RimWorld

RimWorld

Toddlers
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Opdatering: 27. jan. kl. 6:45

[Auto-generated text]: Update on 1/27/2025 2:45:41 PM.

- Theoretical fix for NRE when considering feeding a capable toddler

Opdatering: 24. jan. kl. 4:21

[Auto-generated text]: Update on 1/24/2025 12:21:07 PM.

- Fixed error on load with mods that replace the main research window

Opdatering: 23. jan. kl. 7:24

[Auto-generated text]: Update on 1/23/2025 3:23:49 PM.

- Fixed: NRE on attempting to rescue baby that is no longer unsafe

Opdatering: 23. jan. kl. 6:35

[Auto-generated text]: Update on 1/23/2025 2:34:44 PM.

- Babies and toddlers should no longer generate an alert "Meditation spot needed" even if they have a psylink or are scheduled for meditation

Opdatering: 23. jan. kl. 5:28

[Auto-generated text]: Update on 1/23/2025 1:27:50 PM.

- Fix: rare reservation error on job BePlayedWith (baby no longer attempts to reserve own position as it doesn't seem important)
- Added psychic foil helmet to hats that can be put on babies
- Expanded firewatching play to include braziers

Opdatering: 15. jan. kl. 8:06

[Auto-generated text]: Update on 1/15/2025 4:06:29 PM.

- added new toggle for the amount of feedback to receive from adults moving babies
- added float menu orders to pick babies up or put them down, even when adult not drafted

Opdatering: 13. jan. kl. 7:49

[Auto-generated text]: Update on 1/13/2025 3:49:33 PM.#

- Fix for toddlers failing to receive "learning to walk" hediff on entering life stage
- Fix for toddlers held at wrong angle

Opdatering: 10. jan. kl. 7:38

[Auto-generated text]: Update on 1/10/2025 3:38:12 PM.

- (Finally) adjusted crib definition to include modded cribs

Opdatering: 9. jan. kl. 6:00

[Auto-generated text]: Update on 1/9/2025 2:00:44 PM.

- Added toddlers to candidates for carrying to shuttle regardless of downed status (thanks to llunak)

Opdatering: 29. nov. 2024 kl. 8:37

[Auto-generated text]: Update on 11/29/2024 4:36:57 PM.

Updated how apparel settings are handled
- baby apparel should now respect recipeUsers and researchPrerequisites defined in XML
- deactivated apparel should no longer show in thing filters and research projects
- new approach hopefully catches more misc cases like whether visitors can leave the apparel items as gifts
- non-neolithic baby apparel is now medieval tech level not industrial (and therefore shows up at Medieval Overhaul tailoring bench)
Also added a patch to allow baby apparel to be made at the Mousekin seamstress bench