RimWorld

RimWorld

Alpha Mechs
796 Comments
Oler009 Aug 21 @ 10:38am 
Ah, my bad — yeah, I meant Odyssey, not Odessa 😅
Thanks for pointing that out.

So, just to clarify: is the OCEANUS fishing robot compatible with RimWorld: Odyssey, or does it only work with Vanilla Fishing Expanded?

I’m trying to figure out if it’ll work with the new fishing mechanics from the official DLC.
Sarg Bjornson  [author] Aug 21 @ 8:03am 
You mean Odyssey. Odessa is a city in Ukraine.

All fishing content in out mods depends on Vanilla Fishing Expanded
Oler009 Aug 21 @ 2:02am 
Is the OCEANUS fishing robot compatible with the ‘Odessa’ expansion, or does it only work with the ‘Vanilla Fishing Expanded’ mod?
Sarg Bjornson  [author] Aug 20 @ 6:18am 
?
Oler009 Aug 20 @ 4:39am 
OCEANUS fishing in Odessa?
Sarg Bjornson  [author] Aug 17 @ 10:40pm 
You have a mod conflict
deathbyego Aug 17 @ 9:40pm 
Hey Sarg. Are the options working as intended? I just wanted to use the mod for the bonus mechanitor content, so I deactivated the mechs in the options before starting. Everything was fine as far as I could tell for a while. Now I got a raid with a Goliath and a Phalanx. I thought my options got reset somehow. I checked the options and everything was still clicked off.
IAmTheCodyz Aug 16 @ 2:11pm 
The issue regarding apparel layer that others have mentioned is due to Layers: Cape and Armor. Not an issue with this mod, mod author of Layers probably needs to make a patch for this one. I noticed the same issue with other mods that add prestige variants of the mechanitor armors.
Sarg Bjornson  [author] Aug 14 @ 11:51pm 
Tested, issue with Helms is not on my end: https://i.imgur.com/4dsefvU.png
Sarg Bjornson  [author] Aug 11 @ 12:30am 
The counter is moving your pawns, by the way. The projectile is SUPER slow
Sarg Bjornson  [author] Aug 11 @ 12:29am 
heh, no. Use Cherry Picker
Sandro de Vega Aug 10 @ 3:41pm 
Could you add more customization options? For example one to remove starfire from game completely? Its cool idea but its equivalent of "craftable antigrain warheads" but not only for you. Now every raid instantly vaporize your entire base and you cant do nothing.
There is literally no counter against them beside other OP mods. And of removing everything in one hit with no chance to block it isnt enough, those bullets also shoot burning lasers... and this canon has 10 more range than anything in game.
Sarg Bjornson  [author] Aug 10 @ 7:23am 
Probably. I didn't touch anything as I'm not here
turol Aug 9 @ 2:29pm 
The errors appear to be gone. Did not check in-game yet. Maybe it was a conflict with some other mod?
efedrowisch Aug 8 @ 8:32pm 
+1 to apparel layer being none now for all Alpha Mech specific clothing.
turol Aug 7 @ 12:09pm 
In-game the apparel's layer is also listed as "None". It appears that this is supposed to be set by some kind of inheritance from the base game recon and mechanitor helmets but it doesn't work for some reason.
Sarg Bjornson  [author] Aug 7 @ 8:45am 
Can't look into it till the 15th
turol Aug 7 @ 7:28am 
A number of red errors at startup appeared recently. Like this: "Config error in AM_MechCommanderHelm: AM_MechCommanderHelm apparel has no layers." and the same for 5 other of your apparels. Looking at the files they indeed have no layer tags under apparel unlike other random mods I checked.
Enitect Aug 5 @ 2:17pm 
Tell me something I don't know! Haha... Anyway, yeah I forgot to include the charging stations in the area assigned to that mech. oops
Sarg Bjornson  [author] Aug 5 @ 1:30am 
The game can't tell those apart from other mechs, they have no custom code. You have deeper issues
Enitect Aug 4 @ 7:13pm 
Polychoron won't go to the recharge station btw
Sarg Bjornson  [author] Aug 1 @ 7:05am 
All content related to fishing will always be locked behind VE Fishing, yeah
Hoki Aug 1 @ 4:50am 
just looking through the page. is the oceanus continuing to be locked after VEF or will there be a patch for odyssey as well?
Sarg Bjornson  [author] Aug 1 @ 1:19am 
@meraDMG: That is planned, yeah!
cow of french Aug 1 @ 12:39am 
holy

i have found gold
meraDMG Jul 28 @ 1:39pm 
Any chance the upgraded mechs can be unlocked for the player to build while VFE Mechanoids rework doesn't come out? Also keep up with the great work, awesome mod
The Flesh Jul 26 @ 9:18pm 
Hi! Wonderful mod that I only now get to experience. Just a question: none of the helmets have any vacuum resistance. is this a bug or intended? the vanilla mechcommander and mechlord helmets do offer vacuum resistance so Im not sure why these don't
toetruckthetrain Jul 25 @ 8:06pm 
WE are ALL cracking aura mech
Lynxian Jul 25 @ 6:45pm 
Since this and VFE mechanoids have content crossover but VFE Mech' is getting reworked is this also getting a rework/update when that happens as well? also is there a way you could enable the VFE mechs in the interim?
Kinnu Jul 25 @ 6:26pm 
Can these not be broken down or smelted?
Sarg Bjornson  [author] Jul 22 @ 9:01am 
No, exact same gun. Unless you are using something else like CE, in which case who knows
Aschevacuum Jul 22 @ 8:48am 
Enemy Siegemelters are so powerful but mine are not. Is there a differences?
Sarg Bjornson  [author] Jul 22 @ 7:45am 
v3.02:

Adapted mech controller warcasket shield to the VEF changes
Added vacuum resistance to the pieces of the mech controller warcasket
Sarg Bjornson  [author] Jul 21 @ 11:02pm 
Map carrying capacity is not the same as caravan carrying capacity
Dixie Flatline Jul 21 @ 9:54pm 
the medium sized hauler/bike is great but... it has like a 2400kg capacity but is only hauling like 20k of stuff (tons of the same stuff all around - corn in this case)
Paralysis Fox Jul 12 @ 1:34pm 
I'm retarded i had a mod that allows clean hauling to everyone LMAO nvm
Paralysis Fox Jul 12 @ 1:31pm 
idk why all my mechs are just doing basic cleaning and hauling even the big ones
Liav Vinil Jul 12 @ 12:44pm 
Dang Sarg, mechanoids are my least favorite enemy to deal with so far, but these are just way to good looking to not try!
Sarg Bjornson  [author] Jul 12 @ 3:52am 
Yes. Still needs VE Fishing
bloomin short dohd Jul 12 @ 3:46am 
has the fishing mech been updated to work with the fishing mechanics added to rimworld in odyssey?
Sarg Bjornson  [author] Jul 11 @ 11:08pm 
Obviously
PcCriminal Jul 11 @ 3:57pm 
does this work with the new odyssey dlc?
PiekłoNurek Jul 10 @ 11:10pm 
yes to the first, or the second question?
Sarg Bjornson  [author] Jul 10 @ 11:04pm 
YEs
PiekłoNurek Jul 10 @ 5:18pm 
does the mechanitor warcasket allow the jobs essential to being a mechanitor, or do you need a second one to handle the backstage of making mechanoids?
danzloblaha13 Jul 7 @ 10:11am 
changeable scale of these backpacks side would be nice :steamthumbsup:
334004939 Jul 7 @ 7:58am 
The short attack range cause phalanx hurt it self so easily. How about improve phalanx frostbite resistance
Sarg Bjornson  [author] Jul 7 @ 4:20am 
Yeah!
Since VE mechanoids is discontinued as for now, any plans to make mod mechs appear without mod?
powerneed Jun 24 @ 8:39pm 
the goat delivers