Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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Update: Jan 15, 2023 @ 4:47am

v.2.1.5
Mod Conflicts:
- Fixed Superb Survivors incompatibility (item transfer was bugged for NPCs).

Update: Jan 15, 2023 @ 1:24am

v.2.1.4
Fixes:
- Fixed Fear of Location traits math.

Update: Jan 14, 2023 @ 12:58am

v.2.1.3
Fixes:
- Fixed Herbalist being added multiple times
Translations:
- ITA translation files polishing

Update: Jan 13, 2023 @ 4:39pm

v.2.1.2
Fixes:
- Fix on Claustrophobic and Agoraphobic moddata initialization.
- Fix on Pluviophobia and Pluviophile moddata initialization.
- Fix Sewer being dependent on Mechanics instead of Tailoring.
- Fix on Angler tooltip

Update: Jan 13, 2023 @ 12:47pm

v.2.1.1
Fixes:
- Fixed Smoker moodle being displayed when shouldn't
- Updated Submod with missing traits, added new notation, (P/D) means that they are permanent if picked in character creation, but if not picked they are dynamic and obtainable/losable during the game.

Update: Jan 13, 2023 @ 9:01am

v.2.1.0
General:
- Herbalist can be lost now, counter very slowly decays (1/day).
- Slightly buffed Bloodlust, now also removes some stress and panic when killing zombies
Fixes:
- Fixed Outdoorsman being removed upon starting with it. Existing characters will have to manually earn it, new characters will behave as expected.
- Found some issues here and there in code, fixed them.

Update: Jan 12, 2023 @ 11:42pm

v.2.0.1
Fixes:
- SmokerMoodlePercentage sandbox was linked to incorrect localization string.
- Fixed smoker being auto-removed when player start with it. Can't help existing characters on my side, but new ones will behave properly.
Translations:
- Changed Italian translation to correct encoding.

Update: Jan 12, 2023 @ 5:38pm

v.2.0.0 - Negative Traits Rollout
General:
- Asked Star to fix Sandbox Options mod, now it's working, enjoy changing your sandbox settings after game start (link in description)
- Claustrophobic and Agoraphobic can be gained now. Existing progress is lost due splitting system into 2 different parts. New Sandbox Options included.
- Outdoorsman can be lost now. Existing progress is lost due to system being rebuilt. New Sandbox Options included.
- Pluviophobia can be gained now, Pluviophile can be lost now. Existing progress is saved but can be a bit weird since system was rescaled from 0% - 200% to -100% - 200%. New Sandbox Options included.
- Asthmatic can be gained and lost now. Be aware that if you pick it on character creation, it's permanent. Sandbox options included.
- Changed Sleep system due to impossible logic problems, now it's much simpler, and it's much easier to shift your schedule. I liked old system, but it wasn't working as intended.
- Smoker is added and can be lost and earned. Sandbox options included.
- Added ModOption to enable/disable notifications whenever you get/lose the trait.
Moodles:
- New sandbox options for Bloodlust and Sleep System moodles. Server admins can disable them for players by adjusting sandbox setting.
- Smoker Moodle added. Shows how close you are from gaining or losing the trait. Sandbox options included.
Fixes:
- Fixed traits showing their description twice.
- Fixed missing initialization for fresh characters, so they get starting traits if they qualify for them.
Mod Conflicts:
- Another shot at trying to resolve errors when ran with Superb Survivors.
- Forage action shouldn't conflict with Snake modpack anymore.
Translations:
- Italian translation added, courtesy of UattO

Update: Jan 9, 2023 @ 8:15pm

v.1.3.1
Moodles:
- Sleep Health moodle now shows precise hours to your optimal sleeping hour.
Fixes:
- Fixed Sleep Heath Moodle displaying incorrect information.

Update: Jan 9, 2023 @ 1:45pm

v.1.3.0
General:
- Added support for Dynamic Traits to submod. Main mod is still not compatible and won't be. Reminder that submod can be run without running main mod.
Mod Conflicts:
- Resolved mod conflict with Superb Survivors!