Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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Update: Feb 18, 2023 @ 11:36am

v.4.1.1

Fixes:
- Fixed Low Profile using Axe skill as requirement instead of Sneaking

Update: Feb 17, 2023 @ 6:22am

v.4.1.0

General:
- You can now disable perks you don't like completely with the help of this mod: Evolving Traits World (ETW) - Disable Selected Traits (should be helpful for server admins who like the mod but want to disable a perk or two)
Fixes:
- Fixed Mechanic skill stuff.
- Removed some un-needed code.

Update: Feb 3, 2023 @ 9:15am

v.4.0.2

Fixes:
- Fixed error in ETWFunctionsOverride.lua trying to access incorrect value in table.

Update: Feb 3, 2023 @ 8:22am

v.4.0.1
Fixes:
- Fixed error in ETWByTime.lua trying to access incorrect value in table.

Update: Feb 3, 2023 @ 7:34am

v.4.0.0

General:
- Added Affinity System - Affects some traits tied to systems and some complex ones (for example, weight Fear of Locations system, Herbalist, or Sleep System. Check which Systems and Traits are a subject to Affinity system in Google sheets). Affinity system makes it easier to hold onto traits you picked on character creation, both negative and positive. With it enabled, you halve (modifiable) the speed at which you lose these traits, and double (also modifiable) the speed at which you earn these traits.
- Asthmatic is no longer permanent at if picked at character creation, now it's meant to be used with Affinity System enabled.
Fixes:
- Due to some Stress calculations on game side, all my stress adding/removing was broken if player had Smoker trait. Now it's fixed. Includes Bloodlust, Pluviophobia / Pluviophile, Homichlophile / Homichlophobia
Translations:
- Updated ITA to 4.0.0

Be advised that beta branch has been merged to main branch and deleted.

Update: Jan 27, 2023 @ 8:51am

v.3.0.2

Fixes:
- Fixed Asthmatic not increasing counter if you have smoker and run in 10+ degrees. Now it does, as intended.
- Fixed Asthmatic counter values being able to go outside intended boundaries.
- Starting with Bloodlust will now set your Bloodlust Meter to 50% (Bloodlust Progress id different thing and still set at 100% if you start with it).
- Fixed FearOfOutside counter not changing unless players had debug enabled (oups).
- Some code polishing.

New Beta branch of the mod has been added, since now that mod have decent amount of users, major additions will be rolled out on beta branch first. Please use this discussion for everything that's related to Beta branch. I expect Beta branch to be merged onto main branch after 1 week or so, as I hope some people will use it and catch possible errors.

v.4.0.0-beta
Possible issues if you use Beta branch:
- Affinity system halts existing progress of gaining/losing perks.
General:
- Added Affinity System - Affects some traits tied to systems and some complex ones (for example, weight Fear of Locations system, Herbalist, or Sleep System. Check which Systems and Traits are a subject to Affinity system in Google sheets). Affinity system makes it easier to hold onto traits you picked on character creation, both negative and positive. With it enabled, you halve (modifiable) the speed at which you lose these traits, and double (also modifiable) the speed at which you earn these traits.
- Asthmatic is no longer permanent at if picked at character creation, now it's meant to be used with Affinity System enabled.

Update: Jan 19, 2023 @ 10:33pm

v.3.0.1
Fixes:
- Fixed fog traits trying to use non-existing sandbox variables. Check "Traits" sandbox page to see 2 new sandbox vars.

Update: Jan 18, 2023 @ 10:26am

v.3.0.0 - Sandbox and Debug polishing
General:
- Added ModOptions option to printout debug information to console.txt, this is going to help with fixing stuff, additionally you can see there all internal counters. Ctrl+F for "ETW" to find all the loggers.
- Sandbox pages got a bit of restructuring. Everything that requires just some skill levels and maybe additional thing or two now can be found on "Simple Perks" page, more complex stuff like Smoker or Herbalist or Cat Eyes is now on "Complex Perks" page.
- Sandbox options added for Herbalist decay rate.
- Code optimization for Cat Eyes, Pluviophile, Pluviophobia, Outdoorsman
- New traits: Homichlophile, Homichlophobia - love and fear of fog. Dynamic options are present in sandbox, as always.
- Fear of Locations system math change, now there's no jump from 0 to 1 as soon as you got even a bit of stress or unhappiness.
- Rain Traits math change, now it's more consistent with the rest of the systems.
Fixes:
- Clumsy was connected to incorrect sandbox option.
Translations:
- Updated ITA to 3.0.0

Update: Jan 16, 2023 @ 11:09am

v.2.1.7
Fixes:
- Sleep System math fix (didn't go through last patch)

Update: Jan 16, 2023 @ 12:05am

v.2.1.6
Moodles:
- New Bloodlust trait/moodle icon (courtesy of Olipro)
- Bloodlust moodle description clarification
Fixes:
- Sleep System math fix
- Bloodlust math fix (perk is now better)