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Make sure you have enabled main submod.
@M1ST0R
It might require an update. It's manual, unfortunately.
effectivly putting a timer on my life to about a week.
Not drinking or eating anything weird, not scratched, perfectly clean and healthy. It also gives me the "out of shape" trait even though streanth is at 9 and fitness at 4-5.
Starting Traits
Amputation left forearm
High thirst
Clumsy
Axe man
fast reader
fast learner
strong
Can anyone help me?
Immunity system starts in red, as there's no way to acquire Prone to Illness (yet).
@FotisP68n
Should be, I specifically added some code here and there to stop NPCs from triggering my mod logic and firing errors (since they are not real players).
I don't think b42 multiplayer is out yet, no? In any case, I'm either waiting until it's out or doing b42 multiplayer problems later.
@KrombeePlays
There is, you gotta change mod data in lua console. You need to change player:getModData().EvolvingTraitsWorld.SmokeSystem.SmokingAddiction
I'm really not sure if anything I just said makes sense...
You just being toxic for no rational reason and you gotta take the backlash now.
This is a mod!
If you don't wanna take part of improving by making constructive suggestions over complaining about it not being what you want, without even really telling what you'd like to have changed, since somebody might would agree and you might impact a development to the better, (there is literally a "SUGGESTIONS" section here) you might wanna just stay away from any mod at all.
... you could also have just asked for help, there would surely be somebody willing to.
At the moment the claustrophobic and agoraphobic is absolutely off. The weight system is somewhat good idea but puts too much problems for the gameplay.
I believe there would be a bit of conflict. Such as SOTO will award you the trait and my mod removes it because you didn't qualify for it yet. You can disable those traits being dynamic on my side then.
@Better Call Saul
More Traits are not made dynamic by this mod, I just mark what CAN be dynamic. Also, More Traits dynamic submod is probably borked for b42
I run a server and I want to disallow players from picking these traits, but I like the idea of leaving them able to be earned, nbd if it can't be done.
As for disabling traits at character creation, just don't pick any? No need for sandbox settings
naturally i can i simply not select it since i know it crashes my game but shouldn't i be able to remove it if I untick it via Sandbox Options?