Total War: WARHAMMER III
Insane Difficulty (Successor of my Warhammer II mod)
Показані результати 1–10 із 31
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Оновлено: 3 жовт. о 9:15
автор: André

Оновлено: 27 верес. о 11:49
автор: André

Khorne new starter armies more unit variety etc. fitting better the actual lord
Since it is quiet hard to make nurgle work in this, they got a strong buildings for higher ressource income and also a little stronger starter armies

Оновлено: 24 верес. о 10:49
автор: André

Оновлено: 14 верес. о 2:16
автор: André

Оновлено: 28 серп. о 11:09
автор: André

Overhauled Starter Armies:
All playable factions now begin with more dynamic and powerful army compositions, featuring improved unit variety to ensure a more exciting and strategic early game experience.

Enhanced Starting Settlements:
Several factions that previously lacked proper infrastructure now begin with Tier 3 capital settlements, ensuring better building options and tech progression from turn one.

More Starting Buildings:
Additional buildings have been added to various factions’ starting settlements to support recruitment, economy, and growth — tailored to each faction’s unique playstyle.

Tier 3 starter enemy settlement, for better economy growth start!

Alternative Start for Ostankya included!

Several factions were struggling in the early game due to underdeveloped starting positions — often lacking essential capital buildings or fielding weak starting armies. This made it difficult to compete, especially when nearby enemies now begin with Tier 3 settlements, making early conquests far more challenging.

Оновлено: 5 серп. о 6:58
автор: André

Оновлено: 4 серп. о 10:38
автор: André

Оновлено: 4 серп. о 9:59
автор: André

Оновлено: 3 серп. о 15:27
автор: André

Оновлено: 3 серп. о 14:17
автор: André