Arma 3
[COOP 1-10] VR Fortress - Build Your Own Fort
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Update: May 5, 2019 @ 12:10pm

Removed cba_xeh dependency.

Update: Apr 7, 2019 @ 11:20pm

v1.59
In an attempt to tackle "no progress past wave 1" issue I've added "Enemies remaining" counter, hopefully it will eliminate cases where players can't find the last survivor but still assume they've killed every enemy.

Also don't forget that server admin has an "unstuck bots" command specifically to unstuck the few remaining survivors.

Update: Nov 12, 2018 @ 8:52am

Reupload.

Update: Aug 7, 2018 @ 11:07pm

Fixed a typo (getVarialbe -> getVariable) that prevented showing any build menu items

Update: Aug 1, 2018 @ 2:03am

v1.58
New:
- Artillery perk now has an area of effect radius marked on the map; 7 shells are now fired instead of 6, consider it a buff
- Added ability to disable red VR entities, it is required to use mods like RayanZombies

Fixes:
- Fixed hilarious bug where artillery perk would bombard your own base instead of the marked place
- Fixed new instructions not showing in journal

Update: Jul 31, 2018 @ 8:09am

v1.57
New:
- Added gradual transparency to nametags as the player trots away; nametags now should be consistent after players respawn; The Error No Unit bug is now gone for sure.
- Finished updating VR Fortress journal, added some more instructions regarding class replacement
- All medics are wearing green VR costumes (same as before), and the color of costumes for other players is selected randomly

Fixes:
- Hopefully addressed all issues where players were spawned naked \ with no starting pistol
- Removed second respawn position
- Removed CBA_xeh dependancy
- Possible fix to clients changing the chair orientation upon standing up, needs further testing

Known issues:
- Artillery perk bombards your arses instead of bombarding the marked location, and nobody even told me, lmao

Update: Jul 20, 2018 @ 3:39am

- Began updating in-game VR Fortress journal entries

Update: Jul 20, 2018 @ 3:09am

v1.56
New:
- Added ammo trucks to the build menu, they can be used to reload mortars, HMG, and other static weapons
- Added new option in Parameters Menu, it is now possible to enable rearming of static weapons from nearby ammoboxes
- Added new option in Parameters Menu, it is now possible to add Virtual Arsenal to all manually placed ammoboxes
- Weapons assembled from backpacks now treated like objects built by player - which means they can be removed by the pistol

Fixes:
- Although invisible to the end users, some cleaning had been conducted in the code of the building engine, and I am very pleased with it; Also removed some unneeded functions
- Looked into nametags, especially into the "Error No Unit" issue, it seems the amount of mission Draw3D handlers was increasing with each respawned unit, fixed that, but needs further testing

UPD: Nametags don't work correctly in this update, a major rework is currently underway.

Update: Jul 18, 2018 @ 3:09am

- After a couple of hours I spent on testing, I was able to speed up syncing, but only for hosts, e.g. the objects placed by clients are instantly synced for the host. Unfortunately, the clients will still be experiencing a delay (up to 20 seconds) before objects placed by someone else get synchronized :\

Update: Jul 17, 2018 @ 12:42am

- Additional fix regarding the griefing mentioned in the previous patch - it was still possible to kill the host
- Fixed unwanted rotation of objects I caused by my attempt to sync the objects faster; also figured that objects built by other players still do not sync instantenously, so that problem stays :\