Hearts of Iron IV

Hearts of Iron IV

Black ICE Expanded
136 Comments
Veteran Chudler Oct 25 @ 1:22am 
@Nachtjäger
Let me know if you do id be interested. I think a Reichskommissariat system like World Ablaze where they have to slowly raise compliance over time but get more bonuses than if you occupied the land directly is better than RK's instantly getting cores
Nachtjäger Oct 14 @ 11:50am 
Thank you will do :)
KapitanSWAT  [author] Oct 14 @ 11:31am 
@Nachtjäger
Sure, go ahead. Just remember to credit me accordingly.
Nice to see someone picking up on RKs :)
Nachtjäger Oct 14 @ 11:17am 
Hey can i use some of your files to improve upon the Reichskommissariats in Black Ice?
KapitanSWAT  [author] Oct 13 @ 8:37am 
@Nachtjäger
Yeah it won't work on Main. This mod requires the TEST version (latest Git also works fine)
Nachtjäger Oct 12 @ 3:40pm 
Hey same here you cant Introduce equipment in the equipment tab. Talking about the normal base version of Bice from steam here.
KapitanSWAT  [author] Oct 10 @ 5:16am 
@liuqi2002519
I tested with MGs thus far, and they work fine. Are you sure you're on the latest version of BICE? BICE Test version should work fine, although the most is most optimized for the Git version of BICE
KapitanSWAT  [author] Oct 10 @ 12:52am 
@liuqi2002519
I'm not sure, I'd have to test it out myself
liuqi2002519 Oct 9 @ 5:56pm 
A strange thing happened. When I was playing with the Black Ice mod and this mod, I couldn't equip anti-tank rifles, radio equipment, and so on to my troops. I tested it, and when only Black Ice and this mod were present, I still couldn't perform this operation. Is something wrong???
KapitanSWAT  [author] Oct 3 @ 12:23am 
@MadDog_303
No, it does not.
MadDog_303 Oct 2 @ 11:57pm 
does this mod has VIC navy event?I always want to capture france navys
KapitanSWAT  [author] Sep 20 @ 4:22am 
@Veteran Chudler
Yeeeah... I do need to update the mod. Hopefully I'll get around to it soon
Veteran Chudler Sep 20 @ 3:21am 
game crashes on the loading screen... its over
♰ saint bruh bonk ♰ May 29 @ 5:03pm 
does the RKs work?
TTVurdaaad Apr 12 @ 5:16am 
hey question for some reason sometimes the event focuses dont activate properly like the russia war one that germany has it just never declares war and there isnt a button to mannualy declare war so it ruined my campaign is there a fix for this?
ezekielzteezy Mar 19 @ 5:33pm 
game crashes on loading screen?
cosmetics Mar 15 @ 12:18pm 
ok think you
KapitanSWAT  [author] Mar 15 @ 1:50am 
The mod's original intention was - besides adding Danzig as a country to the game - to re-add removed content. As time progressed I also improved or fixed various aspects of the game, as well as changed stuff I didn't like.
Now as for your question:
MIO's are being worked on by BICE devs as we speak (maybe not actively, but still). I have no intentions to work on MIO's as part of this submod.
cosmetics Mar 14 @ 10:19am 
I love the mod. but question can you add more mio to the mod?
Captshades Mar 5 @ 10:33am 
Thank you!
KapitanSWAT  [author] Mar 5 @ 4:51am 
Yeah I should update it soon (TM)
Captshades Mar 4 @ 6:22pm 
Any idea if an update is needed?
KapitanSWAT  [author] Feb 1 @ 5:16am 
Well, you'd have to take that up with major BICE developers. It's not something I can do (especially considering I don't know HOW to do it)
clausbohm Feb 1 @ 3:04am 
Love this mod but still missing my favorite or historical German units ... 2 cm Flak 30 (8000 produced), Ju 87 G-1 "Kanonenvogel" (not sure how many built) and Sdkfz 222 (900 produced).
TTVurdaaad Jan 26 @ 4:08pm 
nvm i was just stupid and had the main mod on not test lol
TTVurdaaad Jan 26 @ 2:19pm 
hey for some reason i dont see the national focuses i can only see the first 6 and the rest are hidden?
maricjovan90 Jan 25 @ 7:45am 
works with BICE test. TNX :)
KapitanSWAT  [author] Jan 25 @ 2:14am 
I'm pretty sure that if it's an issue, it is not related to this mod.
If you can, please try with just BICE Test (without BICE Expanded) and report back if the issue persists
maricjovan90 Jan 24 @ 10:57am 
For some reason, I can't see or add the fallschirmjäger battalion in the division creator.
KapitanSWAT  [author] Dec 30, 2024 @ 4:25am 
Should be in the infantry tech tree, somewhere on the left
CeasarSalad Dec 29, 2024 @ 8:42am 
Where is the urban equipment, I cant find it lol
Silly Gamer Person Dec 25, 2024 @ 10:23pm 
Send this to every big Youtuber to get them to do Danzig World Conquest 2025
KapitanSWAT  [author] Dec 20, 2024 @ 2:04am 
@Automaton Spy
I admit I haven't tested the mod in a rather long while, but I also haven't changed anything in regards to country leaders.
Some possible solutions:
a) make sure to start a new game with this mod active - don't activate it mid-playthrough
b) make sure you're on latest HOI4 version and using BICE Test (NOT BICE Main!)
Automaton Spy Dec 19, 2024 @ 9:03pm 
For some reason game crashes when attempting to load a save with this mod active, error logs saying something about being unable to assign names to country leaders
SnookenLooken Dec 17, 2024 @ 6:33am 
It's ok, I'll start over and make it even more epic

Keep up the good work
KapitanSWAT  [author] Dec 17, 2024 @ 6:12am 
Nope, sorry.
SnookenLooken Dec 16, 2024 @ 12:01pm 
Love your work!, BICE is unplayable without RK. hurts my brain.

Is there a possibility for me to get my hands on the last version files (nov15). Had a epic game going :(
KapitanSWAT  [author] Sep 25, 2024 @ 7:16am 
They won't build tanks unless that's done in the main mod, and I don't plan on starting any kind of work on that until all minors have their tank trees. As for navy and air force stuff, that's not really in my skillset atm and I don't plan to work on this.
Warcommissar1 Sep 23, 2024 @ 4:12pm 
can you fix middle powers ai like Canada and Australia, both should build things like cruisers, aircraft and tanks, awesome mod
KapitanSWAT  [author] Sep 19, 2024 @ 7:38am 
They should. Testing is welcome tho.
vowellshaft Sep 18, 2024 @ 8:03pm 
do RK's work now with BICE getting updated?
KapitanSWAT  [author] Sep 17, 2024 @ 5:57am 
Nope, sorry. I have a ton of other projects that all await finishing. Working on the 1939 start date is not really feasible atm, nor ever will be.
arvojust Sep 16, 2024 @ 9:49am 
Are you going to fix the 1939 start date any time soon?
KapitanSWAT  [author] Sep 16, 2024 @ 8:19am 
@rotted nightmare
Unfortunately I don't keep a Git repository (or any repository), also generally speaking I only update this mod when BICE itself updates. It isn't made to work with the Git versions of BICE.
The most I can share is where I keep it on my PC lol, but that's not going to help you.
rotted nightmare Sep 15, 2024 @ 10:02am 
@KapitanSWAT do you have a github link or something for this mod so I can use this version without having to switch to test if you update this mod in the future?
KapitanSWAT  [author] Sep 15, 2024 @ 1:36am 
For now Main should be used in conjuction with this mod. As a rule of thumb, always use the one that's more updated - even if this page states otherwise.
Captshades Sep 14, 2024 @ 7:35pm 
Should we wait for an update or is the latest main patch close enough to the last test version?
vowellshaft Aug 29, 2024 @ 5:13pm 
You modders making great games unpaid are heroes
KapitanSWAT  [author] Aug 28, 2024 @ 1:59am 
No problem, I've been trying to get the fix for it merged into regular BICE for quite some time now iirc. Hopefully it'll make it for the next update.
vowellshaft Aug 27, 2024 @ 6:16pm 
My B thanks for the response