RimWorld

RimWorld

Roo's Minotaur Xenotype Expanded
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Update: Oct 4, 2024 @ 11:49am

Changes:
Starting Scenarios:
• Reworked all starting scenarios to be a little fairer (i.e. increased starting items amount).
• Changed each scenario’s description to be more dramatic, understandable and grammatically sound.

Minotaur Factions:
• Minotaurs will now spawn with enough food in their inventories and will no longer raid your food supplies to sate themselves.
• Minotaur raids are no longer a joke; pawns won’t use See Red until they’re in a moderate amount of pain, meaning that they won’t just dogpile on one another when they enter the map.
• Fixed ‘No Backstory Found for MinotaurTribe Fixed’ errors.
• Comms Console dialogue with Minotaur Factions has been rewritten.
• The colour scheme of the Hellenic faction has been reworked, making its dominant colours black, orange and white, like the fabled weapons they use.
• Increased the commonality of Herculean weapons during Minotaur Tribe raids.
• Minotaur Outlander’s description has been changed.
• Hellenic Minotaur Tribe’s description has been changed.
• Minotaur factions can no longer spawn with the Guilty or Pain is Virtue precepts, as See Red now triggers by checking how much pain the pawn is in. (They would use See Red all the time if they were scarred.)
• Apparel assignment to Hellenic pawns has been tweaked.

Sling:
• Alpha mask now works.
• Damage has been nerfed slightly.

Royal Hellenic Helmet:
• Alpha mask now works.

Cowbell:
• Alpha mask now works.
• Graphics have been reworked slightly.
• Hunting Stealth when equipped has been changed from -10 to -20.

Pelekys:
• Decreased warmup time to 3.1
• Increased range to 8.2.

Epsilon Axe:
• Epsilon axe has been moved from this mod to the standard Minotaurs mod, as there were no craftable Herculean weapons available with that mod until now.

Panoply:
• Added to Herculean Apparel category.

Other:
• Reworked the minotaur pawn spawning criteria, balancing out the difficulty more and ensuring that it takes less tries to generate a pawn.
• Added satyrs and fauns integration to minotaur backstories.
• Fixed mistakes in multiple backstories and reworded some for clarity.

Update: May 12, 2023 @ 3:45pm

[Auto-generated text]: Update on 5/12/2023 11:45:50 PM.

Update: May 5, 2023 @ 12:14pm

New Features:
• Due to lots and lots of requests, herculean pawns can now equip heavy weapons from Vanilla Weapons Expanded - Heavy Weapons and warcasket weapons from Vanilla Factions Expanded – Pirates.
• Unguligrade legs now give Minotaurs fur on their lower bodies, matching the colour of their hair! 😊
• Eyes and beards sit better on Minotaur head types.
• ‘Compatibilities’ file has been added to the ‘About’ folder.
• Added mod icons to loading menu, courtesy of Arquebus.
• Added alpha masks to hairs, for compatibility with Hair Modding Plus (continued).

Bug Fixes:
• Fixed startup errors caused by faulty faction patches, and errors caused by not running Ideology.
• Code has received a general clean-up.

Update: Feb 16, 2023 @ 5:37am

New Features:
• Rock chunk weapons are now optional. A new setting has been added in the mod settings: "Disable Weaponized Chunks". Enable this setting, as well as "Regenerate Chunks" and restart your game. Chunks will now function as normal.

Bug Fixes:
• Empire is no longer hostile to you when you play the minotaur starting scenarios.

Balancing:
• Hellenic helmet and Royal Hellenic helmet have been rebalanced.

Update: Feb 5, 2023 @ 3:00pm

Fixed TPS issue:
• Rock chunks will no longer throw errors when the mod is added mid-game. Thanks to the amazing @Zelan, a new setting has been added to the bottom of the core version's "Mod Options" menu: Regenarate Chunks.

Enabling this setting on a save with rock chunk errors will now fix the save. Leave the game ticking for about 30 seconds and the fix should have completed. If errors persist, re-enable "Regenerate Chunks" and try again.

Bug Fixes:

• Biotech has been added as an in-game dependency.
• Pelekys now spins when thrown.

Balancing:
• Pelekys, Epsilon Axe and Sling has been rebalanced.
• Weapon costs for Harrier and Commoner have been rebalanced.

Update: Feb 3, 2023 @ 8:56am

[Auto-generated text]: Initial upload.