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May I ask as to why you went with this route, @Epicguru, you have my curiosity.
(Also holy shit, the way you did the in-game mod settings is clean as hell, big thumbs up
I don't see the mod in tweak menu and I have lot of errors in Urban Maps
I can't do anything for bugs without full logs. Post them in the Bugs channel.
I was wondering if there was any way to make this mod compatible with the mono-weaponry mod https://steamcommunity.com/sharedfiles/filedetails/?id=2997812588 along with the other mods in the suite. Thank you.
Anyway, thanks for the clarification!
@Hustle Bear Unfortunatly there is no way to adjust hand position because it is driven by the animations.
i'd try to patch it myself but i have zero modding experience and i got stuck on the tutorial :<
Anyway, thank you very much for your cool mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=3444347874
Thank you for the mod and patching in new mods as they come <3
This mod does not affect regular melee combat, or pyscasts or anything like that. Apart from lassos, executions & skills, this mod is purely visual.
also it seems like with RoM or psycasts, normally I can 'que' up a skill to use and right after that swing it will use that skill. but with this mod I'm having to fight with it using the skills at all, either if I que it or just try to use the skill outright, as well as skills that are set to autocast. is there a way around this so I can use skills from either in the middle of battle?
Also, amazing mod, thank you
Ill try and make my own patch in mean time
@TROLOLOLOL Use the Cherrypicker mod.
@CantStopGeo Last time I checked they were working as intended so I'll need a save or a video to investigate.