RimWorld

RimWorld

Alpha Mechs
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Update: Dec 3, 2024 @ 10:25am

[Auto-generated text]: Update on 12/3/2024 12:25:24 PM.

Update: Aug 31, 2024 @ 5:44pm

[Auto-generated text]: Update on 8/31/2024 7:44:13 PM.

Update: Aug 21, 2024 @ 1:49pm

v2.02:

- Fix: Apoptosis mech resurrection ability should be working now, both for the player and for AI
- Fix: The warcasket armor should allow ranged attacks now
- Fix: The hyper-linkage chip (tier 4) was wrongly unlocking tiers 5 and 6
- Fix: Alpha mechs weren't showing up in regular mechanoid raids
- Added: a few new mech raid groups
- Tweak: All chips added by the mod and non-flammable and have 500 hit points now
- Tweak: Fireworms now explode in a Bomb explosion on death on the 8 surrounding tiles (The advanced version, Incinerators, with 2.9 radius)
- Tweak: Auras regenerate much faster now (The advanced version, Dominions, faster still)
- Tweak: Phalanxes explode in a Frostbite explosion on death (The advanced version, Hoplites, with bigger radius)
- Tweak: Nerfed the Siegemelter a lot. Ranged attack cooldown is now 4 seconds (from 2.1) and Flame damage reduced to 30 (from 45). Range reduced to 15, from 25. Please tell me if I went too far.
- Tweak: Buffed Starfire. Its ranged attack will now cause more damaging secondary attacks (their damage buffed from 1 to 7). Health scale of the mech raised to 7, from 5. Please tell me if I didn't go far enough.
- Tweak: Rotary needle gun set fixed to 1400, as some other mod modifies the value of the base needle gun to 20000, leaving Optio without guns
- Tweak: Guttersnipes deconstruct to steel and 12 plasteel to offset their plasteel cost a lil bit
- Tweak: Buffed Legate's shield considerably. Radius increased to 7 from 6. Hitpoints raised to 650 from 450 and chargeDurationTicks decreased to 1500 from 1800
- Tweak: Munifex's descriptions now tells players that it IS the friendly fire mech
- Tweak: Added an ultra-weak melee attack to Pristine Striders to avoid a red error popping when drafted

Update: Apr 3, 2024 @ 11:44am

v2.01:

Tweaked values on the warcasket so they use the new VE carry capacity stat
Made ranged attacks possible with the warcasket's shield
Fixed several broken armor masks

Update: Mar 27, 2024 @ 7:29pm

v2.0:

Updated for RimWorld 1.5

Update: Jan 15, 2024 @ 5:23pm

v1.102:

- Added: Replace stuff compatibility patch

Update: Nov 4, 2023 @ 2:18pm

v1.101:

Fix: Needlegun XML base was being overwritten

Update: Jul 23, 2023 @ 5:03pm

v1.1:

- Added: new prestige version of the Mechlord suit added in the Biotech DLC. Obviously only added if you have Royalty too
- Added: new prestige variants of the two mechanitor armors added by this mod

Update: May 31, 2023 @ 8:49am

v1.04:

- Fix: Replaced Find.CurrentMap usage
- Fix: Moved many of the research projects to the Ultratech level, for compatibility with tech advancing and research modifying mods

Update: May 27, 2023 @ 2:52pm

v1.03:

- Tweak: Daggersnouts are now cheaper to build, 5 Plasteel instead of 25 and 1 Component instead of 3
- Tweak; Buffed the Bellicor's Tactical Shotgun damage to 8 from 6
- Tweak: Buffed Bellicor's armor to 50%, 30% (S, B) from 40%, 20%
- Tweak: Culinarius now gets a 50% increase on cooking tasks, in addition to their 15 cooking skill, to differentiate them further from Fabricors
- Tweak: Pristine assembler's bandwidth reduced to 2 from 5, and time to manufacture things reduced to 1 day (was 4, a mistake). Description indicates the pool of things it'll produce
- Tweak: Pristine slurrypede's bandwidth reduced to 2 from 5
- Tweak: Slurrymaster's bandwidth reduced to 2 from 7
- Tweak: Sanguinarius' bandwidth reduced to 2 from 4
- Tweak: Pristine strider's caravan riding speed increased to 2, from 1.5
- Fix: Booster buildings should be non rotatable now
- Fix: Sagittarius can now be properly resurrected
- Fix: Mech warcasket should now properly be capable of gestating mechs. Maybe.