Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
Showing 31-40 of 104 entries
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Update: Jul 31, 2024 @ 8:55am

v.7.1.2

Fixes:
- Fixed repeated Eagle-Eyed notifications
Translations:
- Added German translation thanks to Lampiooo

Update: Jul 16, 2024 @ 6:54am

v.7.1.1

Fixes:
- Fixed edge case where UI could break dues to edge-case in rendering Inventory Transfer system progress
Translations:
- PTBR translation got some love

Update: Jul 14, 2024 @ 12:48pm

v.7.1.0

General:
- Added tooltip for gradient bars, how it will display your current counter value when hovering over it.
- Lowered default values for fog and rain systems so it's more reasonable without additional tweaking
Translations:
- Did some Quality Assurance on English lines, fixed various grammar mistakes and improved overall readability.

Update: Jul 12, 2024 @ 8:26am

v.7.0.4

Fixes:
- Fixed Slow Learner notifications popping up every level-up
- Fixed not being able to loose Agoraphobic or Claustrophobic sometimes

Update: Jul 6, 2024 @ 3:46am

v.7.0.3

Fixes:
- Removed Smoker Moodle from Sandbox
- Fixed Smoker Bar showing incorrect info
- Fixed Pain Tolerance being unobtainable if it's in delayed traits system
Translations:
- PTBR translation update

Update: Jul 5, 2024 @ 7:16am

v.7.0.2

Fixes:
- Fixed delayed notifications not showing correct strings
- Fixed Baseball player showing up non-stop

Update: Jul 4, 2024 @ 10:35am

v.7.0.1

Fixes:
- Fixed UI breaking (ETWCharacterPage.lua line # 406), there might be more errors, I'll need logs to fix it. Send them on Discord. Or in the thread.

Update: Jul 4, 2024 @ 8:40am

v.7.0.0 - UI

General:
  • This is the biggest update I've done yet: UI is here. It has everything you need to know. There are also tooltips. And mod settings. And sandbox settings. Almost 2000 new lines of code. This almost doubled mod size code-wise.
  • Large refactor of conditions for increasing maintainability and reusability of the code, should be less error-prone now
  • Asthmatic System was written in a dumb way, I rewrote it so expect to suddenly gain/loose Asthmatic when loading into pre-version 7.0.0 saves. Sorry. You can fix in debug mode by pasting this in console: "getPlayer():getModData().EvolvingTraitsWorld.AsthmaticCounter = -getPlayer():getModData().EvolvingTraitsWorld.AsthmaticCounter", without the quote marks.
  • Smoker counter also wasn't making a lot of sense, so I had to change it too. Internally it was able to go between 0 and sandbox value multiplied by 2. For coding and consistency purposes I have to change it to go between minus sandbox x2 and sandbox x2. Shouldn't really change much but may take longer to gain/lose smoker now.
  • Following above change, adjusted default Smoker Addiction Decay Multiplier from 8 to 12. Would recommend adjusting it on existent games
  • Outdoorsman had similar but slightly different issue, so things got slightly re-arranged there too. Nothing as drastic as Asthmatic but some of you might lose/gain it too. Not fixable in debug mode like Asthmatic is.
  • Fast/Slow Learner merged into a system instead of being 2 separate thing
  • New dependency to add UI page, TchernoLib
Moodles:
  • Removed Smoker Moodle, now this information can be found on UI character page.
Fixes:
  • Possible fix on error popping up after dying and making new character
  • Fixed bravery system showing incorrect notification when losing Cowardly
  • Fixed Asthmatic sandbox description
  • Fixed Outdoorsman and Asthmatic sometimes not being locked by Traits Lock System
  • Fixed some logic mistakes that appeared in last update
Translations:
  • Mostly up to date, need maintainers for KO, PTBR and RU

Update: Jun 17, 2024 @ 8:44am

v.6.0.0 - Traits Lock Rollout

General:
- Added trait lock system which affect every single perk, can be found in systems page. Allows you to restrict if positive/negative perks can be gained/lost. Applies globally, so instead of going and figuring out what sandbox settings to change, so you can't lose positive perks or can't gain negative you can just change these sandbox settings.
Fixes:
- Few being unable to gain Inconspicuous
- Removed some redundant and not working safeguard in Sleep System.

Update: Apr 14, 2024 @ 12:13pm

v.5.4.2

Fixes:
- Changed some default smoker values a bit to be more realistic
Translations:
- Added Turkish translation thanks to MUTANT_Hero