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Failed to find Verse.HediffDef named Hediff_SymbioticInfectionBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_CrystalMutationBase. There are 0 defs of this type loaded.
Failed to find Verse.HediffDef named Hediff_LandCoralBase. There are 0 defs of this type loaded.
Its more or less permanently on when you got a bunch of androids.
I found no option to change that.
Wanted to point a small issue with them: they often do not want to go by themselves in the behaviourist station, and you have to have them as prisoners first; but sometimes the one that youre trying to pimp can't be arrested by any pawn at all, they just stand still and return doing something else...
If you have them in a gravship and rotate the ship, the body parts will retain their original orientation, leading to unusual graphics of these parts facing different directions.
They are androids ... are you expecting them to come with built in artificial wombs or something?
Would be a neat hardware actually ...
Sorry if the question is stupid i just can't find the answer anywhere
Yeah, I had android tech unlocked fully. I had crafted the replacement reactor before removing the spent one, but nothing I could do would get the operations tab to show. Even tried building all the different android stations in case one of them had to be used as the equivalent of a medical bed, no dice.
I eventually just gave up and use dev tools/a character editor mod to add the reactor. That worked, but (possibly due to it not counting as my colonists saving them) they just got up and left the map 😔
I then went and crafted a new android (sadly not yet awakened). I am leaning towards mod bug (related to the first one not counting as a colonist? yet, not sure) now, since a quick test showed that removing the reactor on that one did NOT result in the operations tab vanishing.
It also showed me a bit of an exploit :D The reactor was at 82% power when removed, and when I reinstalled it the android's power showed at 100% 🙃
First I'll start with the good stuff!
1) I love the way that the androids are repaired, the way injury tending happens feels much more robotic and much more fitting to androids then vanilla tending.
3) I love the way you can plug in different subroutines and swap them out.
4) I like the form of...pseudo-deathless that they have, where they can survive with no neutroamine. I think this could actually be expanded further to give them proper deathless, with them only truly dying if their brain is destroyed.
5) Dormant mode is cool, and should be built in to all androids. It makes them feel very very robotic.
But then there are some cons that I think should be tweaked, especially because I feel its unrealistic for abandoned androids to be able to survive (the androids you end up finding):