Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make sure that HAR loaded before this mod
Tested with only this, the hair mod and HAR loaded. Removing HAR makes everything work again.
I'm also not certain how Rimworld layers pawn images, but I've noticed that the head on north view overlaps the body- this would make sense for the hair, but for the head graphic itself, I'm unsure. I wonder if the addition of a 'top' layer can help with that, where the head/hair graphic can be placed in the usual layer order and then a 'top' layer can go over back items as needed/expected.
Speaking of which, I've been naming the hypothetical top overlapping layers for hair _top for now, for whenever that feature may be added. I again deeply appreciate that you're considering adding that to this mod.
Otherwise, this mod has been a joy to work with and it really makes hairstyles look SO much more alive! Thank you so much for upkeeping and keeping this mod alive!
What I'd like is if the 'top' layer could cover biotec ear pieces, so they could cover ears entirely or just show partial. I think it would open up a lot of options for some lovely hair styles.
Thank you so much for be willing to add that feature, I'm sure it'll be helpful to more than just me :)