Barotrauma

Barotrauma

Hydroponics Reworked
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Update: Apr 27, 2024 @ 8:37pm

V0.9.822
- Fixed Rum for Blood In Water Update.
- Rum is now cheaper to fabricate because Daedelic stole my recipes.
- Fixed Stabilozine Blood In Water Update.
- Reduced caffeine addiction on successful Caffeine application.
- Caffeine now afflicts "Overclocked", which doubles skills for five minutes (UI subject to imminent fixing).

Update: Apr 22, 2024 @ 4:44pm

V0.9.821
- Fixed an exploit allowing infinite explosives fabrication.
- Buffed Aneurine to give more of an immediate effect (because NT updated I guess.).

I will get to fixing Caffeine in one of the following updates. It seems that Adrenaline will be literally replacing Caffeine in functionality, so I will have to make caffeine injectables more appealing somehow.

Update: Apr 7, 2024 @ 11:33am

V0.9.820
- Fixed ChemCat not accepting potassium.
- Fixed Invisible C4.
- Ephedrine is now cheaper to make in the Bioreactor.
- Updated Rum to newest version and fixed banana rum.

Update: Mar 24, 2024 @ 12:30pm

V0.9.819 - NEX Improvement Update
- Added NEX as a suitable alternative to UEX in many explosive weapon fabrication recipes.
- Medical Coke now serves as a potent "First Aid" drug (Especially in NT) suitable in curing bleeding and blunt-force trauma.
- Updated Stabilozine overrides.

Update: Mar 22, 2024 @ 3:30pm

V0.9.818
- Fixed crack pipe despawning when anywhere near a fire.
- Fixed coke base despawning when anywhere near a fire.
- Increased Lisdex affliction time.
- Lisdex now causes kidney damage (NT Only).

Update: Mar 17, 2024 @ 12:39pm

V0.9.817
- Modified skill requirements for medical items.
- Added skill requirement labels for medical items.
- Added Revex (NT Only), which enables you to svae patients even after they hit 200% NT.

Update: Mar 15, 2024 @ 9:52pm

V0.9.816
- Added Puncture Proof PUCS.
- Removed disappearing Coke Salt.
- Weed, Cigars and DMT now give a small XP amount upon consumption. This should incentivize crewmates to grow something other than just coca plants =p.

Update: Feb 29, 2024 @ 2:47pm

V0.9.815 - Hydroponics Turns One Year Old!
Hello Sailors!
It has been a while since the last update, rest assured that I am not dead. Hydroponics has now been released for a whole 365 Days! I could not have imagined how this mod has changed since its first release one year ago. Anyways, I unfortunately am quite busy right now, so expect the next update to be in a good couple of weeks. My crew is now playing with Neurotrauma enabled, so you can expect medical tuning to be in the next updates once they come out.

- Fixed Bioreactor being unable to craft numerous items.
- Removed a recipe for Rum out of the Bioreactor.
- Fixed a spelling mistake (seriously, who names their metal "aluminium" and then pronounces it as "aluminum"???).

That's all for today sailors. Thanks for playing Hydroponics Reworked.

Update: Jan 14, 2024 @ 3:17pm

V0.9.814
- Added Banana Rum.
- Fixed bioreactor not intaking tobacco buds.

Update: Jan 5, 2024 @ 3:34pm

V0.9.813
- Fixed uncraftable Lisdex.
- Tobacco packs are now purchasable at your local vending machine.
- Rewrote the Takeover event, it is much better performing now.