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Sorry if the question is stupid i just can't find the answer anywhere
Yeah, I had android tech unlocked fully. I had crafted the replacement reactor before removing the spent one, but nothing I could do would get the operations tab to show. Even tried building all the different android stations in case one of them had to be used as the equivalent of a medical bed, no dice.
I eventually just gave up and use dev tools/a character editor mod to add the reactor. That worked, but (possibly due to it not counting as my colonists saving them) they just got up and left the map 😔
I then went and crafted a new android (sadly not yet awakened). I am leaning towards mod bug (related to the first one not counting as a colonist? yet, not sure) now, since a quick test showed that removing the reactor on that one did NOT result in the operations tab vanishing.
It also showed me a bit of an exploit :D The reactor was at 82% power when removed, and when I reinstalled it the android's power showed at 100% 🙃
First I'll start with the good stuff!
1) I love the way that the androids are repaired, the way injury tending happens feels much more robotic and much more fitting to androids then vanilla tending.
3) I love the way you can plug in different subroutines and swap them out.
4) I like the form of...pseudo-deathless that they have, where they can survive with no neutroamine. I think this could actually be expanded further to give them proper deathless, with them only truly dying if their brain is destroyed.
5) Dormant mode is cool, and should be built in to all androids. It makes them feel very very robotic.
But then there are some cons that I think should be tweaked, especially because I feel its unrealistic for abandoned androids to be able to survive (the androids you end up finding):
Stabilized them, eventually dealt with neutroamine issue once I researched what was needed, and went to replace the spent reactor. However, the moment I removed the old reactor, the operations tab vanished and I can no longer install a new one.
Am I missing something, or is this likely a mod conflict?
What do we get in return for the missing meal buffs (Ate fine/lavish meal, dining room impressiveness ) and the loss of bedroom bonuses (bedroom impressiveness and separated lovers debuff)?
its generally bad
Resurrector Mech Serum doesn't seem to be usable on them, and I haven't found anything else along those lines.
my only complaints are fleeing android event on the utopia start feels way too common
i don't need to invest anything into making new androids because the game keeps throwing new people at me
just feels a bit too easy
also it'd be nice if there was a "scrap android" feature to completely remove all the artificial organs so i don't have to manually remove everything each time i capture/scrap an android i don't want