RimWorld

RimWorld

Melee Animation
1,498 Comments
这我能死? Jul 6 @ 9:49pm 
He just waved the wooden stick lightly, and my level 20 all-armor character fell directly to the ground, calmly taking everything from me, what nonsense!
这我能死? Jul 6 @ 9:46pm 
The opponent's level 3 melee tribe kills my full set of armor level 20 villain in one hit? What shit!
jlo Jul 6 @ 6:29am 
i'm not sure if this is a bug or an intended feature but my pawns CONSTANTLY lasso like their lives depend on it, even if i've forced them to attack with their ranged weapon, or if they're actively fighting another pawn in melee
kyasvpa Jul 5 @ 9:11am 
im not sure if this is intended but you can lasso a revenant to save someone from hypnosis??
Emdood Jul 4 @ 10:27pm 
I want everyone to duel atleast once a day, is there any way to prioritize that?
念晨曦紫 Jul 4 @ 12:08pm 
Exception loading def from file UniqueSkills.xml: System.InvalidOperationException: Type AM.UniqueSkillDef+DataRow does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method.
moo Jul 4 @ 11:09am 
1.6 new unstable build changed XML deserialization:
Enable new XML deserializer by default, old one can be used via -legacy-xml-deserializer.

Melee Animation throws this new error now:
Exception loading def from file UniqueSkills.xml: System.InvalidOperationException: Type AM.UniqueSkillDef+DataRow does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method.
moo Jun 29 @ 3:35pm 
Added a discussion, 1.6 is reporting missing attributes for asset loading
Roseblight Jun 29 @ 11:44am 
Question: i cant seem to get pawns to duel enemies, they always do friendly duels, but with real fights they just hit back and forth and dont do the duel animation
Админ Рен-ТВ Jun 29 @ 2:23am 
where is scarlet edge???
Roo Jun 28 @ 6:47am 
gloomy dragonian mace is too small
It should be the same size as the dragonian Graeatsword
Strix Jun 27 @ 6:11pm 
Is there a setting to make pawns wielding guns stop lassoing people?
Bimbo Advocate Jun 27 @ 10:15am 
Is this compatible with the giants mod?? I haven't tried testing it yet
Genebra_Chan Jun 26 @ 4:17pm 
can someone help? my execution cooldown stopped (it does not count down, so it can not be performed again)
Stryyyder Jun 25 @ 4:43am 
what's the scarlet edge called in files? i am failing to find it in "spawn thing" for dev mode
July30💌 Jun 25 @ 4:20am 
中世纪必打MOD,由于个人不喜欢锁套功能,还好可以设置取消。虽然一开始很惊艳,但远程经常被拉过去群殴:lunar2019crylaughingpig:如果觉得处决过于离谱,建议搭配装甲MOD。可以完全观赏冷兵器对决的场景,一般都是打到后期才会触发处决。
Epicguru  [author] Jun 24 @ 4:14am 
Those warnings aren't new and can be ignored.
Avarus Jun 23 @ 8:40pm 
It seems last update brought a whole lot of warnings. I tried re-subscribing but it didn't do anything. Tell me if you need the full log. Thanks.
screenshot [gyazo.com]
Epicguru  [author] Jun 23 @ 1:31pm 
Hi, if you have the full log please send it in the Bugs channel.
Alihon Jun 23 @ 9:32am 
Hi there! I ran into a small issue while using your mod and just wanted to let you know.

During one of the animation executions, I got an error. The log said:
[MeleeAnim] Accidentally killed or downed 李飒 when attempting to just injure: tried to deal 23.0 Stab dmg to left shoulder. Storyteller, difficulty, hediffs, or mods could have modified the damage to cause this.
[MeleeAnim] <color=#66ffb5>[MeleeAnim]</color> 张晸 has bad job: . Cancelling animation.

I'm not sure if it's something on my end, like a setting issue, or maybe a conflict with another mod.
If you have time to take a look, that would be awesome. Really love the mod—thanks so much for making something this cool!

Thank you! ♥♥♥♥
Epicguru  [author] Jun 22 @ 6:15am 
Fixed.
0。0 Jun 19 @ 1:33am 
After today's 1.6 update, Weebstick.xml needs to include:
<rotatable>true</rotatable>
m0i XozYa!N Jun 16 @ 9:15am 
Multiplayer compatibility pls
Nexit Jun 15 @ 12:37pm 
Is that Gae Bolg and Gate of Babylon? 😭
Админ Рен-ТВ Jun 15 @ 5:45am 
how do I get scarlet's edge? What should I do if I don't have one?
Shimada Jun 14 @ 3:47am 
There will be support Dune: Atreides Armour & Weapon Pack?
:steamhappy:
Epicguru  [author] Jun 13 @ 9:19am 
Caused by another mod that has recently updated, possibly accidentally using Rimworld 1.6 assemblies to compile a 1.5 version. You won't get that error if you load just Melee Animation, to figure out which mod is broken you would have to keep adding mods until you get the error again.
junio.king Jun 13 @ 8:46am 
Tybo Jun 12 @ 10:35pm 
Thanks so much for the update! Absolute legendary mod :)
Epicguru  [author] Jun 12 @ 1:05pm 
There is now support for the 1.6 beta. There are known issues in the mod options menu with the colour picker.
Not much else has been tested so if you find errors let me know.
Once 1.6 has been fully released this mod will only be updated for the 1.6 version, old versions will still work (and receive new compatibility patches) but no more code changes will be done.
I do not plan to buy the DLC so do not expect special support for that.
Vulkandrache Jun 11 @ 8:25pm 
Noo, this mod is far to good to be delayed.
Epicguru  [author] Jun 11 @ 11:48am 
Let it be known that every time support for 1.6 is requested it is delayed by 1 day.
Head Jun 11 @ 10:53am 
Is this compatible with 1.6? Love your mod :D
Epicguru  [author] Jun 11 @ 1:16am 
It's not possible currently
Yatoro煜 Jun 10 @ 7:35pm 
How to make weaponTweakData for weapon style? Some weapon style has diffrent textures.
I CANT BREEF Jun 7 @ 5:24pm 
Is in possible to engage dueling animation with the enemy? Or dueling mechanic only works for sparring?
Reidlos Jun 7 @ 12:03pm 
in typical tech support fashion, i went to go take a screenshot with stactrace and such showing as much detail as possible, and a reload has brought it back in line a good bit. 0.500ms which is still very high but thats at 3x. 0.230~ms at 1x. This is full zoom out worse case so its much better this run, not sure what made it angry last time I checked. if its at all useful here is the screenshot at 3x full zoom and trace. https://imgur.com/a/SDn32Pz

Likely a once in a while interaction with another mod bumping it up much higher I guess.

Thanks
Reidlos Jun 7 @ 11:47am 
ah so something is touching it on another mod. hmm ya i had 30 pawns, and at testing at 3x speed hit 1.5ms
Epicguru  [author] Jun 7 @ 11:29am 
I just tested with 100 colonists, the patch is taking on average 0.06ms per frame, that is 0.2% of the total frame time to reach 60 fps. I'm not seeing the issue.
Reidlos Jun 7 @ 10:38am 
AM.Patchs.Patch_InvisiblilityUtility_IsPsycologicallyInvisible:Prefix is very very TPS heavy, scaling alot per pawn, regardless of 0 combat, animations, hostiles and invisibility. I also tried turning off the "pawns are invis when animating" to see if it was something with that. Is there any way you think to reduce this? What is it checking?

Love the mod but would love to squeeze a bit more tps out of my mid-endgame
skycrossercat Jun 7 @ 8:55am 
Hi, is it possible to exclude certain weapons from using executions? My pawn always try to execute with its tool but not the main weapon.
CrackaJack Jun 7 @ 12:28am 
i think he or she meant how executions/duels are only working sideways
Epicguru  [author] Jun 6 @ 9:31am 
You're going to have to explain what you're asking better.
Alex_ Jun 6 @ 9:28am 
why only the x axis horizontal? is there an option I'm missing?
Garrrry Jun 6 @ 5:47am 
does this work with fists?
GravitWry Jun 4 @ 3:36pm 
I know this is a long shot considering what we talked about like a week or so ago, but got a bit excited after finding out that the mod "I Ain't Building That" which is a mod that you can disable certain buildings that clutter up the menu has a feature that does the same with abilities.

So my suggestions is that perhaps you can add a toggle between this mod's ability a the vanilla casting type to make use "I Ain't Building That"'s feature?
Epicguru  [author] Jun 4 @ 11:09am 
See the mod settings.
Fagio di Fapo Jun 4 @ 10:55am 
The hands are quite small when compared to the pawn's body size. Is there a way to disable this mod's hands and instead use the more reasoonably sized ones from Show Me Your Hands?
Epicguru  [author] Jun 4 @ 5:15am 
This mod doesn't do anything custom to do with guilt duration. If the duration is not being set to the custom value then that's a bug in the mod that is supposed to do that.
Fen Hin Jun 4 @ 1:40am 
Hi Epicguru. I don't know if this is counted as a bug or anything, just curious where I should inquire for this. I recently installed a mod called Custom Guilt duration. After I made that work after putting it at the correct load order, I realized some pawn are downed with default 24 hour guilt.

So I did some testing and it appears your downed execution and other mod like [RH] Hand to hand's judo/cqc throw somehow make it always 24 hour guilt. Even when the pawn are not guilty before the takedown. While the normally downed pawn have the custom guilt duration. I don't know if this is just a strange mods conflict or maybe there is a specific code called by both of you to force knockdown and unknowingly apply 24 hour guilt