Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
1,282 Comments
MusicManiac  [author] 3 hours ago 
@Simply-Tim
depends on trait.
@Mana
I have no idea, but my guess would be that you are not properly enabling the mod :shrug:. Works for 200k other ppl.
@Jez
Check spreadsheet linked in description, information regarding those 2 traits is still accurate, I haven't implemented in-game info about it yet.
@Stage
If you get errors, I need logs. Make a thread on Discord with logs.
Stage 14 hours ago 
Hi there!
I guess this is a mod interaction, but I can't figure out what happens.
I chose agoraphobic at character creation and I lost it during the game.
Somehow agoraphobic-value is still at -24000 and does not move while claustrophobic is a bit higher at -23000.
I noticed this but the game ran fine until now: I get constant errors because the game wants to give me agoraphobic but somehow can't. Claustrophobic lost the "D" designation, so maybe some mod overwrites ETW here? It's somewhat strange because it all started happening the last couple of days, before that everything worked fine.
Any idea what could cause this?
Jez 21 hours ago 
How do i remove Hearty Appetite and High thirst? do I just stop eating and drinking ?
Mana Apr 17 @ 2:33am 
I might be doing something wrong here. I'm subbed to Killcount and framework moodles, and yet, I can't find the sandbox settings for ETW same goes for the one in Character UI. The hotkey for it also doesn't work. What's the problem?
Simply-Tim Apr 17 @ 1:54am 
Are gained traits like bloodlust permanent or can you lose it?
WillowTheWisp Apr 16 @ 8:27pm 
Got it, thank you!
MusicManiac  [author] Apr 16 @ 8:20am 
Stress and Unhappiness are the ones you need to keep in check.
MusicManiac  [author] Apr 16 @ 8:19am 
@WillowTheWisp
Be outside and control other mental states. Panic doesn't count for agoraphobia because otherwise it'd be closed loop. Get panic outside -> get agoraphobia -> can't lose it anymore. Control other mental. Boredom, stress, etc.
WillowTheWisp Apr 16 @ 1:35am 
I'm struggling to understand agoraphobia-my character is out in the woods and constantly stressed-I try to calm her down with beta blockers, but they barely last a couple hours, and as far as I can tell the ticker for losing the agoraphobia trait doesn't move at all. What do I need to do to start losing the trait-am I supposed to be encouraging outside time for exposure therapy, or do they need time inside to balance it out?
Ediie Apr 15 @ 10:46pm 
this mod was on in B42 ?
Box Lover Apr 13 @ 12:45pm 
It's not a big deal but Breathing Technique, Sunday Driver, and Desensitized don't have a (D) in the traits list. Just figured I'd bring it to your attention.

Amazing mod, thanks for the effort! : )
MusicManiac  [author] Apr 12 @ 4:08am 
aaah, yea if they renamed it it might break, depends if they changed internal name for it too. Thanks. I'll look into it soon, currently busy IRL
Garydos Apr 11 @ 12:34pm 
@MusicManiac Reluctant Fighter is a vanilla trait that used to be called Pacifist. Last I checked (2 months ago?) it was working fine. Maybe check Bravery System just in case? Thank you for making this awesome mod!

@BoxSlime More Traits seems to be having issues all on its own with recent patch.

Re: reading speed: I'm hoping for an update to Albion's Literacy Mod to add a literacy skill.
MusicManiac  [author] Apr 11 @ 6:13am 
I have no idea where's that from. This mod doesn't magically turn all traits into dynamic, each trait has to be coded separately. Trait you mentioning is not dynamic.
BloodRequiem Apr 11 @ 4:30am 
Reluctant Fighter is a negative trait thats -25% exp on fighting with weapons
MusicManiac  [author] Apr 10 @ 4:26pm 
No idea what reluctant fighter is.
BloodRequiem Apr 10 @ 2:48pm 
Hi I love your mod but it seems to be not adding or removing reluctant fighter. Even though it says im desensitized and reluctant fighting i still have it on my icons and desensitized is nowhere to be found
BoxSlime Apr 3 @ 11:41am 
I believe there seems to be a conflict with pack mule trait from "More Traits", when I turned ETW on it reduced my inventory from 19 down to 14.
MusicManiac  [author] Apr 2 @ 8:56am 
@kill_off
Maybe later
背影 Apr 2 @ 7:43am 
@MusicManiac Thank you for your answer
kill_off Apr 2 @ 5:32am 
any plan to make slow/fast reader dynamic too ? it should be dynamic by the amount of books and/or pages read
Dylock Apr 2 @ 1:50am 
@MusicManiac , thank you for clarifying. That makes sense.
MusicManiac  [author] Apr 1 @ 2:47pm 
@marshmallow justice
I'm not really sure how sleeping with mods work in MP, I highly recommend NOT using sleep system in MP and turning it off.
@Dylock
You do not get level increases, only exp boost increases . And since there's no exp for fitness/str, getting gymrat is useless at the moment or until there's a mod that makes those skills benefit from skill boost
Dylock Apr 1 @ 11:57am 
Do traits that give +1 to a skill actually add one point (like from 4 to 5) or do they add XP gains? (like from +25 to +75, or +75 to +100) During gameplay that is. I've had gymrat added because of high initial stats, the delay timer did its thing, the trait was added to my character but I can't see +1 to strength and fitness (its still 9 for both).
marshmallow justice Apr 1 @ 10:49am 
Hi, I'm reading the google doc information link regarding "Sleep" traits Sleepyhead and Wakeful, but I'm trying to understand how each time I sleep my counter is going further into the negative. For the last week or so in-game, I've been sleeping at the same-ish time (12-1:30am) and it gives me the positive/full positive "sleeping at perfect hour" moodle, but the counter keeps going further into the negative.

Is it delayed traits punishing me for the weeks prior of bad sleep, or am I misunderstanding it still? Or maybe "Sleep With Friends"/Multiplayer situation changes the context?
MusicManiac  [author] Apr 1 @ 6:27am 
Check ETW page in character UI, it's in the list of delayed traits
背影 Apr 1 @ 6:16am 
When my skill level reaches the trait requirement, it prompts me to obtain the trait, but I did not display correctly when I view the information
MusicManiac  [author] Mar 31 @ 4:43pm 
That's because I hook specifically to action that chops trees. To be fair I didn't even know you an chop trees by swinging at them, I only ever used context menu for that.
redundantusage Mar 31 @ 3:30pm 
So just as a heads up to anyone else that might have had a similar struggle to me: For Ax-pert, right clicking a tree and selecting chop tree was the only way to get credit for chopping a tree. Just swinging an ax at a tree till it's chopped down won't give credit.
MusicManiac  [author] Mar 31 @ 3:21pm 
Probably
Refúgio Z Mar 31 @ 3:00pm 
Occupations Expertises & Balance is compatible?
MusicManiac  [author] Mar 28 @ 5:53am 
It is hard requirement. And it does work with majority of mod guns, so problem is most likely on gun mod. However you can bypass not tracking gun kills by setting all firearm kills requirements to 0, then it won't matter if you gun mod breaks killcount.
marshmallow justice Mar 28 @ 5:14am 
Hello, sorry to bother you but is the "Kill Count" mod a hard requirement? I'm wondering because the ATRO gun/aiming mod, currently it seems to be bugged where firearm kills aren't tracked according to the comments recently. So I was just going to drop Kill Count. Then I saw it was 'enabled by' ETW/a requirement on here.
LokiPhur Mar 23 @ 11:16pm 
@MusicManiac the trait was still on my character sheet and it wasnt on the delayed list. I am also running another trait mod called simple traits and occupations, but I turned all their dynamic panic mechanics off.
redundantusage Mar 21 @ 9:24am 
Does the Ax-pert tracker increase for anyone else? Chopping trees doesn't increase it for me, not sure if a mod conflict or others are dealing with this too.
ForSur Mar 20 @ 10:05am 
Hmmm, maybe I misunderstand "Every minute current cold strength is added to the counter." Just forget what I said then. Thanks again for your help!
MusicManiac  [author] Mar 19 @ 8:41am 
Immunity system has nothing to do with temperature. Also, there won't be any more updates to 41.78 except fixes.
ForSur Mar 19 @ 6:47am 
Hi! Playing B41.78 now. Love the mod, but noticed one thing(not sure bug or by design):
Cold illness system XP only grows when body temp is under 36.5°C, but need to drop to 27°C once(have to do it again if body temp rise above 36.5°C). Maybe track ambient temp is better? Or remove the 27°C trigger? Just a thought! Keep up the great work :):steamthumbsup:
MusicManiac  [author] Mar 18 @ 12:46pm 
@LokiPhur I highly doubt it, is the trait missing from list of delayed traits and from your current list?
LokiPhur Mar 18 @ 11:49am 
I think the delayed traits system is busted for b42, have almost maxed the claustrophobic meter, staying calm in a big enough room. I heard the reward sound play, but no trait was gained or lost. Im thinking maybe the system got stopped by my reading or maybe the action of stopping reading. Not sure.
MusicManiac  [author] Mar 17 @ 2:50am 
I don't think they updated the b41. As for error, just check the logs.
marshmallow justice Mar 16 @ 5:46pm 
Hello, does the most recent fix apply to B41 as well?
I've been receiving ONE lone singular error on world join at some point recently since adding a bunch of mods. I add in big bulks so it's a bit hard to determine, and it doesn't seem detrimental so I just ignore, but when I saw your patch notes I'm quite hopeful.
MusicManiac  [author] Mar 16 @ 3:24pm 
Properly formatted changelog can be found here [github.com]

v.9.4.1

General:
- Adjusted max UI Width setting
Fixes:
- Fixed error on game start when player has Hearty Appetite trait (devs fixed the typo in code, it used to be "HeartyAppitite" in game files)
MusicManiac  [author] Mar 16 @ 10:14am 
@Harald Hardrad
No idea about coughing, I don't touch it. So either vanilla behavior or some other mod.
@[SE:VH] Queiroz
Check description in UI or sandbox.
Harald Hardrada Mar 14 @ 4:20pm 
I have second question addition to first one: In my new save I am coughing way to much. Could it about mod compatibility caused by other mods, or about my stats? I love smoker characters, but at my first day I am coughing in every 30 minutes. Is it because I am low on fitness and strengh?
[SE:VH] Queiroz Mar 14 @ 3:25pm 
Hey, great mod! It's my trait mod of preference for sure. I have one question: how do I lose weak stomach precisely? It's not clear to me.
MusicManiac  [author] Mar 14 @ 2:08pm 
You are meant to be inside to lose claustrophobia, not outside. It's in systems, called Fear of Locations. Read how it works there.
Ruslan707 Mar 14 @ 5:30am 
man idk,i spend like 12 hours outside without negative moods and lost about 20 point in claustrophobia,enter house to take water and ista get 10 more...
can i just disable this perk? i cant find options for it
Harald Hardrada Mar 14 @ 4:42am 
is it possible to be skinny? I make myself low in fitness and strengh but still have 80 kilos
MusicManiac  [author] Mar 14 @ 4:22am 
No. Improve your mental. Or adjust sandbox settings to make it easier to lose