Slay the Spire

Slay the Spire

Pokemon Master
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Update: Apr 23, 2023 @ 1:08pm

resized backsprite

Can't figure out natu math, made it a skill. No longer scales on strength, weak
fixed coating energy and aromatic energy
added choose keyword to freeup cardtext space, changed wording on lililgant, excadrill and crustle. Lilligant is still pretty long, not sure what I'm going to do about it.

Update: Apr 23, 2023 @ 1:33am

Fixed a couple more minor card string and power string issues

Update: Apr 22, 2023 @ 9:57pm

Updated nearly all of the cardtext strings. Added newlines and fixed a lot of the poorly written ones. I'm dyslexic, and honestly didn't notice many of the errors, but after going through it again, hoooo boy it was bad lol.

Also added Some backsprites for campfires.

Update: Apr 21, 2023 @ 8:19pm

Added images for ALL of the buff/debuffs I've added so far. Fixed a couple more small things I noticed.

Update: Apr 21, 2023 @ 4:02pm

Update: Apr 21, 2023 @ 2:03pm

Finished 95%~ of the existing card art. A few things don't have art yet, but those are the ones I'm going to have to make myself. Hopefully fixed the Scyther/Scizor bug, and Nerfed Magmar/Magmortar. Cleaned up some more card strings.

Update: Apr 20, 2023 @ 8:59pm

Fixed a few minor things I noticed in playtesting

Update: Apr 20, 2023 @ 7:42pm

Fixed the existing card art, more art will be added soon. Fixed some of the missing card text, and power string text. Fixed a few bugs. Started looking into type selection.

Update: Apr 19, 2023 @ 7:14pm

Updated most(all?) of the box basic mod text to be more applicable to this mod and added the strike tag to a bunch of cards. Cards will have a strike keyword to denote synergies for things like strike dummy or perfected strike.

Update: Apr 18, 2023 @ 9:57pm

Added card previews for evolutions! this was much easier than I thought it was going to be.