Total War: WARHAMMER III

Total War: WARHAMMER III

Insane Difficulty (Successor of my Warhammer II mod)
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Update: Oct 3 @ 9:15am

Update: Sep 27 @ 11:49am

Khorne new starter armies more unit variety etc. fitting better the actual lord
Since it is quiet hard to make nurgle work in this, they got a strong buildings for higher ressource income and also a little stronger starter armies

Update: Sep 24 @ 10:49am

Update: Sep 14 @ 2:16am

Update: Aug 28 @ 11:09am

Overhauled Starter Armies:
All playable factions now begin with more dynamic and powerful army compositions, featuring improved unit variety to ensure a more exciting and strategic early game experience.

Enhanced Starting Settlements:
Several factions that previously lacked proper infrastructure now begin with Tier 3 capital settlements, ensuring better building options and tech progression from turn one.

More Starting Buildings:
Additional buildings have been added to various factions’ starting settlements to support recruitment, economy, and growth — tailored to each faction’s unique playstyle.

Tier 3 starter enemy settlement, for better economy growth start!

Alternative Start for Ostankya included!

Several factions were struggling in the early game due to underdeveloped starting positions — often lacking essential capital buildings or fielding weak starting armies. This made it difficult to compete, especially when nearby enemies now begin with Tier 3 settlements, making early conquests far more challenging.

Update: Aug 5 @ 6:58am

Update: Aug 4 @ 10:38am

Update: Aug 4 @ 9:59am

Update: Aug 3 @ 3:27pm

Update: Aug 3 @ 2:17pm