RimWorld

RimWorld

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Mechanitor's Weapons
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Mod, 1.4, 1.5
File Size
Posted
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7.208 MB
Jan 3, 2023 @ 7:44pm
Mar 2 @ 8:14pm
26 Change Notes ( view )

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Mechanitor's Weapons

Description
*This mod is remade from the old mod Recycled Mechanoid Arms in 1.3, and some new contents have been added. Both cannot be used at the same time.
* Made for prime mechanitors
——————
The mechanoids has unlimited potential, which is the key to the next stage of our path to ascension. But my followers, my flesh and blood servants, even with more mechs protection, may still lose their lives under unexpected threats. As a mechanitor, I think it is necessary for me to use my knowledge and data to create something that can further protect them.
——————
This mod adds a series of mechanoid weapon style weapons to fit the theme style of the mechanitor. Unlocking these weapons depends on the research of mechanoid technology rather than charge shot technology. The weapon may be stronger than the original charge weapon, but as a reward for defeating the mechanoid boss, I think it is worth it.

Some of these weapons

▲Mechanitor machine pistol: a responsive charge machine pistol.

▲Mechanitor assault rifle: an enhanced version of charge rifle with similar performance.

▲Mechanitor marksman rifle: a light accurate weapon with low damage and high penetration.

▲Mechanitor GPMG: provides strong suppressive fire.

▲Mechanitor anti material rifle: a powerful sniper rifle capable of shooting many types of targets at one shoot.

▲Mini charge railgun turret: a double barrel turret using high-speed armour piercing railguns, which can operate without additional power.

See the game and cover picture for more weapons

Compatibility

*Without the installation of Biotech DLC, the only way to make these weapons is to study charge shot tech. If you don't think it's interesting, maybe it's time to install Biotech.

*Incompatible with old mod recycled mechanoid weapons and you can only choose one of two (this one is recommended, and the old mod may not be updated).

*Compatible with Muzzle Flash I've separately drawn the muzzle flash of some charge weapons and applied them to the vast majority of weapons in this mod.


*Fully CE compatible, see below.

CE

*In CE, these weapons all use mechanoid ammo and correspond to their settings (refer to the preview). At present, they include: 5x16mm, 5x35mm ,5x50mm (needle gun), 6x22mm, 8x40mm, 12x64mm. The 1.4 CE provides the mechanitors with the recipe of these ammo (may require Biotech DLC), but it still needs to study the technology of Charge Shot before making them. This means that these weapons acquired in the early stage can only acquire ammunition in other ways, such as capturing 5x35, 6x22 and 12x64 from the enemy mechanoids (depending on the weapon configuration of the mechanoid in the mod you subscribe to).

*In addition, there is only one type of mechanoid ammunition, so you cannot use these weapons to fire focused ammo or ion ammo.



Miscellaneous

If there is an error, you can leave a message and give me feedback.

You can also leave a message if you have some changes to this mod. I will consider whether to accept it at my discretion.

It is possible to update more weapons related to mechanoid in the future.
Popular Discussions View All (1)
3
Jan 7 @ 5:59am
HMG redo consultation/ 机械重机枪重做意见咨询(Expired)
Windward'Snow
153 Comments
Rakanishu May 30 @ 5:11pm 
I put a bunch of the shotgun turrets around a flesh mass heart
Aulie Apr 1 @ 11:26am 
I hope the mini shotgun turret gets an xnd proper shotguns patch
Sally smithson Mar 8 @ 6:01am 
It was map vehicle framework, sorry for blaming you
Sally smithson Mar 8 @ 4:39am 
My apologies, it turns out its also affecting vanilla turrets. Ill notify if i find the cause
Sally smithson Mar 6 @ 9:07am 
no error messages,
If you add me i can show you a screenshot of what my killbox looks like
Windward'Snow  [author] Mar 6 @ 4:20am 
Are there any error messages?
Sally smithson Mar 6 @ 2:18am 
For some reason a diabolos and its militor escort thought it could shoot the shotgun turret through walls. After i removed the turrets through dev mode its went back to its intended path and finally attempted to kill my pawns again. I dont know why or how. But it fixed itself after the shotgun turrets were removed
苍白而蔷薇 Mar 3 @ 2:43am 
或者整体连带着前面的两个机枪都削一遍(
苍白而蔷薇 Mar 3 @ 2:42am 
1s预热问题不大(DLC数值爆炸懂的都懂),25%穿甲可有可无(原版速射上位可不怕穿甲低),减移速(反正都用惯速射了还担心这个吗)。2高级零部件(玩家完全不缺几个高级零部件)。我觉得问题主要就是45伤害的问题,一枪打烂躯干的含金量。要不要考虑一下改成20伤害射10次之类的(
Windward'Snow  [author] Mar 2 @ 8:25pm 
又削了些的