Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Viser 121-130 af 342 forekomster
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Opdatering: 6. juni 2024 kl. 11:35

Big design change might revert but it seems to work fine and I am not seeing any lag in stress test over normal VWO. "

Gave almost every gun dynamic bloom besides Syringe and Laser.
Some of the guns like the shotgun its slightly cosmetic at lower skill as you can't fire fast enough to really push the bloom but high quality or skill will make shot placement more effective. As such a large number of guns have higher base accuracy or increased fire rate for this new system.

Expect numerous hotfixes or possible reversion.

Opdatering: 11. maj 2024 kl. 2:27

assigned ModDir workshop id to all items in order to not cause errors with the new Dynamic Europa weapon variant changes for station takeover.

Opdatering: 10. maj 2024 kl. 2:03

target impulse fix

Opdatering: 10. maj 2024 kl. 1:58

Opdatering: 10. maj 2024 kl. 0:27

Machete toned down on sever as it was too much a tiny boarding axe instead of a heavier dive knife.

Medium machine gun new sprite collaberation with SCP and slight adjustments.

Opdatering: 8. maj 2024 kl. 18:48

Caught a couple bugs in making certain items and decon into wrong materials.

Opdatering: 8. maj 2024 kl. 5:06

Small morning update to fix several textures not multiples of 4, also new general purpose machinegun and drum

Opdatering: 7. maj 2024 kl. 16:32

New heavy pistol, heavy pistol magazine, light machinegun magazine and Bullpup rifle sprites by SCP-966

minor changes to some weapon sizes and hold posisitions. Operator rifle slightly smaller. Forcing update for a few folks who seem to have malformed mod issues.

Opdatering: 3. maj 2024 kl. 14:25

Went through and made it so less items SHOULD spawn on starting a campaign. Problem is some items are spawning like battle rifle magazines or other items which should never spawn in the security lockers on campaign start. Which is a base barotrauma issue with weapons/ammo/cabinets.

Opdatering: 30. apr. 2024 kl. 20:16

more clean up, added in the old classic Crew Helmet, high impact protection with burn armor, less gunshot than the gunner helmet and no weapon or other skill bonus.