RimWorld

RimWorld

Vanilla Races Expanded - Android
2,059 Comments
andargor 8 minutes ago 
@Ikolohof You need to do the remove reactor operation first, it''s somewhere near the beginning of the huge list. I see the install reactor one after it has been removed. I would really like to have a change reactor operation instead tbh.

@Qu Koi Feijoa its in the description, FAQ, so yes

@Arkaethen I actually restarted because awakened android are annoying, and I installed the anti-awakening subroutine
Ikolohof 1 hour ago 
Seems like the operation to install a reactor is missing. Any idea which mod conflict it could be?
Qu Koi Feijoa 2 hours ago 
Does androids can survive vacuum in Odyssey?
Champion of Super Earth 15 hours ago 
@Arkaenthen just inprison them and put them in the behaviorist station by force
Arkaethen 17 hours ago 
Please god let me change subroutines on awakened androids. I understand if it requires transhumanist or something but this is silly
Jake 21 hours ago 
Is there anyway you can add the option to mark the Nuetrocaskets as Medical beds? I have an issue where damaged androids will be taken to their charging spots if no caskets are available. When there are caskets, if they are downed waiting on fluid, they will not move on their own or have the option to carry them there. I have to remove them from assignment on the charger, then they can be rescued to the casket.
andargor 23 hours ago 
@authors Could you add a setting for when the low reactor power alert appears? It is currently at 20%, but I would rather have it at 5%. Maybe a dismissable yellow notification at 20% and the red one at 5% or a configurable threshold?
Echokatt Jul 14 @ 10:07pm 
@Champion of Super Earth I have that one installed already. Lets me do the ears just no tail. In fact i have several mods that add ears that show up for android just no tail. Guessing theres something in this mod that does not take cosmetics from other than the head. But thank you.
skinnyboy1998 Jul 14 @ 2:27pm 
@00DeadMonkey yeah, my android is moving while reformatting
00DeadMonkey Jul 14 @ 9:58am 
Is the reboot the Androids go through acting strange for anyone else? Their still moving and doing stuff during it but you can't select them. Often for 5-10 seconds at a time and is really, really annoying.
Wintermist Jul 14 @ 7:42am 
Not gonna lie, it would be so cool to also have synthetic animals :P Gotten inspired by Arbites :P
Champion of Super Earth Jul 14 @ 6:23am 
@Echokatt if you download Vanilla Races Expanded - Highmate, you might find feline features like cat tails and ears since that mod turns the highmates into cat people
Nepsis Jul 14 @ 1:40am 
Do Androids require oxygen in space? Can I create a vacsuit-less Asteroid colony?

And if not... Is there any plans to update the mod to allow Androids to not need oxygen?
andargor Jul 13 @ 8:12pm 
@Champion of Super Earth ah, I started with the gravship start, probably why I need to slog through.
//SlipperyPete:. Jul 13 @ 1:25pm 
Would you consider making the Android creation station a rotatable building? It wasn't a huge deal before, but with Odyssey a player has very limited build space on their ship and when the ship lands in a new map it can cause issues where a creation station that was once accessible has it's interaction spot become unreachable having been turned inside a wall.
BloodyDoomGuy Jul 13 @ 12:11pm 
I can't find the Android stand when I create a custom scenario.
Echokatt Jul 13 @ 11:35am 
A complete failure of a mod. I can't make an android with a cat tail.... I'm joking about it being a failure but i was sad to see ears but no tail. lol. Anyone know a mod that will work with this and give me a tail. And yes i know its silly and it does nothing but...tail!
Champion of Super Earth Jul 13 @ 5:13am 
@andargor If you start with the Android Utopia Scenario you immediately have all the stuff to make androids unlocked right at the start.
Shinichi Izumi Jul 13 @ 2:06am 
Is anyone else not getting the operation option to install new reactor? I've built the reactors and have them stored... but not option to install... help appreciated
andargor Jul 12 @ 9:15pm 
Ouch, I just saw that you also have to go through all of the threats for each step of the mechtech line before being able to research Androidtech! @Oskar Potocki could you reconsider changing the prerequisites to advanced fabrication instead?
andargor Jul 12 @ 6:40pm 
Another question, I started with 3 Android colonists, Androidtech requires the mechtech line, which for Basic mechtech requires a mechanitor colonist. If I don't want a mechanitor colonist, I can't make reactors?

@Champion of Super Earth thanks
Oskar Potocki  [author] Jul 12 @ 3:23pm 
It is not
SAUCE__GODD Jul 12 @ 2:41pm 
I forget, is hiding out as humans a thing for androids in this mod?
Champion of Super Earth Jul 12 @ 1:39pm 
@andargor Only Awakened androids can learn skills as far as im aware. Non-Awakened Androids need to be assigned to an Android Behaviorist Station where you can give them different subroutines and stuff to make em better at certain things
andargor Jul 12 @ 12:24pm 
I think I am not understanding how this mod works, coming from playing Android and Androids Tiers. I am trying to start a new game with 3 androids that have the necessary skills, but all of their skills are at 0. Do I need to assign subroutines for them not to have 0? Will they learn if I don't give them subroutines?
Shoegobby bop Jul 12 @ 3:51am 
Reformatting... Reformatting... Reformatting... Reformatting... Reformatting...
Wintermist Jul 11 @ 2:41am 
Can Android still get pregnant from Highmates?
]TPG[*Dagger Jul 10 @ 4:47pm 
Anyone else getting an error after install?
Exception loading def from file GeneDefs.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li Class="VanillaGenesExpanded.GeneExtension"><backgroundPathXenogenes>UI/Icons/Genes/GeneBackground_Hardware</backgroundPathXenogenes><backgroundPathEndogenes>UI/Icons/Genes/GeneBackground_Hardware</backgroundPathEndogenes><useSkinColorForFur>true</useSkinColorForFur></li>
Parameter name: node
The Blind One Jul 10 @ 4:45pm 
Do you guys have plans to add some functionality to Androids to integrate better with the Odyssey DLC?

Since androids do not breathe and are synthetic, it wouldn't make sense that they would suffer from a lack of oxygen or vacuum burns. Although vacuum burns can be debated ofc.
Mismagius Jul 10 @ 4:30pm 
don't know if this is early to ask but can these androids survive in space without protection?
Illusive Man Jul 10 @ 12:24pm 
This mod is everything.. Always has been.
]TPG[*Dagger Jul 10 @ 12:07pm 
if I add this mid save, will factions use androids or no?
Same with the other vanilla race mods.
Raysør Jul 9 @ 3:03pm 
Thank you all so much for your amazing mod, I truly appreciate the time and effort you put into it, it’s become an essential part of my colonies, and I can’t imagine playing without it anymore.
Sarg Bjornson  [author] Jul 9 @ 10:53am 
Be patient, the bug was fixed already, it will be pushed shortly
Nepsis Jul 9 @ 10:33am 
Darn... and here I was hoping it'd be done. Easily my favorite race mod...
Oskar Potocki  [author] Jul 9 @ 1:42am 
No
Pink Lion Gaming Jul 9 @ 12:55am 
The steam page says 1.6. Is this not yet compatible?
Kylo Jul 8 @ 11:32am 
Ah ok thanks Oskar, much appreciated!
Oskar Potocki  [author] Jul 8 @ 11:30am 
It's not yet 1.6 compatible, we noticed critical errors and reverted the update from Steam.
Kylo Jul 8 @ 11:26am 
I just noticed that VREA is also red in my RimPy mod list, even after subbing, unsubbing and revalidating.
Kylo Jul 8 @ 11:24am 
Getting console spammed with errors when I add this. Submitted a bug report.

Hugslib for visibility of others.
https://gist.github.com/HugsLibRecordKeeper/298654be5e80d2fea55b99c1fc418666
Juason [Too Friendly] Jul 8 @ 10:39am 
Thank you so much for the 1.6 update! Going to give this a try here in a bit.
Whisper Jul 7 @ 3:03pm 
@Khod Khansunii
Its probably interaction between vanilla aspirations and big and small. Big and small has lots of compatibility with other mods, especially the vanilla expanded ones.
Lovhes Jul 6 @ 11:40pm 
can you ressurect dead androids?
Juason [Too Friendly] Jul 6 @ 12:50pm 
This was one of the few new xenotypes I enjoyed using, and so am excited to see it refreshed for 1.6. There appears to be a number of gene issues when loading with it right now. Thank you!
Khod Khasunii Jul 2 @ 3:09am 
i don't have anything that can turn pawn into android either. i need to find what mod add the "inspiration" disable it and see if it fix it.
Whisper Jul 1 @ 1:32pm 
It's possibly from Big and Small - robots. That's the only mod I know of that turns pawns into androids or synths.
Oskar Potocki  [author] Jul 1 @ 12:19pm 
Become an android aspiration? Pawns can't become androids. I'm not sure what adds such an aspiration but it's not us. Something is fishy.
Khod Khasunii Jul 1 @ 11:54am 
i can't even spawn them, same issue. lemme check i might have installed the mod wrong. but it weird because like, everything else from it work so?
Khod Khasunii Jul 1 @ 11:51am 
i'm running into an issue, and no error log showing either. i'm trying to make an android, and like- it happen, sometime, but the pawn don't spawn. only way i KNOW it "work" is the aspiration thingy sometime pop-up saying "[random name] has achieved "become and android" aspiration". my pawn is stuck at the machine now and it just spamming it. and again i don't see any error in the log, i even went into godmod and spammed finish product and it same result.