Slay the Spire

Slay the Spire

Grift the Spire
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Actualizare: 8 mart. 2023 @ 19:59

v2.1.0

CHARACTERS

- Updated Sal's idle animation (should hopefully be less "squished").

MECHANICS

- Combo: Addressed inaccurate behavior if you attempt to spend more Combo than you have.

CARDS

- Battle Scars: Addressed issue where the number of cards discarded is incorrect when played from outside the hand.
- Rain of Blades: Addressed issue where multiple copies queued to play simultaneously (such as through Absolute Domination) would not all perform multi-target hits.

Actualizare: 5 mart. 2023 @ 21:00

v2.0.2

RELICS

- Buster: Changed description from "Whenever you break Block with an attack" to "Whenever you break an enemy's Block" for consistency and due to the possibility of breaking Block with retaliatory damage like Counter. (In Griftlands, Counter does not proc Buster for various reasons, but Slay the Spire's engine does not track damage type when Block is broken.)
- First Blood / Wounding Barbs: Changed behavior so that they no longer apply more than once per enemy but still apply to multiple enemies when triggered by multi-target Attacks.

CARDS

- Burst / Cross / Slaughter: Descriptions now specify "unblocked damage dealt" for clarity.

Actualizare: 4 mart. 2023 @ 17:58

v2.0.1

CONFIG

- Added a mod config option (default off) to add card tooltips previewing "wild" basic upgrades during a run in the master deck and grid select screens.

CARDS

- Changed how card glow color is handled when special conditions are met to be more consistent with the base game and easier to notice.
- Addressed issues where wild cards that are upgraded mid-combat unintentionally retain some upgrade properties in following battles, particularly properties set via SpireField.
- Feint: Tweaked Feint of Vision text for consistency.

POWERS

- Combo: Addressed issue where Combo would still be reduced after losing 0 HP from an attack (due to Tungsten Rod for example).

Actualizare: 1 mart. 2023 @ 15:39

v2.0.0 - Experienced Grifters

WARNING: Due to this update changing how saves are structured, runs saved before this update may not work or be stable.

CARDS

- Card XP is now implemented. Most grifter cards gain XP when played. Cards at max XP can be upgraded at the combat rewards screen. Cards cannot gain XP when you have the Fatigued debuff.
- Churn: Changed cost reduction effect from "until played" to "until the end of your turn" for consistency.
- Hemophage (card & relic): The Heal action is now added to the top of the action queue instead of the bottom.

FLOURISH

- The "Flourish Ready!" effect now activates if you start combat with full Flourish.
- Hemomancy: Fixed issue where it would divide Bleed to apply by the total amount of monsters living and dead, not just the monsters still alive.

RELICS

- Relic XP is now implemented. Most grifter relics (except Macro Rasp) have stronger upgraded forms. When they have earned enough XP by finishing battles, you will be prompted to upgrade them at the combat rewards screen. Upgrades can be previewed as a tooltip in the single relic view screen.
- Moved Wide Rejig out of the boss relic pool. Like all upgraded relics, it now shares the same tier as its counterpart (in this case Starter), but cannot be spawned by any normal means.
- Added 4 new "generic" upgradable boss relics that, by default, can only be encountered by the grifter classes: Dangerous Bulb (Gain [E], take 5 damage every turn), Heirloom Knucks (Gain [E], reduce max hand size by 3), Quick Charger (At turn start, reduce the cost of a random card in hand by 1 until turn end), and Reckless Idol (Gain [E], lose 3 Dexterity at the start of combat).

CONFIG

- Added mod config options to disable card and relic XP.
- Added a mod config option to make the new "generic" boss relics available to all classes and not just the grifters by default.
- Reworked future mod config options for Bog Parasites.

CHARACTERS

- Increased The Bounty Hunter's Ascension 14+ Max HP loss from 4 to 5.

Actualizare: 11 febr. 2023 @ 13:18

v1.1.3

- Changed the damage type and source for the Macro Rasp boss relic to address issues where it triggers additional retaliation effects and creates an infinite loop with Sharpen.

Actualizare: 7 febr. 2023 @ 7:30

v1.1.2

- Clarified text when picking a Flourish card to indicate that choosing none will restore your spent Flourish.
- Addressed an issue where one stack of Evasion would prevent multiple hits.
- Addressed an issue where Evasion was triggered and spent by Thorns-type damage (including Beat of Death).

Actualizare: 6 febr. 2023 @ 19:49

v1.1.1

- Addressed a crash when loading a saved run made before installing the mod.

Actualizare: 6 febr. 2023 @ 18:06

v1.1.0

Flourish Update!

- Added the Flourish top-bar item to runs with the Bounty Hunter. Flourish will accumulate during battle and the panel can be clicked once full to acquire one of your character's unique Flourishes.
- Added the Bounty Hunter's Flourish cards: Hail of Blades, Beast Master, Hemomancy, Martial Master, and Squash.
- Added a mod config option to toggle Flourishes.
- Added a mod config option in advance to toggle the Spy's Parasite cards.

Actualizare: 1 febr. 2023 @ 16:31

v1.0.0

Initial public release of The Bounty Hunter!