RimWorld

RimWorld

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Hair Modding Plus (continued)
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Mod, 1.4, 1.5
File Size
Posted
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6.696 MB
Mar 16, 2023 @ 2:31am
Apr 19 @ 1:39pm
13 Change Notes ( view )

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Hair Modding Plus (continued)

Description
Original mod (Dont use together!): https://steamcommunity.com/sharedfiles/filedetails/?id=2114832515

Hair Modding Plus
by Butterfish and Shashlichnik

For those of us that play RimWorld like The Sims, but with more equal amounts of murder.


Download
GitHub: https://github.com/MaxDorob/HairModdingPlus-1.4
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2947607004


Description
TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.

If you've made/tried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day.
This mod gives modders an additional hair layer to work with that renders behind the pawn. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one/each body type or make design compromises.
In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations/accessories that can be colored separately in-game.
What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done.

(Since 1.5 hair mask is part of Rimworld. Just add <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> to your HairDef)

Hair that actually fits all [raw.githubusercontent.com]

Note: This mod will not magically convert existing hair to work as above. You'll have to get hair from other mods that utilize this mod. Below are a few examples of such hair mods:
Note 2: Gradient hair shown above is from Gradient Hair.


Dependencies
You'll need Harmony to use this mod. Get it at GitHub[github.com] or Steam.


Compatibility
1.4 Should be compatible with most mods, unless they skip RenderPawnInternal or ResolveAllGraphics.
Can't imagine anything that would break 1.5 version

Patched to be compatible with (not sure about 1.5):
  • Prepare Carefully
  • Gradient Hair
  • Babies And Children 1.2 by CentAtMoney
  • Babies And Children 1.3 by cometopapa
  • Show Hair With Hats or Hide All Hats
  • Hats Display Selection
  • Humanoid Alien Races 2.0, but needs more testing
  • Children and Pregnancy 1.2 (not yet updated for 1.3 at time of writing)
  • Facial Stuff (not updated since 1.1, your mileage may vary)
Secondary hair color is selectable with Prepare Carefully (select "Hair Color 2" from the dropdown).

Safe to add or remove from existing saves.


Known 1.4 Issues
Semi-transparent portions of hair might appear significantly more transparent or significantly less transparent due to shader issues. This may cause certain hairstyles that rely on it (e.g. shaved hair) to appear wrong. No fix is possible at the moment.


How to Use (1.4)
Note: The instructions below assume you already know how to make a regular hair mod.
If you're interested in making a hair mod and don't know where to start, check this guide out for more information.

Back Hair Layer(1.5)
To have a texture render behind the pawn, simply add "_back" between texture name and direction, like a "demo_back_south.png" ("demo_back_southm.png" for optional mask).

Back Hair Layer(1.4)
To have a texture render behind the pawn, simply add "_back" to the end of your texture's file name.
Example[raw.githubusercontent.com]

"demo_south.png" is your regular texture displayed when the pawn faces south, and "demo_south_back.png" is the texture that will be behind the pawn when the pawn faces south. This works the same for the other orientations, e.g. "demo_east.png" and "demo_east_back.png". Back textures are optional, textures without a corresponding "_back.png" will display as they usually would.

West or east back textures will NOT be automatically flipped if only one is provided. This is intentional, to allow modders to make asymmetrical hairs if they wish. To have a back texture be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e "name_east_back.png" and "name_west_back.png".

Alpha Masks (1.5)
Since 1.5 there's ability to change hair Shader with overrideShaderTypeDef node of HairDef. Simply set it to <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> and name your mask same way as texture but with m on end, i.e. "name_eastm.png"

Alpha Masks (1.4)
For more information on alpha masks, check this guide[github.com] out.

To apply an alpha mask to a hair texture, simply add "m" to the end of your mask's file name. This works for both front textures and back textures.
Areas marked red (#FF0000) will be painted with the primary color, areas marked green (#00FF00) will be painted with the secondary color, and areas marked black (#000000) will not be painted.
Example[raw.githubusercontent.com]

"demo_southm.png" is the mask that will be applied to "demo_south.png", and "demo_south_backm.png" will be applied to "demo_south_back.png". Masks are optional, textures without a corresponding "m.png" will display as they usually would.

West or east masks will NOT be automatically flipped if only one is provided. This is intentional, to allow modders to make asymmetrical hairs if they wish. To have a mask be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e "name_eastm.png" and "name_westm.png".


Examples
Download the demo hair mod from a source below to see working examples (includes the hair shown above):
Github: https://github.com/TheButterfish/HairModdingPlus/blob/master/ButterfishHairModdingPlusHairSamples.zip
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2324262910
or try out one of the mods mentioned under Description above.


Licensing
If you wish to improve, fork, add patches, borrow code snippets, include in a modpack, or take over if I go on hiatus, go ahead. Just mention me in the credits and you're good to go.


Credits
Andreas Pardeike, for creating Harmony
Killface, for a code snippet I borrowed from his Facial Stuff mod
sumghai, for contributing some hair samples for the demo mod
The various contributors to the RimWorld modding wiki
4288, for helping me host this mod on Steam
Tynan Sylvester, for stealing my time and money creating RimWorld
Butterfish for this mod
86 Comments
Chibi Shinku Apr 22 @ 12:23pm 
I had to unsub and resub a few times, and it's all good now. Thanks yet again :steamhappy:
Шашлычник ;р  [author] Apr 20 @ 5:20am 
:luv:
Grigory Allodiz Apr 20 @ 4:47am 
Люблю тебя шашлычник
Шашлычник ;р  [author] Apr 20 @ 12:27am 
@Chibi Shinku try to re-sub mod
Chibi Shinku Apr 19 @ 11:06pm 
I gave it a try again and it still drops to 1 FPS. Maybe it's just my PC now.
Шашлычник ;р  [author] Apr 19 @ 1:40pm 
@Chibi Shinku, thanks for report. I fixed it, now must be fine
Chibi Shinku Apr 19 @ 8:19am 
Hello, just reporting a little something. With this mod on, using the Styling Station makes me drop to 1 FPS. Disabling this fixes it. Now I'm not sure if it's this mod specifically or the amount of details this mod unlocks for the other hair mods causes it, but I'm just reporting

Thanks again :steamthumbsup:
sumghai Apr 19 @ 2:21am 
@Rain - @Шашлычник ;р has mentioned that modders need to now specify <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> to hairstyles with fixed-color accessories, so I suspect Roo will need to update their hair mod on their end.
Rain Apr 19 @ 2:08am 
with Roo's Royalty hair pack you support the accessories get dyed the same colour as the hair, not sure if this is an error on your end of thiers but I figured i'd post on post mods an maybe if you have the time one of you will fix the error whoevers side it's on :)
sumghai Apr 16 @ 11:25pm 
@Шашлычник ;р - Much obliged! Everything works beautifully now :)