RimWorld

RimWorld

Melee Animation
1,656 Comments
逆天者习近平 Aug 27 @ 4:47am 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 Aug 27 @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_MeleeWeapon_TorchSword' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 Aug 27 @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 Aug 27 @ 4:46am 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_JI_Ormbane' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 Aug 27 @ 4:46am 
When I run the game, I get these logs. Also, I don't get any melee attack animation
milleniumnomad Aug 26 @ 6:58am 
I think it's not the problem of mod but my file.
ideology dlc..
milleniumnomad Aug 26 @ 6:36am 
where would this 'bamboo plank' came from? is this mod has some more dependency?
hmm..

<color=#66ffb5>[MeleeAnim]</color> Error generating texture report [Bamboo plank]: No textures found for path 'Things/Item/Resource/WoodPlank' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
AM.Core:Error (string,System.Exception)
{LINK REMOVED} (AM.Retexture.ActiveTextureReport)
AM.Retexture.RetextureUtility:PreCacheAllTextureReports (System.Action`1<AM.Retexture.ActiveTextureReport>,bool)
AM.Core:PreCacheAllRetextures ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Truly1koolcat Aug 25 @ 4:55pm 
i got no duel spot plz help
Kukurumi Aug 23 @ 3:05am 
Should I disable Yayo's Animation's Weapon animations for correct work of this mod?
Gravebound Aug 22 @ 7:55pm 
My favorite feature of this mod is the lassos, not for their intended purpose, but solely as a tool to quickly break up social fights. I think it is hysterical because I can absolutely see someone being too confused to throw hands when they suddenly get wrangled by another colonist.
Kittens For Life Aug 22 @ 6:54pm 
While following your guide for making a compatibility patch, I ran into an error every time I attempted to select an output folder for the tweaks

Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
RimWorld.FloatMenuUtility:MakeMenu<Verse.ModContentPack> (System.Collections.Generic.IEnumerable`1<Verse.ModContentPack>,System.Func`2<Verse.ModContentPack, string>,System.Func`2<Verse.ModContentPack, System.Action>)
AM.UI.Dialog_TweakEditor:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Spank Daddy Aug 21 @ 9:45am 
wow. i watched a raid of melee neanderthals angrily run at me waving their knives and swords before my colony was murdered. it was awesome!!! also lasso is funny af to watch someone get thrown haha
Epicguru  [author] Aug 21 @ 5:37am 
Because it applies a patch to that mod.
ゆきんこ Aug 21 @ 4:46am 
Why does it need to be loaded after performanceoptimizer?
Epicguru  [author] Aug 20 @ 12:42pm 
You have many, many errors during loading and gameplay. Your problems aren't caused by this mod.
Jet Aug 20 @ 12:16pm 
https://gist.github.com/HugsLibRecordKeeper/60f9fb50cc53c9c3f435dec9e0e58701

idle bug for pawn crispinus. doesnt even have standing activity but cant get him to do anything
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for 'Crispinus':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1
Epicguru  [author] Aug 20 @ 4:56am 
Bugs and issues belong in the Bugs channel and I can't do anything with that amount of information. Even if there are no errors in the logs it at least lets me see what mods you are using, system configuration, Unity errors that are not logged in-game...
Erouble Aug 19 @ 5:39pm 
Critical tps drop during execution animation
Roxymiron Aug 19 @ 12:36pm 
Critical tps drop during execution animation, without errors and conflicts. TPS also drops during lovin' mod animations. In the dubs analyzer it just shows how they eat up all the resources. Maybe someone has encountered this? 331 mod, I don't know which way to look.
WarWolf Aug 18 @ 4:10pm 
Melee Animation has been a must have in almost all of my playthroughs since it's release. Still loving the mod. Would you consider adding a patch for the grimworld 40,000 mods?
TheRedPriest Aug 17 @ 9:04pm 
Could we have lassos decay when left outside? Pain in the ass to burn them all XD
Bombonito Aug 16 @ 3:05pm 
This looks sick af
Vlad Draculea Aug 15 @ 8:13am 
melee animation support for tasty armory (fire and steel, steppe warriors, etc.) and arms galore mod sets please
1003801796aa Aug 14 @ 7:15pm 
Awesome, lightning fast!
NuclearPies Aug 13 @ 1:08pm 
I just noticed it was fixed, thank you so much! :D
Epicguru  [author] Aug 13 @ 8:03am 
Added better support for asset bundles which should solve many errors relating to failing to load textures.
Uiopik Aug 13 @ 7:08am 
add a compatibility to medieval overhaul, cause its giving me some warnings when i load in
s1ple Aug 13 @ 4:57am 
Can confirm it is fixed. Goated mod
Epicguru  [author] Aug 13 @ 3:10am 
Should be fixed now.
NuclearPies Aug 13 @ 2:33am 
I hadn't even thought about the issue being related to being in space! I was in space while testing last night but now I'm back on the surface and no issues! Clearly being in space messes with this mod that's so strange.
Seti Aug 13 @ 2:04am 
same here, no animations or weapon textures in space, check every mod that adds any animations or changing rendering, removing them doesnt help, its something different about rendering in space
1003801796aa Aug 12 @ 6:38pm 
No errors are reported, but the weapon textures disappear in space and are normal on the ground.
Epicguru  [author] Aug 12 @ 2:30pm 
I'm still not seeing anything obviously wrong in those logs. I'll attempt a fix tomorrow. It may be related to the dlc which I don't own.
SC_Reaper Aug 12 @ 1:57pm 
Hmm, that's weird. Might have something to do with the recent update? I'm seeing one error about PawnRenderNode_Body, but I don't know if that is related? Got new logs [gist.github.com] for ya.
Epicguru  [author] Aug 12 @ 12:49pm 
Tested again today, everything working correctly for me. Neither of the logs posted show any meaningful errors, so not much for me to go on.
NuclearPies Aug 12 @ 10:21am 
Can now also confirm that disabling Show Me Your Hands and keeping Melee Animation enabled didn't do anything, there seems to be an issue with Melee Animation itself. Link to debug log: https://gist.github.com/HugsLibRecordKeeper/6472995f1e4d1e255bca91daa7fa98d1
NuclearPies Aug 12 @ 10:02am 
Can confirm that melee weapons (including hands) appear when melee animation is disabled, i'll test with melee animation enabled and Show Your Hands disabled to see if that changes anything.
NuclearPies Aug 12 @ 9:43am 
I'm getting the same issue as SC_Reaper, melee weapons aren't showing up including hands from Show Your Hands, as well as melee animations, it was fine yesterday.
SC_Reaper Aug 12 @ 8:40am 
Hmm, for some reason the melee weapons (and hands, given I'm using Show Your Hands) are not showing, and the animations are for the most part completely invisible. Partial log [pastebin.com].
NeinDao Aug 12 @ 6:25am 
oh, mybad. i don't really know what im doing. im just going through my mods one by one removing any that gives a yellow or red line.
are all yellow lines fine? :3
Epicguru  [author] Aug 12 @ 6:10am 
There are no errors in that log you just sent.
NeinDao Aug 12 @ 5:59am 
Vlad Draculea Aug 12 @ 4:45am 
please compatibility with tasty armory mod sets like high medieval, fire & steel, and in shining armor
Rim Baby Aug 12 @ 4:23am 
Hey sorry to ask, I understand your mods a staple for a lot so you do get asked often. But I just want to get your input on why I cant get this mod to show up on the tweak editor: https://steamcommunity.com/sharedfiles/filedetails/?id=3541404610

Your response is super appreciated! Thank you for your awesome mod!!
RU5td0g Aug 12 @ 2:21am 
TOOL :steamhappy:
lucky_one 🍀 Aug 11 @ 8:41am 
Thanks bossman
Epicguru  [author] Aug 11 @ 8:36am 
Support for AssetBundles, which are the cause of most red errors 'can't find texture in mod xyz', is planned soon.
Epicguru  [author] Aug 11 @ 7:48am 
Launch issues should be fixed now. Animations no longer appear on the planet map.
lucky_one 🍀 Aug 11 @ 6:34am 
Since I dont see it on "Known issues", has this being reported? (Duels appear in world map. You can see in the image the pawns having a duel in the top left):

https://imgur.com/a/fKrDveG

Not a deal-breaker issue, but quite annoying haha
Meetra Aug 10 @ 7:30pm 
Hey @epicguru the mod "Rimdark 40k" has weapons that say they are mele animation supported, but i cant get hands to appear on them to save my life, you got any advice of like load order or settings, i know its not your issue but im sure you know the mod well