Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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Update: Sep 5, 2024 @ 7:59am

v.8.2.1

Fixes:
- Fixed repeated Tailor notifications

Update: Sep 4, 2024 @ 5:09pm

v.8.2.0

General:
- Bloodlust Meter (one you fill by killing stuff) is now capped at 300%. Adjustable in Sandbox
- Kills made at night now help with earning Cat Eyes
- Having Eagle Eyed doubles gain rate of Cat Eyes
- Added new Rain System sandbox setting
- Adjusted default settings for Rain System and Fog System
Fixes:
- Fixed doubled notification when gaining traits through Delay Traits System
- Fixed Bloodlust Meter not decaying
Translations:
- Fixed all encodings, should be no more weird symbols.

Update: Sep 3, 2024 @ 8:41am

v.8.1.1

Fixes:
- Fixed Bravery System not working (ups)
Translations:
- I hate encodings. Fixed RU

Update: Sep 3, 2024 @ 6:13am

v.8.1.0

General:
- Some Bloodlust balancing, it's slightly harder to fill the meter
- Added sound notification when getting/losing trait or adding it to Delayed Traits System. Toggable in Mod Options.
- Now engine repairs are counted towards Vehicle Repair counter. Special shout-out to Albion for big help with figuring server-client communication. Go check her mods.
Fixes:
- Fixed Desensitized being unobtainable
Translations:
- KO translation got some polishing

Update: Sep 2, 2024 @ 10:23am

v.8.0.4

General:
- A bit of internal micro-optimizations
Fixes:
- Fixed Knife Fighter in UI having wrong tooltip
Translations:
- KO translation update thanks to new maintainer, KimLeon

Update: Aug 31, 2024 @ 12:26pm

v.8.0.2

Fixes:
- Fixed error thrown when detailed debug enabled in mod options

Update: Aug 31, 2024 @ 8:40am

v.8.0.1

Fixes:
- Knife Fighter minor fix
- Refined function that checks how bloodied player is, now it's accurate and doesn't include items that can't be bloodied in calculation.

Update: Aug 30, 2024 @ 11:19am

v.8.0.0 - Proper Types and Classes

General:
- Huge internal refactor and documentation work, mostly just coding stuff and making project work better with IDE. Non-relevant to average player, unless I broke stuff.
- Bloodlust gain/lose is now affected by general level of your bloodied clothes. Has only positive net gain. Having no bloodied clothes doesn't change speed of getting/losing the trait. Having bloodied clothes makes it easier to get the trait and harder to lose it.
- Made Bloodlust softcap less harsh (you can go above 100% meter fill easier)
- Bravery system now will not allow you to earn next trait in progression until previous trait is gone (if it's negative) or present (if it's positive)
- Added ModOption to disable Smoker bar display in UI
Fixes:
- Cold System had a bug when Delayed Traits System was enabled
- Fixed some traits being dynamic when they shouldn't be and vice versa

Update: Aug 25, 2024 @ 6:13am

v.7.2.0

General:
- Added hotkey to toggle new UI. It can be found in Options -> Key Bindings -> UI, default is "[" (left bracket, button next to P)

Update: Aug 5, 2024 @ 2:41pm

v.7.1.3

Fixes:
- Fixed Bloodlust, Asthmatic and Outdoorsman not abiding by Trait Lock system