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Chinese guy: It shouldn't slow turns down that much. The AI does think more but on my (nice) PC I've never seen any serious slow downs. Turns naturally slow down in vanilla as the game goes on as well.
With this mod, turns take longer and longer in an exponential way.
https://steamcommunity.com/sharedfiles/filedetails/?id=3564828635
or a similar one
Is this something this mod can fix or is it CA mishap?
The faction was Oracles of Tzeentch.
I do not know if anything can be done against this - after all, this is a very niche scenario - but should I simply no longer try to ally with any kind of beastmen no matter where they are, or is it specifically because I took all his starter locations (besides the one where he gets the herdstone)?
(2 comments because of the 1000 character limit)
allying with the herd faction next to me as ikit claw, quickly rushing any settlements affected by the herd stone so that I can actually capture them rather than have them be razed and uncolonizeable, and also spending some money to get trade agreements and eventually even a military alliance - and I have to say, my ally...is kind of ass xD
I know you guys don't necessarily get along but I respect you both and listen to your expertise in this AI development field. But Hecleas brought up that he thinks SFO baseline has some interference with the AI and that him and Venris couldn't figure it out. Have you noticed this at all with your AI mod? Also Sleepy the modder with his "Campaign AI Tweaks" mod apparently helped make beastmen even deadlier with his mod so I don't know if that is something interesting to look into and possibly enhance your mod further? Yours was already the best with beastmen in my opinion but I have not tried his yet.
Would the following auto resolve mod work well with your mod or at least not inadvertently alter your AI mod's intentions?
https://steamcommunity.com/sharedfiles/filedetails/?id=3501256396
In comparison with vanilla AI, vanilla AI except beastmen is actually very smart if they have the power they will take any advantage and never hesitate to snowball. They only turn braindead post turn 50+.
If only we could have an AI mod that keep the AI being as smart and greedy as vanilla AI but not turning mindless in late game, that would be great.
Sounds like jade-blooded vampires aren't compat with deepwar for some reason, try placing deepwar above it. Very strange shouldn't be happening.
Madi: Anti-player is when 10 factions declare war on you, not one who cleverly avoids defenses.
I mean, Vilitch early game spending 10+ turns, to go around and come at me to raze one of my settlments, i wouldn't call that a smart move. Maybe after he built up some background to support it, but this seems just ultra anti player stuff.
what does it actually mean? The mod file name in mod manager is called "DeepWar AI" and currently it's at place 67 in my load order, top priority mods normally have something like ! or @ in front of them to make sure they are at the top.
Am I supposed to manually place the mod at the top above those mods in order for it to work properly?
I am asking because those mods address different things than your mod does, and based on respective mods descriptions, using them together might enhance the experience - on paper.
https://steamcommunity.com/workshop/filedetails/?id=2927235297
https://steamcommunity.com/workshop/filedetails/?id=2926591990
Madi: Yes why would Villitch suicide into wall
For difficult: I recommend SFO on hardest settings
New hotfix made some changes to build logic of Warriors of Chaos apparently ... tantalizing news hopefully :)
This is the only AI mod i have enabled but after the update, the AI seems really muted. I am on VH.
Game isn't playable without this A.I at this point to me.. truly that good.
The Horned Rat is most pleased.
Yes-Yes!!