RimWorld

RimWorld

Alpha Mechs
731 Comments
Sarg Bjornson  [author] May 22 @ 11:10pm 
Mod options
reallyunderstandme May 22 @ 6:54pm 
Great mod. Is there a way to make the Oceanus to fish at a spot until it's inventory is full, instead of going back to store it in between every catch?
rout May 21 @ 10:14pm 
Great mod
Sarg Bjornson  [author] May 20 @ 10:56pm 
Intended
RHS0 May 20 @ 6:02pm 
is the Apoptosis supposed to give the psychic mood penalty to prisoners and visitors, or have I somehow broken the mod?
Inerael May 12 @ 12:45pm 
except for the floor
Inerael May 12 @ 12:45pm 
Perfect me too <3
Sarg Bjornson  [author] May 12 @ 12:44pm 
I despise mod retextures
Inerael May 12 @ 12:39pm 
I don't know verry much about modding so sorry, but i was wondering if this mod would maybe be compatible with "Biotech Mechanoid Retexture" ? (would i take his texture if placed after maybe ? or not at all)
Sarg Bjornson  [author] May 12 @ 7:58am 
Unless you can replicate that with only this mod, that's a mod conflict
HmmmmYESSS May 12 @ 7:30am 
every time i spawn the apoptosis he gets stuck somewhere on rocks (he usually walks for a bit and then when he gets to a corner on the mountain he just gets stuck)
Inerael May 12 @ 6:44am 
ok, thanks you, i'm gonna download Vannilla faction expended so, to get those holy angel mech ! Thanks you verry much !
Sarg Bjornson  [author] May 12 @ 6:42am 
You can't, as they are part of that mod
Inerael May 12 @ 2:06am 
Hey, this mod looks amazing ! Was wondering, does someone know if i can unlock advanced mech without "Vannila faction expanded" please ?
anyway, thanks you :)
Sarg Bjornson  [author] May 10 @ 11:37am 
Thanks!
lol May 10 @ 11:35am 
Dear Sir Sarg
Your Alpha mods are out of this world. In a good way, I mean. So much stuff to look forward to play with. Thank you so much!
Sarg Bjornson  [author] May 2 @ 11:07pm 
It is using the vanilla combat system. No custom code there
Battl3bee May 2 @ 3:53pm 
I feel like aura misses hits too often
Zakis Kumisa Apr 30 @ 6:02pm 
Hello, I apologize for the excuse, but in my meeting I often encounter a problem with goliaths and colossi, their weapons do not change, and I do not understand what kind of conflict there is, tell me how this can be solved
Mrvecz Apr 18 @ 6:54am 
@Bevi
Use the Mech upgrades mod (it works with Alpha mechs too), it lets you add chips to your units to upgrade their stats, there is one for production quality and if i remember correctly, the A-tier chip (Which requires a tier 1 chip to make) gives an upgrade to the level you would like.
Bevi Apr 18 @ 6:43am 
Any chance that at some point in the future we get a decent crafter for the late game?
The Fabricor just doesn't do what I need it to do, my colony already buys all the things it can craft at level 10 crafting. So a mech with a level 15 with a much higher cost/gestation period would be much more desirable. And from my understanding, nobody else has attempted one yet.
CureDant Apr 4 @ 6:20pm 
mech idee a servant to use in Gastronomy mod, to server food like in sam and kat show
https://www.youtube.com/watch?v=IPhkX8zyb9Q
Mrvecz Apr 1 @ 9:31am 
Assemblers should be treated like a cow essentially, they will charge up their production ability and at 100%, a colonist will "milk" them for the products, so you need someone assigned to animal handling. And yes they can mess it up, but it does give some skill points towards animals.
Alpharius Apr 1 @ 1:54am 
Hey, is anyone else having an issue with the Pristine Assemblers not..
assembling anything?
I made one for my silly little guys, and from what I'm seeing something MIGHT be broken
the mod page says I need five bandwidth, but in game it says I only need three?
Not so much a bug report, just looking to see if anyone had the same issue
Cheers, and wonderful mod!
Indigo Cactus Mar 16 @ 6:20pm 
@The Waffle that Lurks AV Mechtech has what you're looking for! It adds very few mechs so these two mods actually work pretty well together. One of the things it adds is the Companoid Sphere, which among a few other things is a mediocre doctor. There's also the Scrapper, which can dig and craft, and while nearly as good as the Tunneler or Fabricor at either task it's a basic and lightweight mech that can be built early on, same as the Companoid. Highly recommend it.
Mrvecz Mar 13 @ 10:58am 
I use the chip upgrade mod when i want to upgrade my mechs, which lets you gradually upgrade your mechs with minor to moderate stuff, like culinarus can get cooking chip at C/B/A quality, with A tier chip requiring a diabolus chip to make, but gives the bot like cooking level of 16 and removes the chance for food poisoning.
Sarg Bjornson  [author] Mar 13 @ 10:30am 
Unfortunately it takes ages to draw them, and I'm very swamped at the moment. Maybe in the future
The Waffle that Lurks Mar 13 @ 10:19am 
So kind of an unreasonable ask but will we ever get more tiered mechanoids to build? I was thinking like a Basic and Intermediate variation of Crafting, Cooking, and Medical Bots?

Something like a Medic-Bot thats slow and has low skill [skill 4 or 5] then a Paramedic Bot woth standard pawn speed and maybe skill [8 to 10] and finally a Surgical Bot thats very fast and has skill [12 or 15]

Fabricor exists with skill levels of 10 at High Mech Tech but no crafting bots exist below it to supplement the climb and at High Mech Tech its kinda not worth it?
Smxrez Mar 7 @ 7:42pm 
One of the best mods on the workshop this is some amazing work
Do you plan to ever add anything new to the mod? (Not that it needs it as it has alot of great stuff already)
Lord Rugdumph Mar 3 @ 4:22am 
Cheers found it was glitterworld destroyers mod! Yeeted it off the list xD
Sarg Bjornson  [author] Feb 24 @ 10:57pm 
I literally don't know, you'd have to ask them
Aizuki Feb 24 @ 8:12pm 
funny thing this mod currently break CE patch to other mod , must be CE fault yes?
Sarg Bjornson  [author] Feb 24 @ 6:20am 
Sorry, I know nothing about CE
choi4624 Feb 24 @ 5:47am 
ce sigbreakers * 60(!) 25k raid is very interesting game. any armored pawn can not defend it so careful shooting tatics required. if once dead sizebreaker, 90mm shell can bomb (by dmg shell with explosive) and kill others chain effect.
Sarg Bjornson  [author] Feb 23 @ 11:31pm 
Doesn't ring a bell
Nurnuru Wafferu Feb 23 @ 8:45pm 
i have a question i swear at some point i had a mod that had a bionic you would get through fighting mechs that would add a small about of bandwidth to the person you put it into and i've checked every mod i have and i think it was this mod but possibly a removed feature or something was changed was there anything like that in this mod at one point?
Sarg Bjornson  [author] Feb 23 @ 12:27pm 
Not as far as I know
Lord Rugdumph Feb 23 @ 11:59am 
Sorry i'm trying to pin down which mod is making the auto charge turrets blast off archotech limbs in a single shot... xD Does this mod effect the turrets?
Sarg Bjornson  [author] Feb 20 @ 10:52pm 
You mean 10 MB? Yeah, that's a normal size for this kind of mod
Z E N I T Feb 20 @ 4:39pm 
!0MB size? Is that correct?
Mrvecz Feb 20 @ 11:46am 
Does Pristine Assembler produce its stuff faster if its active and walking around, or should they be left like some loaf of bread, stashed somewhere gathering dust in permament dormant charging state ?
Professor Capybara Feb 18 @ 11:22pm 
it just visualises the raid point calculation for a given raid and doesnt change anything otherwise but if this mod doesnt change mech raid spawn formula its gotta be something else
Sarg Bjornson  [author] Feb 18 @ 11:08pm 
No idea what that mod is or does. This mod doesn't modify raid mechanics
Professor Capybara Feb 18 @ 6:26pm 
anyone else having issues with the raids from alpha mechs faction being wayyy oversized with a ...interesting calculation for raid points shown using the raid point mod?`

https://prnt.sc/abHQEqnO9L0Z
Rocky Feb 2 @ 11:09pm 
Hi, can I request to add a waiter mech for hospitality gastronomy pls? Thank you.:steamhappy:
Sarg Bjornson  [author] Feb 1 @ 9:45am 
It's just a classic troll-y attempt at riling people up
Papa Doc Feb 1 @ 9:44am 
>delete this comment please, feed your fragile ego
Obviously this one, and yeah it's weird af to just drop without context.
Sarg Bjornson  [author] Jan 26 @ 10:07am 
I mean, it's right there haha
Mc_Dyno Jan 26 @ 9:07am 
Erm context? Who said weird what?
Sarg Bjornson  [author] Jan 22 @ 1:29pm 
Oh honey, what a weird, weird thing to say