RimWorld

RimWorld

Roo's Minotaur Xenotype Expanded
94 Comments
Nef Aug 30 @ 6:48am 
How do you even keep the greedy sods fed? Can't even get a tribal start off the ground
GULÉ🏠 Jul 27 @ 2:16am 
Does this need 1.6 update?
Cultist ⁧⁧ ඞ Jul 26 @ 10:46am 
Feels bad it got updated to 1.5 just for 1.6 to come out not long after
Doctor William Von Tacos Jul 13 @ 3:35pm 
I'm just gonna copy over what they said in the discord for people asking: Life is extremely busy for Roo and it'll probably be awhile until it updates to 1.6
FungalFish Jun 7 @ 7:44pm 
Forever grateful to Roo for keeping the 1.4 version available <3
CallmeSimon May 28 @ 2:09pm 
There is a bug that babies with herculean gene (trait is not visible but it still impacts them) cannot use cribs :btd6thumbsup:
Schadock [The Angeloids] Mar 30 @ 4:53am 
i have found out that this is possibly caused by vehicle framework because when i deactivate that mod it works again, load order has no impact sadly
Schadock [The Angeloids] Dec 1, 2024 @ 12:41pm 
i found a bug where if choosing the tribal minotaur scenario with the custom starter structure the game gets stuck on infinitly generating the map on creation, i am also not getting any errors to see what might be causing it
AerakiBaer Oct 5, 2024 @ 5:34pm 
Kinda broke my current 1.4 playthrough, when it updated from 1.4 to 1.5, which is pretty unfortunate. Thanks for returning to it though!
Silly Cat Oct 4, 2024 @ 4:38pm 
Unexpected update while i was configuring out my mods O_O..

At least it's in 1.5 now, wish it retained the 1.4 as well.
Renzocooken Oct 1, 2024 @ 7:42am 
Thank you! I'm not going to lie I love your mods so much I have waited to start a new run of Rimworld. The Minotaur, Fawn, and Satyr are just a fun aesthetic.
Sollis Gratis Sep 30, 2024 @ 7:55pm 
Thank you so much for your continued work, Rooboid. These mods are something special.
MALDINGBRICK Sep 24, 2024 @ 4:26am 
Lets go thank you
Rooboid  [author] Sep 24, 2024 @ 3:57am 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more minotaur caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Psyckosama Sep 23, 2024 @ 3:18am 
@cr he had a patrion. Update is still lingering.
Morcalvin Aug 14, 2024 @ 10:55am 
Please update this, I miss this and your other expanded xenotypes
神说万岁 Aug 14, 2024 @ 6:25am 
This mod is no longer playable in version 1.5, will there be any updates?
CowboyRodeo Jul 27, 2024 @ 11:45pm 
i will pay money for you to update the mod
please message me
Green Party Dew Jun 22, 2024 @ 4:00pm 
How much longer will the update take?
Dezzillion Jun 2, 2024 @ 1:00pm 
1.5 Please!!
Chesse5552024 Jun 1, 2024 @ 12:13pm 
This feel more fantasy than sci fi. many change made more sci fi.
HolyRedEye May 27, 2024 @ 7:49pm 
1.5
Cultist ⁧⁧ ඞ Apr 24, 2024 @ 10:43am 
I just got Rimworld and saw this and noticed it is 1.4 :c
MALDINGBRICK Apr 19, 2024 @ 5:58pm 
Lol I don't think I saw them say it, but no I love this mod but sadly use CE
lilac Apr 19, 2024 @ 9:08am 
im pretty sure they already said they arent gonna do a patch for ce i feel like your just kinda being passive aggressive about it:theskull:
MALDINGBRICK Apr 19, 2024 @ 7:01am 
1.5 and hopefully CE
dysaster Apr 19, 2024 @ 6:59am 
cant wait for 1.5 :)
Ferox Schattenwolf Apr 18, 2024 @ 3:15pm 
Quick question: does this mod (and the Faun an Satyr mods) get an update for 1.5 in the future? <.<
FailPail Mar 9, 2024 @ 4:17pm 
So my minotaur wielding an epsilon axe is breakling the training dummies from VE vikings. is this fixable?
AerakiBaer Feb 6, 2024 @ 3:30am 
Can you only get the weapons from fighting them? You can't befriend and trade?
Androzin Feb 3, 2024 @ 2:23pm 
They keep eating my food every time they visit to trade. I wonder if this is a mod conflict with something or if its just a problem with this mod.
Malhavoc Jan 22, 2024 @ 8:07am 
So I was doing a Tribal Wild Men run, via "VFE - Tribals" and I discovered that for some reason, the Hellenic Minotaur Tribe is permanently hostile to me. Literally has an "Ongoing Event: Permanently hostile" tag slapped onto them. Is this intentional, or some sort of bug?
MALDINGBRICK Jan 18, 2024 @ 3:00pm 
@kyoujouran yeah samething happens to me
kyoujouran Jan 18, 2024 @ 1:55pm 
Interesting issue I've found recently with the peaceful Minotaur tribe; whenever they come visit as a trade caravan they never bring enough food. When they inevitable run out they then swarm my own food supplies like locusts even if I forbid meals and doors. Has anyone else encountered this and if so has a fix been found?
Niriam Oct 19, 2023 @ 7:02pm 
Hey there, there's a small issue with minotaur outlander faction, they are permanently hostile towards you if your starting faction (New Arrivals, New Tribe etc, example being New Clan from Vikings) isn't one of the vanilla ones. Instead they are supposed to be hostile, I believe, but not always hostile. Is that fixable or you don't really consider it a problem?
Chaplain Roach Oct 8, 2023 @ 3:37am 
Love these mods, You know you can't equip EVA helmets from SOS2? Heads up for anyone using that, your xenos will die.
MALDINGBRICK Aug 3, 2023 @ 5:45am 
nothing much just a few things cant be used like weapons
lilac Aug 3, 2023 @ 2:16am 
what happens if you use it with combat extended
MALDINGBRICK Jul 20, 2023 @ 5:38pm 
(or when the someone does a ce patch)
MALDINGBRICK Jul 20, 2023 @ 5:38pm 
this is really good i cant wait for more and a CE patch
Cyber Witch ~ Jul 8, 2023 @ 7:07pm 
nevermind it's from the radio chatter mod. Sorry
Cyber Witch ~ Jul 8, 2023 @ 6:08pm 
getting a weird error related to the bolvine sound

Cannot play RBM_BovineCall (subSound UnnamedSubSoundDef_: No resolved grains.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
Verse.Sound.SubSoundDef:TryPlay (Verse.Sound.SoundInfo)
(wrapper dynamic-method) Verse.Sound.SoundStarter:Verse.Sound.SoundStarter.PlayOneShot_Patch1 (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.LifeStageUtility:PlayNearestLifestageSound (Verse.Pawn,System.Func`2<Verse.LifeStageAge, Verse.SoundDef>,System.Func`2<Verse.GeneDef, Verse.SoundDef>,single)
Verse.Pawn_CallTracker:DoCall ()
Verse.Pawn_CallTracker:TryDoCall ()
(wrapper dynamic-method) Verse.Pawn_CallTracker:Verse.Pawn_CallTracker.CallTrackerTick_Patch0 (Verse.Pawn_CallTracker)
Laurient Jul 8, 2023 @ 8:09am 
Hi, love your mod, but could you please give food to your trader ? Because each time, a trader from your faction come to my home, they pillage my food storage to eat.
Eselt May 17, 2023 @ 11:40am 
This is lovely, I just came across your mods. I didn't realize I wanted minotaurs until I saw them now I am fully enjoying having them in the game. Thank you so much for making these lovely mods!
speel117 May 10, 2023 @ 5:49pm 
edit:
character limit is 18000 not 1000.
speel117 May 10, 2023 @ 5:47pm 
the bug discussion only lets 1000 characters, is there another way to send over the modlist or should I just post it in multiple parts?
speel117 May 10, 2023 @ 5:01pm 
I’m experiencing a similar issue with the tattoo sizing I’m not sure if the minotaurs body is too small or the tattoos to large but either way it’s only them, all other pawns look normal. I’ll paste my modlist in the bugs discussion.
Nikkö May 7, 2023 @ 12:21pm 
its me Osoroshi from discord, and thank you again for looking into it.
Rooboid  [author] May 7, 2023 @ 11:49am 
@FoolClapper Man, I know, I just can't find what's causing the issue either! Thanks so much for taking a look into this though. We've had a few reports of the bug now, so I'm going to look into this tonight. The only mod that fiddles with the minotaur's size is Vanilla Expanded Framework, as that's the method I'm using to make their bodies bigger.

Would you mind pasting your modlist in the bugs discussion please? I'll start from there.