RimWorld

RimWorld

Melee Animation
1,183 Comments
Cahruen Jun 16 @ 5:37am 
So the list says it's compatible with Vali's charged weapons/eltex weapons, but don't seem to be compatible with the reuploaded versions by Zaljerem. I'm not entirely sure if it's my modlist or not, but I thought I'd ask before posting a hugslog if it's working for anyone else.
たろ Jun 13 @ 10:43am 
How can I get A Dark Trenchcoat? Do I have to install other mods to get it?
joyce manor enjoyer Jun 13 @ 3:32am 
my bad i thought i put it there for some reason, its not that issue though but ill shoot you the log
Epicguru  [author] Jun 13 @ 3:21am 
Bug reports belong in the bug reports thread. I'm aware of the yellow warnings about missing animations and those will be fixed next update. For any other errors I need the full logs.
Amanda Jun 11 @ 10:09pm 
Anyone else getting the yellow warning that MeleeAnim failed to find any attack to play for, rot: (0.0,-1.0)? It is constantly popping it up whenever my pawns are in combat and spams it. Logs to show that.

https://gist.github.com/HugsLibRecordKeeper/ff5f85fa3d5bdef10f3d99969c3c9937
Epicguru  [author] Jun 9 @ 11:03am 
You have to have Vanilla Backgrounds Expanded installed and activate the specific background it in the menu.
Magnum Opossum Jun 9 @ 10:46am 
Question: Where did the super awesome main menu background go? It doesn't seem to show up to me anymore and that was by far my favorite background...
Jet Jun 8 @ 6:40pm 
lassos can pull vehicles in like regular people. i feel thats an oversight
odd because after i unsubbed i can now undraft them, idk what to say man qwq
Epicguru  [author] Jun 8 @ 2:08am 
No it does not.
Just making sure, does this mod change anything to the drafted system because after using it, i cannot undraft pawns
SkeL Jun 1 @ 4:08am 
Couldn't you add a "hidden quality" to it set to Legendary? That way it will never get dropped.
Epicguru  [author] Jun 1 @ 4:00am 
It's not a bug. That's just how the game works. There's nothing for me to fix. Maybe there's another mod that changes that behaviour to make it work the way you want.
SkeL Jun 1 @ 3:31am 
@Epicguru Can you fix it? :D Its very inconvenient lol
Epicguru  [author] Jun 1 @ 1:07am 
@Ros[E] yes i will add compatibility.

Jet is right, lassos are clothes without quality so that's why they drop them. Not a bug.
Jet May 31 @ 3:28pm 
lassos might be considered clothing but with no quality attatched to it would explain it
SkeL May 31 @ 3:27pm 
[Bug?] When I set my pawns to wear only Masterwork or Legendary stuff they drop the lassos.
Ros[É] May 30 @ 5:20pm 
Can you add compatibility for the sword from the Eveliet mod? Thanks!
//K<>RP// May 29 @ 3:18pm 
side note : having tool as the background music had me tripping because i lissen to tool all the time ahahah legit started looking at my opened tabs like wtf
:spiffo:
Jet May 28 @ 2:38pm 
turns out it was run n gun, according to the author its a known issue. but he just updated yesterday and says it was addressed...so perfect timing. btw your animations are so sick. i saw someone get his head cut off and couldnt believe my eyes for a second haha

i also let the maintainer of the logann mod that his swords arent subject to the duel arena of this mod and he just updated it too! good stuff all around
Aether May 27 @ 8:49pm 
@Jet
It might be the Execution Mechanic added by this mod, like indicated in the description.
If you go in the settings, you should be able to disable Raiders from being able to execute your colonists.
Try that, and see if you still get this problem.
Jet May 27 @ 8:44pm 
Idk if this is the mod... but every now and then im getting raiders that insta down my people, a half dozen hits per tick. Has anyone experienced this before? Can anyone help me make sense of this in my logs?
https://gist.github.com/HugsLibRecordKeeper/ea5d236436e2a8b0fe0f75d1f4d612df
Amanda May 27 @ 10:20am 
https://gist.github.com/HugsLibRecordKeeper/8e63665495a16e4f2877153a8974284c

My highmate causes this error when I manually right click on ANYTHING, like to tend pts or feed animals for example.
Warlord132590 May 27 @ 5:45am 
Yeah I looked around and found out it was the Giddy Up mod for whatever reason, lmao.
Thanks.
Epicguru  [author] May 27 @ 3:54am 
Not this mod.
Warlord132590 May 26 @ 9:47pm 
I don't know if it's this mod or not, but once an enemy is "killed" log and health tab says it's death, they keep crawling around and attacking and I can't execute because there is no option to execute downed pawns.
Beto May 25 @ 8:23am 
Please add an optional option to the Duel Spot for the pawn duel be Lethal and not only friendly, i need this so much for my roleplay purposes.

And if possible, an option to tweak the duel start chance in combat between humanoids.
ṦҜẎ₦ỂŦ May 24 @ 7:03pm 
this mod save game compatible?
CrackaJack May 24 @ 12:06am 
for gun melee just put yayos on top of this
CrackaJack May 24 @ 12:05am 
i can comfirm supreme melee compatibility
Epicguru  [author] May 23 @ 9:47am 
@great ape escape Guns are not melee weapons. The FAQ clearly states that gun melee animations are not in this mod and never will be.
Epicguru  [author] May 23 @ 9:45am 
@Sterben I will check but unlikely to be fixed anytime soon, sorting is difficult to get right for all mods/scenarios.

@17 Yes it is compatible.
Sterben May 23 @ 9:42am 
Regrowth: Core mod added a feature where people can look like they're behind trees (new layer). However, you can still see people hands in front the tree layer when using melee animation mod. Can this be fixed?
17 May 23 @ 1:40am 
I simply dont know enough about rimworld modding so I decided to ask :)
17 May 23 @ 1:40am 
do you think this mod is compatible with Supreme Melee (https://steamcommunity.com/sharedfiles/filedetails/?id=2311299987)
great ape escape May 22 @ 7:22pm 
for some reason the gun melee animations dont work for me
ShineAliceK May 22 @ 11:43am 
thx for feedback great mod for combat
(≡◉‿‿◉≡) May 22 @ 8:02am 
My bad didn't see it. Anyways good mod as always :)
Epicguru  [author] May 22 @ 7:49am 
The mod has been updated, support for a few new mods & retextures as well as new options in the mod settings, check the patch notes for info.
Epicguru  [author] May 22 @ 7:32am 
@ShineAliceK The option has been added, will be in next update.
gazza_m_bolton May 22 @ 7:08am 
It says it in the mod description
(≡◉‿‿◉≡) May 22 @ 6:47am 
@Epicguru hello is this compatible with Dual Wield? Will It still animate even with dual wielding knife/axe/sword.
ShineAliceK May 21 @ 10:40pm 
hello this mod is amazing Can you create an option to disable bionic arm coloring? equip archotech arms, hands are green, so they don't look good on me
Epicguru  [author] May 21 @ 11:47am 
Known issue, probably will be fixed next update.
Bruh May 21 @ 8:43am 
@yororu i also have the same problem with "Star Wars - Fully Functional Lightsabers", i hope we can get a patch soon
Sir Val von Ra May 20 @ 4:21pm 
Is there any way to get around the tick rate issue with Rocketman that we know of like settings for either mod? I'm getting a consistent red error for it as expected.
Epicguru  [author] May 18 @ 8:46am 
Can do.
lol May 18 @ 6:23am 
Hi! Would be great if lasso mention was also removed from Assign tab in 'Vanilla+' mode
Epicguru  [author] May 18 @ 4:44am 
Will do.
Velvet May 17 @ 11:43pm 
I know you've probably got plenty on your plate with compatibility already, but just letting you know that there's a retexture out there for the Revia mods (which are already compatible) that could use Melee Animations compatibility here: https://steamcommunity.com/sharedfiles/filedetails/?id=3142300372

I've also left a comment there asking the author of the retexture if they'd be willing to make the mod compatible themself, so hopefully that'll get handled on their end, but I just made the comment so I naturally don't have any answer yet.