Total War: WARHAMMER III

Total War: WARHAMMER III

DeepWar AI
Viser 1–10 av 19 bidrag
< 1  2 >
Oppdatering: 26. juni @ 19.15

- Added tweaks to improve new aggro profiles for every personality.
- Greatly improve chances most factions will defend their last settlement (which is usually their capital) instead of fleeing.
- Improved Wood Elf and High Elf aggression logic. Both should behave more consistently with their lore.

Oppdatering: 18. juni @ 13.53

- Should have fixed issue with WoodElves going a bit too ham

Oppdatering: 9. feb. @ 10.01

- Major improvement to how the GDS system handles colonization logic. Now focuses on bordering regions when looking to colonize 99% of the time. This was a problem in Vanilla AI. Empires expand more carefully and won't stray far from friendly territory as a result. AI is more aggressive since less armies will focus on expansion.

Oppdatering: 1. feb. @ 7.15

- Toned down the movement range on what tasks the AI will search for (less traveling for AI as result).

Oppdatering: 11. jan. @ 8.15

- Tightened up AI movement logic vs Player. Trying to stop instances where AI needlessly moves into player attack range.
- Legendary difficulty now includes a +20% anti-player bias, for those who want it.

Oppdatering: 10. jan. @ 8.32

- Reduced Skulltaker AI's chances of rolling a high faction potential by about 12%. Skulltaker's chances of winning Lustria is nerfed to be more equal with Lizards.

Oppdatering: 6. jan. @ 0.18

- Brought back map AI for Karl, Elspeth, Miao, Zhao, and Morathi for thematic reasons

Oppdatering: 4. jan. @ 22.09

- Removed new Omens of Destruction factions "region map hints"
- Relaxed Ogre Camp Disband rules (since it's now free), and reversed Camp deploy logic: higher meat levels increases chance for camp deployment and vice versa (since camps consume meat more than produce).

Oppdatering: 13. okt. 2024 @ 21.01

- Found yet another table in SFO AI that needed to be fixed, added it to DeepWar

Oppdatering: 12. okt. 2024 @ 7.33

Typo bugfix