RimWorld

RimWorld

Mechanitor's Weapons
Showing 11-20 of 28 entries
< 1  2  3 >
Update: Jun 30, 2024 @ 5:47am

[Auto-generated text]: Update on 6/30/2024 8:47:17 PM.

——Three new melee weapons have been added, corresponding to three different levels of mechanoid technology——
--Folding Scythe: A sharp portable sickle, similar to the sickle of the Scyther.
--Power Gauntlet: An engineering demolition equipment equipped with powerful hydraulic shears and impact drill, which can assist in some work in addition to combat.
--Mechanitor Chainsword: A powerful combat knife with auxiliary power that can cut through armor.

——Minor updates to some weapon textures——

——Some weapons have undergone minor data adjustments——
--Mechanitor Anti-Material Rifle & Anti-Material Turret: Long-range accuracy 80%→90%.
--(CE only) Mechanitor Special combat carbine Direct Hit Damage 39→34.

——Tech dependence adjustment, now in addition to the corresponding mechanoid technology, some related technologies need to be researched——
--[Mechanitor Auto Pistol] and [Mechanitor SMG] require additional research on [Gun smith].
--Other firearms require additional research on [Precision rifling].
--All turrets also need to research [Gun Turrets].

——Significantly reduces the probability of pawns carrying mechanic weapons when spawned.

Update: Apr 21, 2024 @ 12:35am

[Auto-generated text]: Update on 4/21/2024 3:35:03 PM.

*Accuracy in long range of the anti material gun: 80% → 90%

*Updated the texture of the marksman rifle, and changed the sound effect of firing from Shot_ChargeBlaster to ChargeLance_Fire

Update: Mar 14, 2024 @ 11:21am

[Auto-generated text]: Update on 3/15/2024 2:21:34 AM.

1.5

Update: Feb 23, 2024 @ 1:41am

[Auto-generated text]: Update on 2/23/2024 5:41:23 PM.

——Attribute Adjustment (CE):

*Mech SMG: firing rate -720 rpm → 900 rpm

*Added recoilAmount and burstShotCount entries to all single shot weapons, allowing them to play recoil animations in CE (this doesn't affect the performance of the weapon itself)

Update: Nov 29, 2023 @ 6:05am

[Auto-generated text]: Update on 11/29/2023 10:05:10 PM.

*New:
Mech minigun turret - A relatively fragile but powerful automatic swivel machine gun turret that, like other mechanitor turrets, does not require an external power supply.

*The textures have been recolored, and now all weapons should look closer to the style of the vanilla mechanoid weapons.

*Weapon spawn adjustment. Now, except for [Mechanitor assault rifle], [Mechanitor combat rifle] and [Mechanitor special combat carbine], other weapons will no longer be naturally spawned with pawns.

*Small bug fixes and adjustments.

Update: Sep 7, 2023 @ 3:45am

[Auto-generated text]: Update on 9/7/2023 6:45:23 PM.
bugfix

Update: Aug 17, 2023 @ 5:47pm

[Auto-generated text]: Update on 8/18/2023 8:47:56 AM.

Update: Jun 30, 2023 @ 11:28am

[Auto-generated text]: Update on 7/1/2023 2:28:19 AM.

Update: Jun 19, 2023 @ 9:13am

[Auto-generated text]: Update on 6/20/2023 12:12:53 AM.

*Recipe change: The plasteel required for the production of portable inferno launcher has been changed to steel.

*New equipment: Mechanitor Anti-material Turret - a long-range sniper turret that fires heavy charge bullets (CE: 12x64mm).

*MOD compatibility: [Muzzle Flash] by: Issac Zhuang. Some charge weapons use unique muzzle flash depending on their type.

*Partial weapon data fine-tuning.

Update: Apr 16, 2023 @ 9:57pm

[Auto-generated text]: Update on 4/17/2023 12:56:54 PM.