DayZ
Bitterroot
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Update: May 18 @ 5:36pm

Version 1.03 released 05/18/2025

**ITEM CHANGES**
```
- Fixed an issue where the Black Bear would not spawn a pelt when skinned.
- Fixed the MP5sd sounds due to the DayZ update.
- Fixed the MP7 sounds due to the DayZ update.
- Fixed the AR15 sounds due to the DayZ update.
- Fixed the Banshee sounds due to the DayZ update.
- Fixed an issue where the Bitterroot police jacket would not wring out.
- Fixed an issue where the Red Falcon keycard would override the vanilla keycard on other maps.
- Fixed an issue where the Remnants bears had significant bullet protection.
```
**MOD CHANGES**
```
- Updated the Bitterroot Items mod to have all the updates as well.
- Fixed an issue in the world config so that locations mod would no longer have a conflict.
- Fixed location names in world config so that the locations mod would work properly.
- Fixed an issue where there Bitterroot map image would override the Livonia map image.
- Fixed an issue where the MP7 would cause a conflict with the EDO weapons mod.
```
**MAP CHANGES**
```
- Replaced all Livonia Military Control Towers with the Sakhal Military Control Towers.
- Added 2 new Military Control Towers to Eagle Mountain.
```
**MISSIONS FILES CHANGES**
```
- Added the Sakhal Military Control Tower protos to the Bitterroot protos
- Updated the mapgrouppos to add the two new towers added at Eagle Mountain.
```

Update: Oct 30, 2024 @ 12:38pm

Update: Oct 30, 2024 @ 12:36pm

Version 1.02 released 10/30/2024

**MAP CHANGES**
```
- Fixed all known map bugs
- Added the underground lever at the first bunker door to allow exits back the way you come in to combat rooftop camping
- Fixed the waterfall bug at the waterfall near Coleman
- Removed or replaced the concrete floor panels at March AFB, Fort Simmons and Checkpoint West
```
**OTHER ITEM CHANGES**
```
- Dropped the slots in the Hero back pack from 150 to 90
- Made Karhart and other hunting jackets and pants "Best Insulation"
- Fixed an issue with the cult plane crash that allowed zombies to move through the wings
- Fixed an issue with in game admin maps that made the trees show up as bright green bubbles
- Fixed an issue that was causing moose and lion pelts to disappear after resets
```

Update: Aug 8, 2024 @ 6:54pm

Version 1.01 Released 8/8/024

**GENERAL CHANGES**
```
- Fixed an issue with the in game map that would sometimes show incorrectly
- Reverted to the old loading screens so that it’s more convenient for server owners to override
- Made the Moose slightly easier to kill
```
**MISSIONS CHANGES**
```
- Added certain items to the Types that were mistakenly missing
- Decreased head torches
- Increased restock timer for the SCAR and M110 in Contaminated loot and dropped the spawn rate slightly.
- Fixed a typo in the Types file
- Fixed a typo in the serverDZ.txt file recommendations
- Fixed a typo in the Wounded Heels Campground name
- Fixed a typo in the Zombie spawn file
- Fixed a few vehicle spawns that conflicted with buildings
- Made apples spawn appropriately
- Added more zombie spawns in some locations
```
**MAP CHANGES**
```
- Added apple trees near Aurora, Jackson Falls, Camp Lookout, Denton Ranch, Bennett, Fairfax, Troy, Blairesville, Long John Campgrounds, Red Lodge, Niceville, Riggins, Tyler, Bear Town, McClane Ranch, Fishville, Ruby Ridge, Jasper, Collins and Buford
- Fixed a spot in the Fort Simmons castle where stairs were showing in a location the shouldn't be
- Relocated a floating tent in Juno Barracks
- Removed a few objects that were mistakenly floating several hundred meters above some towns
- Changed clutter view distance to 180 from 150
```
**FIREARMS CHANGES**
```
- Fixed the blur bug on the Immortal hunting scope
- Increased the number of bullets in the 4.6x30AP ammo box from 20 to 40
- Made the STAKO rifles unable to use a bottle suppressor
- Made the 300 Winchester Magnum rounds deal less damage (still a 1 tapper)
```

Update: Aug 8, 2024 @ 6:53pm

Version 1.01 Released 8/8/024

**GENERAL CHANGES**
```
- Fixed an issue with the in game map that would sometimes show incorrectly
- Reverted to the old loading screens so that it’s more convenient for server owners to override
- Made the Moose slightly easier to kill
```
**MISSIONS CHANGES**
```
- Added certain items to the Types that were mistakenly missing
- Decreased head torches
- Increased restock timer for the SCAR and M110 in Contaminated loot and dropped the spawn rate slightly.
- Fixed a typo in the Types file
- Fixed a typo in the serverDZ.txt file recommendations
- Fixed a typo in the Wounded Heels Campground name
- Fixed a typo in the Zombie spawn file
- Fixed a few vehicle spawns that conflicted with buildings
- Made apples spawn appropriately
- Added more zombie spawns in some locations
```
**MAP CHANGES**
```
- Added apple trees near Aurora, Jackson Falls, Camp Lookout, Denton Ranch, Bennett, Fairfax, Troy, Blairesville, Long John Campgrounds, Red Lodge, Niceville, Riggins, Tyler, Bear Town, McClane Ranch, Fishville, Ruby Ridge, Jasper, Collins and Buford
- Fixed a spot in the Fort Simmons castle where stairs were showing in a location the shouldn't be
- Relocated a floating tent in Juno Barracks
- Removed a few objects that were mistakenly floating several hundred meters above some towns
- Changed clutter view distance to 180 from 150
```
**FIREARMS CHANGES**
```
- Fixed the blur bug on the Immortal hunting scope
- Increased the number of bullets in the 4.6x30AP ammo box from 20 to 40
- Made the STAKO rifles unable to use a bottle suppressor
- Made the 300 Winchester Magnum rounds deal less damage (still a 1 tapper)
```

Update: Jul 31, 2024 @ 5:30pm

Update: Jul 31, 2024 @ 4:09pm

Update: Jul 31, 2024 @ 4:06pm

Version 1.0 released

**BUG CHANGES**
```
- Fixed all known bugs
```
**CLOTHING CHANGES**
```
- Made all Hex-Tec gear BEST INSULATION
```
**LOOT CHANGES**
```
- Added the Scout to T1 and T2 military
- Added loose 5.56 NATO ammo to T1 - T4 military
- Added fishing hooks to hunting
- Added SKS to T1 military
- Added UMP45 to police
- Slightly reduced canned foods
- Added taloon bags to T1 and T2 hunting
- Added more "Hard" army zombies
- Increased green and camo plate carriers slightly
- Decreased Falcon Rock Keycards slightly
- Decreased NVGs slightly
- Increased all T3 military weapons slightly
- Increased all vest slightly
```
**ASSET CHANGES**
```
- Added Bitterroot Iced Tea (courtesy of Rahfen)
- Changed the spawn points in the missile silos so that NVGs and Falcon Rock Key Cards only spawn in the very bottom under the rocket
```
**WEAPON CHANGES**
```
- Readded ammo box textures for the 4.6x30mm MP7 ammo - was removed by accident
- Readded ammo box textures for the .300 Savage ammo - was removed by accident
- Fixed the weight of the Creedmoor boxes so that it's the same as all other boxed ammo
```
**MAP CHANGES**
```
- Added a few more vehicle wrecks to south tunnel of Falcon Rock
- Replaced the warehouse on top Falcon Rock with one more Tisy Barracks building
- Fixed the surface mask in some areas where textures were inappropriate
- Removed the water fall near Juno Barracks
- Added new load in screens
- Made the Delta silo toxic zones deal twice as much damage to reduce the likelihood of the bandage speed run
```

Update: Jul 19, 2024 @ 9:17am

Update: Jul 19, 2024 @ 5:34am

Version .7.1 released

**BUG FIXES**
```
- Fixed all known bugs
```
**MAP CHANGES**
```
- Removed the custom Code Red gun stores across the map (it was broken garbage). Which is sad. They were neat and fitting, but the model was so broken and I don’t have the source files to fix.
- Added military Humvees and trucks to Jackson Falls tunnel
- Added fallen rocks to the Falcon Rock rail tunnel
```
**ASSET CHANGES**
```
- Added more names to the Immortal Climber memorial in Jackson Falls
- Bitterroot map image added to all vanilla buildings to overwrite the vanilla map image
- Fixed an issue in the missile silos that was causing items to sometimes get stuck in the air
```
**WEAPON CHANGES**
```
- Minor decrease in the Sig 552 Commando fire rate
- Minor decrease in the recoil of the HK 416
- Changed the weight of the 300 Savage, 300 BLK, 300 BLK AP, 4.6x30 AP and Creedmoor bullets and ammo boxes
```
**CLOTHING CHANGES**
```
- Added Hex-Tec Military boots (courtesy of Rahfen)
- Added Hex-Tec Tactical gloves (courtesy of Rahfen)
```
**LOOT CHANGES**
```
- Decreased certain magazines like the SCAR, DMR, SV98
- Decreased the police pump shotguns
- Decreased the spawn rate of the M91 and increased its restock timer
- Decreased 300 WIN boxed ammo
- Decreased all Hex Tec gear levels
- Decreased Falcon Rock keycards
- Increased STANAG mags at helicrash
- Increased CMAGs of all sizes throughout the map
- Increased Revolver, CR-75, MKII
- Increased vitamins
- Increased plate carriers
- Increased the number of zombies at the cult crash sites
- Increased the restock timer on the STAKO hunting rifle
- Increased 300 WIN loose ammo
- Increased restock timer on Hex Tec plate carrier
- Increased contaminated specific loot like M110, SCAR-H and M4 suppressors
- Increased Bitterroot police vests
- Moved certain mags like the SCAR, DMR, M110, Honey Badger to T3+ military
- Moved boxed Creedmoor ammunition to only T3+
- Made loose 300 BLK and 300 Savage rounds be T1 and T2 only
- Increased box 300 Savage, 300 BLK, 556 and Creedmoor ammunitions
- Increased regular civilian clothing loot
- Increased all T4 weapons
- Increased the in game map
- Increased the FNX45 pistol and added to T1
- Added drysacks to hunting loot pool
- Added SKS to T1 military
- Changed the protos in the Fishy residential homes and added "Town" usage loot
- Moved NVGs to missile silo only
- Moved all canned foods to T1-T2 residential
- Moved M79 to Missile Silo loot only
- Moved AK suppressors to cult crash sites only
- Moved Green M4A1s to Missile Silo only
_ Moved CR550 Savannah to T2 and T3 hunting
_ Moved press vest to T1-3 police and town
- Moved AR15 to police and cult loot only in T2 and 3
- Removed explosives from the Missile Silos
- Removed the Skorpian mags
```