Total War: WARHAMMER III

Total War: WARHAMMER III

Insane Difficulty (Successor of my Warhammer II mod)
Viser 1-10 af 31 forekomster
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Opdatering: 3. okt. kl. 9:15

Opdatering: 27. sep. kl. 11:49

Khorne new starter armies more unit variety etc. fitting better the actual lord
Since it is quiet hard to make nurgle work in this, they got a strong buildings for higher ressource income and also a little stronger starter armies

Opdatering: 24. sep. kl. 10:49

Opdatering: 14. sep. kl. 2:16

Opdatering: 28. aug. kl. 11:09

Overhauled Starter Armies:
All playable factions now begin with more dynamic and powerful army compositions, featuring improved unit variety to ensure a more exciting and strategic early game experience.

Enhanced Starting Settlements:
Several factions that previously lacked proper infrastructure now begin with Tier 3 capital settlements, ensuring better building options and tech progression from turn one.

More Starting Buildings:
Additional buildings have been added to various factions’ starting settlements to support recruitment, economy, and growth — tailored to each faction’s unique playstyle.

Tier 3 starter enemy settlement, for better economy growth start!

Alternative Start for Ostankya included!

Several factions were struggling in the early game due to underdeveloped starting positions — often lacking essential capital buildings or fielding weak starting armies. This made it difficult to compete, especially when nearby enemies now begin with Tier 3 settlements, making early conquests far more challenging.

Opdatering: 5. aug. kl. 6:58

Opdatering: 4. aug. kl. 10:38

Opdatering: 4. aug. kl. 9:59

Opdatering: 3. aug. kl. 15:27

Opdatering: 3. aug. kl. 14:17