Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Showing 101-110 of 149 entries
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Update: Sep 2, 2023 @ 2:42pm

- Uvetovsk Kossars are correctly heavy armour and bow units for buffs. Ooops.
- Also Uvetovsk Kossars: new passive ability, +10 men per unit, +50 cost.
- This has be.

Update: Sep 1, 2023 @ 3:03pm

- fixed captain 03 legs path

Update: Sep 1, 2023 @ 1:35am

- Birdmen cannot capture points.
- Updated unit tiers FWIW.
- Royal Guard: +3 total missile damage, -1 reload time, +10 calibration distance, +125 cost. Is this because I was provoked and because I wanted to keep it at tier III? Also that.
- Fixed bretonnian variants that were broken by 4.0. Texture issues on them are on CA.
- There might be some other invisible asset I didn't spot yet.
INTERNAL
- Updated animation slot ids.
- Updated skill nodes.
- Added LLs to changeling’s table.
- Updated a cai personality key (?).

Update: Jul 4, 2023 @ 9:28am

bump apparently

Update: May 25, 2023 @ 8:54am

- fixed some bret cavalry related keys.

Update: May 10, 2023 @ 1:39am

- Fixed locs for General and Captain horse skills.
- Fixed text for a Mercs of Tilea skill effect.
- Edited text for a couple of effects about nobles for clarity and brevity.
- Fixed accidental removal of Handgunners from a handgunner unit set.
- Catrazza’s ring: changed the replenishment effect to be 8% instead of 20%, but factionwide. Clarified its text and changed its key (submods beware if editing this).
- LL items will show up on a different tab like in all other LLs. I hated the ugly new tooltip in the skill.
- Internal: removed some foreign units from mercenary tables, which were presumably glitching UI for other factions. Unused anyway.

Update: May 8, 2023 @ 5:18am

- TEB allied outposts should be buildable on chorf settlements.
- High Eagle gets an Immortality-type skill at rank 12 with an extra xp benefit. If you are already past rank 12, level up again to get it automatically.

Update: Apr 28, 2023 @ 9:55am

- Borgio’s effect for additional siege towers uses the same text as its equivalents.
- Replaced that effect in his defeat trait with a version that works for all cultures, or at least for all vanilla siege towers. Hopefully no weird side effects.
- TEB factions now have a default aversion with and against Chorfs.

Update: Apr 21, 2023 @ 7:23am

- updated merchant+bear so he at least sits down correctly

Update: Apr 17, 2023 @ 11:17am