RimWorld

RimWorld

Mechanitor's Weapons
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Update: Mar 2 @ 8:14pm

[Auto-generated text]: Update on 3/3/2025 12:14:02 PM.

——HMG balance (nerf):


*now need 2 advanced components for manufacturing

*warm-up time: 2.5s → 3s (vanilla)/ 1s → 1.4s (CE)

*AP: 100% → 75%

*when equipped, the character's move speed -0.25 (vanilla)

Update: Feb 26 @ 3:29am

[Auto-generated text]: Update on 2/26/2025 7:29:29 PM.

——HMG :

warmup: 1.25s→2.5s

cooldown: 3.5s→4.5s

Update: Feb 22 @ 5:32pm

[Auto-generated text]: Update on 2/23/2025 9:32:25 AM.

Update: Feb 22 @ 5:16pm

[Auto-generated text]: Update on 2/23/2025 9:16:38 AM.

——Implemented the previously mentioned mech HMG modification:

*Accuracy (from close to long-range): 36%-40%-36%-20%——>36%-45%-42%-32%
*Firing rate: 720rpm → 300rpm
*DMG: 18 → 45
*Shoot count: 18 → 5
*AP: 40% → 100%

Update: Jan 8 @ 4:13pm

[Auto-generated text]: Update on 1/9/2025 8:13:14 AM.

bug fix

Update: Jan 6 @ 4:40am

[Auto-generated text]: Update on 1/6/2025 8:40:29 PM.

*Combined auto turrets in the build menu into a collapsed tab to reduce screen usage.

*Added pre-update description for the Mechanitor HMG, see the Workshop discussion page for details.

Update: Aug 26, 2024 @ 11:34pm

[Auto-generated text]: Update on 8/27/2024 2:33:51 PM.

New: Mini Shotgun Turret: A four-barrel shotgun turret, fragile but powerful, suitable for street fighting defense. (CE: .410 bore)

Update: Jun 30, 2024 @ 9:04am

[Auto-generated text]: Update on 7/1/2024 12:03:59 AM.

added a patch recipe related to Expanded Prosthetics and Organ Engineering - Forked, allowing you to use a damaged scythe blade (obtained from dismantling the Scyther corpse in EPOE) to make a folding sickle. This recipe can saves plasteel and does not require researching mechanitor technology as a prerequisite.

Update: Jun 30, 2024 @ 5:47am

[Auto-generated text]: Update on 6/30/2024 8:47:17 PM.

——Three new melee weapons have been added, corresponding to three different levels of mechanoid technology——
--Folding Scythe: A sharp portable sickle, similar to the sickle of the Scyther.
--Power Gauntlet: An engineering demolition equipment equipped with powerful hydraulic shears and impact drill, which can assist in some work in addition to combat.
--Mechanitor Chainsword: A powerful combat knife with auxiliary power that can cut through armor.

——Minor updates to some weapon textures——

——Some weapons have undergone minor data adjustments——
--Mechanitor Anti-Material Rifle & Anti-Material Turret: Long-range accuracy 80%→90%.
--(CE only) Mechanitor Special combat carbine Direct Hit Damage 39→34.

——Tech dependence adjustment, now in addition to the corresponding mechanoid technology, some related technologies need to be researched——
--[Mechanitor Auto Pistol] and [Mechanitor SMG] require additional research on [Gun smith].
--Other firearms require additional research on [Precision rifling].
--All turrets also need to research [Gun Turrets].

——Significantly reduces the probability of pawns carrying mechanic weapons when spawned.

Update: Apr 21, 2024 @ 12:35am

[Auto-generated text]: Update on 4/21/2024 3:35:03 PM.

*Accuracy in long range of the anti material gun: 80% → 90%

*Updated the texture of the marksman rifle, and changed the sound effect of firing from Shot_ChargeBlaster to ChargeLance_Fire