Barotrauma

Barotrauma

Hydroponics Reworked
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Opdatering: 18. aug. kl. 22:31

V0.9.830
- Removed Nicotine addiction from MJ products. You can now smoke weed every day, as snoop intended.
- Rewrote the "Grand Cigar", it will no longer kill you for smoking it, but instead give you hella XP with any nearby crewmembers who are hotboxing with you.
- Nicotine Injections (Will be turned into "Nicotine Patches") now serve as a "Cure-All" for blunt force, lacerations, and minor burns.
- THC gives more MJ Paralysis.

Opdatering: 2. feb. kl. 15:16

V0.9.829
- Reduced fabrication cost of injectable DMT.
- Heavily buffed active time of Lisdexamfetamine. It will last a LONG time.
- Coffee now gives Hyperactivity.
- Coffee no longer treats any Coke related ailments.
- Tea now gives Hyperactivity (more so than coffee).
- Tea no longer treats any Coke related ailments.
- Increased effectiveness of Husk reduction in Cigarettes.
- Decreased effectiveness of Husk reduction in Rolled Cigars.

Opdatering: 25. jan. kl. 15:47

V0.9.828
- Increased VitB batch yield by one.
- Increased DMT's effectiveness at holding Hypoxemia.
- Reduced Revex sell price.

Opdatering: 25. jan. kl. 14:22

V0.9.827
First, Adrenaline copied Caffeine. Then, Mindsense copied DMT. I know you are reading this Barotrauma-Developer, at least say Hello.

- Patched out the legacy THC crafting exploit via disassembling WeedBuds.
- Changed Addiction stats to "Gaze" type.
- Changed Withdrawal stats to "Poison" type. You should now be able to deal with withdrawal via items that slow poisons (EG: stabilozine).
- Increased effectiveness of paint huffing to rid of husk infections. This is still inadvisable though.
- Cigarette packs are no longer craftable, but you can purchase them for cheap at vending machines.
- Weed packs are no longer craftable, but you can now purchase them at vending machines.
- Barotrauma's Mindsense implementation has caused me to overhaul the DMT syringe. It is more medically focused, and the side effects are mitigated if you have high enough medical skill.
- The prescribed DMT bottle now applies the 3rd eye effect without sacrificing your headgear slot.
- Weed products are now more viable for general medical treatment. They can slightly treat lacerations and blunt-force.

Opdatering: 15. dec. 2024 kl. 15:08

V0.9.826
- Fixed texture sprites clogging up the debug console (I think...)
- Fixed afflictions not working due to more stringent XML modding updates. If any of them are broken, do let me know.

Opdatering: 15. sep. 2024 kl. 13:40

V0.9.825
- Fixed a skill farming exploit.

Opdatering: 9. sep. 2024 kl. 13:32

V0.9.824
- Rewrote plant prices to be not as profitable.
- Added FPGA cost to the Chem-Cat and the Plant-Processor.
- Heavily increased XP gains from Psilocybin products.

Opdatering: 19. maj 2024 kl. 15:44

V0.9.823
- Updated texture for cultivated Sea-Yeast-Shroom.

Opdatering: 17. maj 2024 kl. 19:28

V0.9.822
- Fixed Overclock affliction giving permanent megastat.
- Refined Overclocked affliction. It lasts 5 minutes and gives 50%-100% buff to skill stats temporarily.
- Removed puncture proof pucs. Let this be a lesson to never get high on your own supply.

Opdatering: 5. maj 2024 kl. 15:36

V0.9.823
- Reduced prices for vending machine tobacco.