RimWorld

RimWorld

Melee Animation
1,685 Comments
Vlad Draculea 57 minutes ago 
arms galore - medieval support pls
Roque the Rogue 9 hours ago 
Do duels even happen in the latest version? I never see it, only executions.
Tenebris 11 hours ago 
@Husker_85 That’s absolutely cinematic.
hoteldoor538 Sep 19 @ 1:23pm 
is there a way to reduce the knockout from 2 hours to something lower?
Epicguru  [author] Sep 17 @ 1:01pm 
Dope!
Husker_85 Sep 17 @ 7:25am 
One of my melee pawns ended up in a 1 vs 1 with the boarskin leader of the enemy raid. He was unarmed, so I thought she would be ok, but the boarskin somehow managed to down her with his bare hands. He immediately picked her up and started walking off with her. My ranged pawns started spitting lead at him, but he just wouldn't go down. Then her girlfriend comes barreling in out of nowhere in full plate with a persona plasmasword. She quickly caught up to the boarskin and in a shocking display of ferocity, seperated his head from his shoulders before picking her girlfriend up off the ground and declaring "This ass is mine!"

Epic mod 11/10. How are more people not talking about this?
Epicguru  [author] Sep 14 @ 5:20am 
You need to post the full log in the Bugs channel to get support.
KeiwaM Sep 14 @ 4:54am 
I seem to get a lot of errors with this mod.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 995EF44D] Duplicate stacktrace, see ref for original
Deprinced Sep 14 @ 3:13am 
Cant seem to find Scarlet Edge
bean boy Sep 12 @ 9:34am 
I found no options or settings in the ingame menu for lassoing through or around obstacles. Right now, it seems my only choice is to turn it off. I really want to keep it enabled.

I like the lasso feature, i think its fun to lasso retreating enemies, and it provides a challenge when enemies lasso my melee pawns out of doorways/chokepoints. however, it is incredibly frustrating that enemy pawns can also lasso my shooters from behind a wall that is not normally able to be walked through.
Epicguru  [author] Sep 12 @ 8:00am 
There are options to adjust that behavior.
bean boy Sep 12 @ 7:28am 
despite having compatability with Combat Extended, pawns are able to Lasso THROUGH embrasures. both friendly and enemy pawns.
Rips Sep 10 @ 6:39pm 
You can't burn the lassos in an incinerator as they don't show up in the bills under apparel or weapons. Traders and towns won't buy them. So guessing the only way to get rid of them is to dump them outside?
Epicguru  [author] Sep 9 @ 8:58am 
Yes.
Flying Tortilla Sep 9 @ 8:04am 
Does custom body type/armor from mods etc affect the mod?
Luke TasRook Sep 6 @ 9:53am 
Brah. I sent out my one and only ultra super powered soldier loaded with ~150k silver worth of archotech implants and gear against a raid of some hundred tribals and one of them knocked her out with a freaking stick using a melee animation and the entire raid immediately decided to kidnap her and walk away.... I couldn't save her in time. It's so freaking funny I'm not even mad. Well, I'm a little mad since the colony is now rather vulnerable... Great mod! 11/10.
Tulen Sep 5 @ 11:28am 
Against Mystic Weapon Summon, a mod is needed that adds Rho Aias
Epicguru  [author] Sep 4 @ 10:22am 
Hi, I have answered in your DM.
skiller_ok Sep 4 @ 10:13am 
@Epicguru, Hi! Thanks for the mod! Tell me, are you planning to add the ability to create other animations that are not tied to weapons and combat mode? This would provide unlimited possibilities for high-quality animation of the game!!!
天才少公子 Sep 3 @ 9:14am 
Oh, I just found the source of the conflict. It seems to be caused by an unknown conflict with another mod that optimizes game performance using multithreading.
天才少公子 Sep 3 @ 9:06am 
When I use this mod, after battles end, my pawns’ weapon textures remain stuck in place, and they even appear on the world map. I’m not sure whether this is a bug with the mod itself or a conflict with another mod. For reference, I’m also using the animation mods Yayo’s Animation (continued), Nals Facial Animation, and Blood Animations.
Timmerman73 Aug 31 @ 1:25pm 
Okay good to know then il wait for the next update :)

Thanks for the quick awnser and ofcourse for making this mod :)
Epicguru  [author] Aug 31 @ 7:39am 
There is currently not a setting for that. I will add it in the next update.
Timmerman73 Aug 31 @ 5:34am 
Hi idk If im simpely looking in the wrong place. But im trying to change the lasso cooldown within the mod settings. But I cannot find where to change this?

I have found it for the execution cooldown but not for lasso.

Does anyone know if this is possible? And if so where should I look to change this!

Thanks in advance!
skiller_ok Aug 29 @ 3:59pm 
@austiinos there's a primitive animation of pawns, and the hands are missing. It would be cool to animate all the jobs in this mod (for example, chopping wood, fishing, mining, and crop production.
Kait Aug 29 @ 1:48pm 
great mod !
is there a way to disable the walking animation though ?
austiinos Aug 29 @ 1:45pm 
@skiller_ok check out Yayo's animation (continued).
skiller_ok Aug 29 @ 6:13am 
Cool mod. Thanks for the work! Is it possible to make animation happen during all types of work, and not just in combat mode?
Grimmas Aug 28 @ 3:43pm 
Thank you for the super quick fix!
逆天者习近平 Aug 27 @ 4:47am 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 Aug 27 @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_MeleeWeapon_TorchSword' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 Aug 27 @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 Aug 27 @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_JI_Ormbane' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 Aug 27 @ 4:46am 
When I run the game, I get these logs. Also, I don't get any melee attack animation
milleniumnomad Aug 26 @ 6:58am 
I think it's not the problem of mod but my file.
ideology dlc..
milleniumnomad Aug 26 @ 6:36am 
where would this 'bamboo plank' came from? is this mod has some more dependency?
hmm..

<color=#66ffb5>[MeleeAnim]</color> Error generating texture report [Bamboo plank]: No textures found for path 'Things/Item/Resource/WoodPlank' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
AM.Core:Error (string,System.Exception)
{LINK REMOVED} (AM.Retexture.ActiveTextureReport)
AM.Retexture.RetextureUtility:PreCacheAllTextureReports (System.Action`1<AM.Retexture.ActiveTextureReport>,bool)
AM.Core:PreCacheAllRetextures ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Truly1koolcat Aug 25 @ 4:55pm 
i got no duel spot plz help
Kukurumi Aug 23 @ 3:05am 
Should I disable Yayo's Animation's Weapon animations for correct work of this mod?
Gravebound Aug 22 @ 7:55pm 
My favorite feature of this mod is the lassos, not for their intended purpose, but solely as a tool to quickly break up social fights. I think it is hysterical because I can absolutely see someone being too confused to throw hands when they suddenly get wrangled by another colonist.
Kittens For Life Aug 22 @ 6:54pm 
While following your guide for making a compatibility patch, I ran into an error every time I attempted to select an output folder for the tweaks

Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
RimWorld.FloatMenuUtility:MakeMenu<Verse.ModContentPack> (System.Collections.Generic.IEnumerable`1<Verse.ModContentPack>,System.Func`2<Verse.ModContentPack, string>,System.Func`2<Verse.ModContentPack, System.Action>)
AM.UI.Dialog_TweakEditor:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Spank Daddy Aug 21 @ 9:45am 
wow. i watched a raid of melee neanderthals angrily run at me waving their knives and swords before my colony was murdered. it was awesome!!! also lasso is funny af to watch someone get thrown haha
Epicguru  [author] Aug 21 @ 5:37am 
Because it applies a patch to that mod.
ゆきんこ Aug 21 @ 4:46am 
Why does it need to be loaded after performanceoptimizer?
Epicguru  [author] Aug 20 @ 12:42pm 
You have many, many errors during loading and gameplay. Your problems aren't caused by this mod.
Jet Aug 20 @ 12:16pm 
https://gist.github.com/HugsLibRecordKeeper/60f9fb50cc53c9c3f435dec9e0e58701

idle bug for pawn crispinus. doesnt even have standing activity but cant get him to do anything
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for 'Crispinus':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1
Epicguru  [author] Aug 20 @ 4:56am 
Bugs and issues belong in the Bugs channel and I can't do anything with that amount of information. Even if there are no errors in the logs it at least lets me see what mods you are using, system configuration, Unity errors that are not logged in-game...
Erouble Aug 19 @ 5:39pm 
Critical tps drop during execution animation
Roxymiron Aug 19 @ 12:36pm 
Critical tps drop during execution animation, without errors and conflicts. TPS also drops during lovin' mod animations. In the dubs analyzer it just shows how they eat up all the resources. Maybe someone has encountered this? 331 mod, I don't know which way to look.
WarWolf Aug 18 @ 4:10pm 
Melee Animation has been a must have in almost all of my playthroughs since it's release. Still loving the mod. Would you consider adding a patch for the grimworld 40,000 mods?
TheRedPriest Aug 17 @ 9:04pm 
Could we have lassos decay when left outside? Pain in the ass to burn them all XD