Hearts of Iron IV

Hearts of Iron IV

Black ICE Expanded
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Update: Mar 25, 2023 @ 12:18pm

Added some country flags to SIK decisions/events to prevent any possible cases of it reapproaching SOV if SOV rejected SIK's independence and/or reapproachment.

Update: Mar 25, 2023 @ 12:07pm

Added:
- SIK decisions and events, see description for more info.

Update: Mar 22, 2023 @ 12:32pm

Updated for newest BICE, and also made some small code cleanup.

Update: Mar 15, 2023 @ 11:41am

Fixed Chinese warlords not joining Japan if they have >30% fascism support (now for real).

Update: Mar 13, 2023 @ 7:58am

Fixed Chinese states with enough (30%) support for fascism not joining Japan.
Fun story about this issue: I was actually checking if the particular country had 3 THOUSANDs (yes...) percent support for fascism. But hey, not my fault the wiki doesn't say that 1 = 100% (at least on the "Triggers" page).

This update is (or at least, should be) savegame-compatible (as with the previous update). You might not get the effects of it if you don't revert to pre-Sino-Japanese War though.

Update: Mar 13, 2023 @ 6:39am

Re-added GER creating CZE puppet (I forgot to add it after updating to the newest BICE test).

Hopefully it's savagame-compatible.

Update: Mar 11, 2023 @ 3:13am

I forgot to actually add "militia" unit type to the TUN AI division namelist

Update: Mar 11, 2023 @ 3:10am

Fixed:
- TUN would become an Allied country instead of being partitioned (aka annexed) by VIC or ITA depending on the current controller
- TUN AI unit namelists (it was missing militia names for its newly trained divisions)

Update: Mar 10, 2023 @ 6:56am

Compatibility with today's BICE update.

Update: Mar 6, 2023 @ 10:20am

Hotfix:
- Added base ideas to PRU and EHA (fixes missing manpower/divisions for these countries).