Hearts of Iron IV

Hearts of Iron IV

Black ICE Expanded
Showing 91-100 of 116 entries
< 1 ... 8  9  10  11  12 >
Update: Mar 6, 2023 @ 7:55am

Added a case for when JAP has war with a warlord that wants to join it (previously this would result in nothing more than the event not having any effects).

This update *should* be savegame-compatible.

Update: Mar 5, 2023 @ 8:01am

Experimental change:
- AI Chinese states will now join JAP's faction if they have more than 30% fascism support. This was done because they randomly decided to join JAP either way, but now it should be more dependant on player's actions.

Feedback is more than welcome.

Update: Mar 5, 2023 @ 1:22am

Fixed:
- AI SPA and SPR were not doing their correct focuses (an issue from base BICE Test).
- Cases of Chinese warlords being left out without a faction or war with Japan, unless it's a player.

Update: Mar 1, 2023 @ 5:28am

Some smaller tweaks here and there.
Added Quebec (as a decision for Canada) and Flanders and Wallonia (as a decision for Belgium to decentralize the government).

Update: Feb 20, 2023 @ 7:13am

Tweaks to ITA AI strategies and JAP puppet creation decisions.
Added JAP decision to grant KOR independence.

Update: Feb 19, 2023 @ 5:44am

Possibly fixed nations starting without WW1 arty tech despite having the equipment itself.

Update: Feb 19, 2023 @ 3:05am

Removed GER event for creating SER, and instead it's now only a decision.
Added ITA decision to create MNT (for all your YUG occupational needs).
Fixed PHI flag when it becomes a subject of JAP/turns fascist.

Update: Feb 18, 2023 @ 4:33am

Part 1 of France improvements:
MAR (French Morocco) troops should now get transferred to someone instead of vanishing (not sure to who because the event was poorly organized, but it's either GER, (free) FRA or VIC).

Update: Feb 16, 2023 @ 11:29am

Updated to the latest version of BICE Test.

Update: Feb 9, 2023 @ 8:55am

Tweaked:
- MAL AI unit namelists to include garrisons too.
- ITA AI strategies related to invading YUG from its puppet ALB.

Note:
I'm not sure if it's something related to my save games or not, but the mod *might* be unstable at the moment and crash at random moments. I'm unable to narrow down what is causing this though, so if you see it on a new save, please tell me (then I'll be sure it's not a save game thing on my end).