Appears to be working for me now and i have alot of other mods active aswell.
cõck Jun 18 @ 2:29pm 
still crashes on new campaign start, with or without other mods enabled
Forlorn  [author] Jun 18 @ 1:54pm 
Updated