RimWorld

RimWorld

Melee Animation
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Update: Jul 21, 2023 @ 9:04am

Update on 7/21/2023 5:04:15 PM.

Fix:
- Several bugfixes for commonly reported issues.
- Reduce the amount of logspam on startup.
- Translation and text issues.
- Add custom patch for Taranchuk's Performance Optimizer mod.
* There was an issue relating to the pawn invisibility when performance optimiser is running at the same time as this mod.
* Now when both mods are running the invisibility optimisation is forcefully disabled. Disabling this mod will return the invisibility patch back to it's previous state.

Add:
- Pawn melee skill now affects execution cooldown time. Higher melee skill means lower cooldown, lower melee skill means higher cooldown. This only affects friendly pawns.
* You can change or disable this effect in the mod settings.

Change:
- Some default values in the mod settings have been changed.

Update: Jul 17, 2023 @ 9:05am

Update on 7/17/2023 5:05:29 PM.

- Added 2 new Unique Skills:
* 'Scarlet Edge' which requires the Scarlet Edge weapon and 16 melee skill.
* 'Lance Ultrakill' which requires the Gae Bulg (from RimForge) and 18 melee skill.

- Support for several new mods, and support for new weapons from previously patched mods.

- New idle animation for medium weapons.

Update: Jul 14, 2023 @ 7:04pm

Update on 7/15/2023 3:04:25 AM.

- Attempt to reduce error spam in float menu. Root cause of skill related issue not found yet. Please submit full logs!

Update: Jul 14, 2023 @ 5:38pm

Update on 7/15/2023 1:37:55 AM.

- Re-release of the Unique Skill update. The old patch notes from 15 June still apply, with the following additions and changes:

- Changed the missing mod reporting API with a new AWS based one. Github disabled by old Gist-based hosting because it was an abuse of the Gist system (fair enough). The reporting API is fully open source just like before.

- Added lots of error handling in the float menu generation. Please submit logs if you don't see the expected options.

Update: Jun 19, 2023 @ 10:29pm

Revert for bug fix.

Update: Jun 19, 2023 @ 2:19pm

Update on 6/19/2023 10:19:08 PM.

Added:

- Unique Skills system (currently only 1 skill is available, 2 more to follow soon).
* Only colonists or slaves can use Unique Skills.
* Once the requirements are met, draft the pawn and right-click on target, same way Executions work.
* Unique skills have cooldowns and often have negative impacts when used. See the workshop page for more info.
* Can be disabled entirely in the mod settings under General tab.

- Added support for 84 new weapons from 13 mods.
- Added ability to hide the Duel Spot.
- New idle animation for short weapons.

Improved:
- Greatly improved compatibility with CAI-5000. Executions and other animations should now work reliably on raiders even when CAI-5000 is enabled, which was a large problem in previous versions.

Fixes:
- Particle effects spawned by animations should now mirror correctly.
- Fixed buggy bow animation when a pawn had with a large weapon.
- Fixed bug where a gun (or second melee weapon) would be displayed if a friendly duel started and the pawn(s) had multiple weapons thanks to the Simple Sidearm mod.
- Probably other small stuff I forgot.

Update: May 27, 2023 @ 11:53am

Update on 5/27/2023 7:52:49 PM.

- Support for 73 new weapons from 8 new mods.
- Added: In a friendly duel, if the losing pawn has a low opinion of the winner, they will slap away the hand offered to pick them back up.

Update: May 2, 2023 @ 3:23pm

Update on 5/2/2023 11:22:41 PM.

- Support for 2 new mods.

Update: Apr 30, 2023 @ 4:45pm

Update on 5/1/2023 12:45:38 AM.

- Support for 4 more mods.

Update: Apr 19, 2023 @ 4:12pm

Update on 4/20/2023 12:12:32 AM.

- Support archotech weaponry