RimWorld

RimWorld

Vanilla Races Expanded - Android
Showing 41-50 of 66 entries
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Update: Jun 25, 2023 @ 2:53pm

Update on 6/25/2023 10:53:27 PM.
Version 1.0.9:
Fixed a bug where non-android pawns would not put fires on themselves out if drafted
Fixed a bug where android custom types couldn't be removed
New awakened pawns will have random passions

Update: Jun 17, 2023 @ 5:57am

Update on 6/17/2023 1:57:48 PM.
Androids shouldn't vomit
Compat patches with VPE Hemosage so they won't catch bloodmist and hemodran and word of offering cannot target them
Compat patch with VRE Sanguophages to ensure that heart crush cannot target androids

Update: Jun 15, 2023 @ 1:28pm

Update on 6/15/2023 9:28:06 PM.
Version 1.0.8:
Medical skill checks and surgery failures are removed from all medical operations on androids
Numerical digits on end of defnames are stripped from modded android body parts to avoid issues with saving
Correctly prevent harmful aging and want supercharger thoughts from androids
Androids shouldn't get drug overdose, bloodloss hediffs
Fixed self repair order in place

Update: Jun 15, 2023 @ 1:26pm

[Auto-generated text]: Update on 6/15/2023 9:26:29 PM.

Update: Jun 15, 2023 @ 1:24pm

[Auto-generated text]: Update on 6/15/2023 9:24:29 PM.

Update: Jun 8, 2023 @ 9:54am

Update on 6/8/2023 5:54:31 PM.
Version 1.0.7:
Androids with royal titles shouldn't require bedrooms
When modifying awakened androids, non-awakened subroutines (including anti-awakening protocols) are removed from the selection window
Heat tolerant now offsets max comfortable temperature instead of min comfortable temperature
Added a window after awakening event which allow select 4 passions and 1 trait for androids

Update: Jun 1, 2023 @ 1:24pm

Update on 6/1/2023 9:23:51 PM.
Version 1.0.6:
Sanguophages in Hemohunter mental state from VRE - Sanguophages shouldn't target androids
Androids shouldn't require age reversal
Fixed rendering issues with androids when crafting or modifying them with cosmetic genes at the stations
Fixed a bug with warcaskets from VFE - Pirates where non awakened androids wouldn't gain warcasket traits

Update: May 30, 2023 @ 1:06pm

Update on 5/30/2023 9:06:35 PM.
Version 1.0.5:
Non-awakened androids should be able to perform social work like taming, training and wardening. They still don't interact with people on their own
Androids won't use neural supercharges
Prevent other pawns from repairing androids if they are self-repairing
Prevent androids from self-repairing in bed if the option is disabled
Allow androids to refuel themselves with neutroamine items if they have neutroloss. Useful when caravanning or when there aren't available neutrocaskets

Update: May 27, 2023 @ 9:59am

Update on 5/27/2023 5:59:37 PM.
Fixed a bug with Dubs Mint Menus where android recipes would show up on humans
Operations on androids should only require crafting work type, not doctor type
Removed empty mod settings

Update: May 26, 2023 @ 7:21am

Update on 5/26/2023 3:20:57 PM.
Version 1.0.3:
Replaced a destructive prefix on HediffSet.GetPartHealth to a transpiler for better mod compatibility
Removed a destructive prefix on PawnCapacityUtility.CalculatePartEfficiency
Elite Bionics Framework is no longer marked as incompatible as nothing in the mod cals the part.def.GetMaxHealth method
Fixed a headless bug with cosmetic head genes
Fixed a bug where other pawns could carry downed androids to biosculpter pods
Fixed a bug with bionics on androids where they would get reduced part efficiency and show destroyed body parts in the health tab
Removed "Hemogen farm" prisoner interaction from prisoner androids
Removed medical care buttons from visitor tab on androids