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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
ideology dlc..
hmm..
<color=#66ffb5>[MeleeAnim]</color> Error generating texture report [Bamboo plank]: No textures found for path 'Things/Item/Resource/WoodPlank' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
AM.Core:Error (string,System.Exception)
{LINK REMOVED}AM.Core/<>c:<PreCacheAllRetextures>b__23_0 (AM.Retexture.ActiveTextureReport)
AM.Retexture.RetextureUtility:PreCacheAllTextureReports (System.Action`1<AM.Retexture.ActiveTextureReport>,bool)
AM.Core:PreCacheAllRetextures ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
RimWorld.FloatMenuUtility:MakeMenu<Verse.ModContentPack> (System.Collections.Generic.IEnumerable`1<Verse.ModContentPack>,System.Func`2<Verse.ModContentPack, string>,System.Func`2<Verse.ModContentPack, System.Action>)
AM.UI.Dialog_TweakEditor:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
idle bug for pawn crispinus. doesnt even have standing activity but cant get him to do anything
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for 'Crispinus':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1
are all yellow lines fine? :3
Log:
https://gist.github.com/HugsLibRecordKeeper/4599271d64c28d05bffc676fdc46d53f
Your response is super appreciated! Thank you for your awesome mod!!
https://imgur.com/a/fKrDveG
Not a deal-breaker issue, but quite annoying haha