Slay the Spire

Slay the Spire

Grift the Spire
Mostrando 11-20 de 29 aportaciones
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Actualización: 12 JUN 2023 a las 20:34

v4.1.1

CARDS

- Changed how card title scaling is handled (to keep long titles within the frame) so that it is checked at render time rather than only at initialization time.

Actualización: 12 JUN 2023 a las 19:50

v4.1.0

CARDS

- Changed card BG and title rendering methods to be less destructive and hopefully more compatible with other modifications.
- Bottle Smash: Addressed it being able to be played without any Empty Bottles in your deck.

Actualización: 6 JUN 2023 a las 10:18

v4.0.0 - The Wastrel Update!

CONTENT

- Final new character class: The Wastrel (Smith)
- 110+ new cards
- 25+ new relics
- 1 new potion
- 6 new events

EVENTS

- Secret Handshake: Reworked to be faster and now has a card upgrade alternative.

CARDS

- Cards with exactly 2 preview cards (e.g. Sal's Daggers) now display those preview cards horizontally rather than vertically.
- Fixed some cards with Threshold effects having those effects happen before damage.

RELICS

- Reduced Fatigue Spring's max XP to 8.
- Moved Macro Rasp from the Boss relic pool to the Event relic pool.

POWERS

- Fixed some existing powers not having their amount numbers "pop out" when modifying themselves (e.g. Bleed, Overcharge).

UI

- Changed Experience tooltip body text to "Upgrade Progress:" for accuracy and clarity.
- Cards and relics with non-standard "select multiple cards in hand to discard" effects (e.g. Rejig, Scatter, Visionary Footwork) now discard all chosen cards faster and more efficiently.

Actualización: 5 MAY 2023 a las 13:10

v3.2.0

- All temporary versions of cards with XP (such as those created by Thieves' Instinct, Muscle Memory, Nilry's Codex, or Enchiridion) now have their XP reset and removed so that it's clearer to the player which of their non-upgraded cards are from their master deck and can be advanced.

Actualización: 28 ABR 2023 a las 8:38

v3.1.3

- Fixed crash due to lack of error handling when booting up the game in any language other than English.

Actualización: 23 ABR 2023 a las 23:47

v3.1.2

- Further improvements to the way grifter cards handle base game cost-changing effects (e.g. Madness).

Actualización: 23 ABR 2023 a las 17:29

v3.1.1

- Fixed an issue where grifter cards that have their cost for the turn set by a non-grifter effect and are then copied don't keep the modified cost (e.g. Enchiridion).

Actualización: 19 ABR 2023 a las 19:41

v3.1.0

CARDS

- Grifter cards (not base cards) now dynamically calculate their cost for the turn when powers are applied. This allows cards that modify their own cost (e.g. Sneak Attack, Stomp, Cheap Shot, Reserve Round) to behave much more consistently, especially when there are other cost-changing effects on the same card (e.g. Confused).
- Cards and relics that would change card costs "until the end of the turn" now change card costs "until played" if appropriate, and descriptions have been changed to match.
- Added support for up to 2 additional "magic number" dynamic variables per card.
- Threshold is now its own dynamic variable. (Preparation for Smith.)
- Changed many card descriptions to use new dynamic variables features. Reduced the number of extra description strings required from cards with multiple non-attack and non-block dynamic variables.
- Cards that have the names of other cards (with names longer than one word) highlighted in their description now use hex codes instead of asterisk highlighting to fix wonky-looking description spacing. (Known issue: Certain highlighted words don't fade out properly with the rest of the card.)
- Updated dynamic variable text-color patch for grifter cards to be compatible with BaseMod 5.52.0.
- Damage-dealing grifter cards that have the same minimum and maximum damage upon use no longer advance seeded RNG via damage selection. Also applies to multi-target damage cards - RNG is only advanced if a given target requires a roll.

Actualización: 11 ABR 2023 a las 17:47

v3.0.0 - Rook Update

CONTENT

- Added 1 new class: The Spy.
- Added over 130 new cards.
- Added 26 new relics.
- Added 9 new potions - 3 exclusive to The Spy.
- Added 3 new events - 2 exclusive to The Spy, 1 exclusive to The Bounty Hunter.
- Added 1 additional Custom Mode modifier: Parasitology.

CARDS

- Rebalanced The Bounty Hunter's cards with damage ranges to have wider variance in keeping with a more straightforward "Griftlands damage doubled" rule.
- Tweaked some descriptions using non-keyword highlighted words.
- Burst | Cross | Slaughter: Removed "unblocked" from card descriptions and changed behavior so that blocked outgoing damage will now count towards damage dealt.
- Backstab | Cynotrainer: Changed damage modification timing so that flat damage increases are more consistently calculated before scaling damage increases.
- Size Up: Now counts the modified cost for the turn if applicable rather than the drawn cards' base cost.

RELICS

- Cloister | Heartless: Now pulse when conditions are met in combat.

KEYWORDS

- Removed "Temporary" as a keyword.

Actualización: 20 MAR 2023 a las 16:20

v2.1.1

CHARACTERS

- Slightly adjusted The Bounty Hunter's hitbox and thought bubble placement.

CARDS

- Muscle Memory: Fixed a crash if you attempted to duplicate a base game card.

POWERS

- Wound: Debuff tooltip description now shows the adjusted value if you have the Serrated Edge relic.