Arma 3
[COOP 1-10] VR Fortress - Build Your Own Fort
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Update: Mar 24, 2017 @ 4:40am

v1.50
- New: Starting Time : -1. Choosing this option multiplies the speed of time by 120: day cycle will take 30 minutes instead of 24 hours. Expect some immersive light changes right in the middle of the fight.
- New: Level 10 feature: gear automatically restores at the end of each wave (not in Endless mode)
- New: Meet the long awaited feature, OBJECT SNAPPING! Press T to try to snap the object in your hands with something in enviroment. Works best with VR blocks, could be less precise when applied to other objects (sandbags, etc)
- New: New SPECIAL ENEMY: JUGGERNAUT. Especially hard to kill with usual firearms, but if you have a high-caliber rifle, they should insta die from headshots. A direct hit from RPG launcher also should do the trick. Explosions and body hits with firearms are ineffective against them!
- New: the type of special enemies selected randomly between Ghosts and Juggernauts, with a 50:50 chance
- New: when Special Enemies checkbox is enabled, every 3rd wave is special wave

- Changed: changed intro music
- Changed: changed outtro music (victory theme)
- Changed: minimum initial wave was raised to 2, as there sometimes was a bug with AI never shooting at player during first wave
- Changed: intro music now repeats itself until the game is started
- Changed: All players are now equipped with NVG from the start
- Changed: CAS perk combination was changed from ALT+Click to Shift+Click
- Changed: Number of automatically placed mines was decreased drastically; minefields should now contain passways in most of the cases
- Changed: Better nametag (the nickname and level above heads of other players), decreased update lag + now should be friendlier to JoinInProgress players (their nametags will appear after your respawn)
- Changed: Snow weather now accompanied with the fog
- Changed: I didn't like vehicle spawn killing, so now vehicles have an active anti-rocket protection which increases with amount of players. More - http://steamcommunity.com/workshop/filedetails/discussion/290174227/135512305404183406/
- Changed: Explosions expose Ghosts for longer period of time (+1 second)

Known bugs:
- When snow activated, sometimes the script error might appear during player's steam exhale.
- I haven't tested Zeus with snow activated, but I assume there will be rain with snow
- The real level of the player might not be the same as in nametag above him (needs confirmation)
- I forgot to add information about Juggernauts in journal
- I forgot to add information about Snapping in journal

Update: Mar 18, 2017 @ 6:21am

- Fixed wave skipping bug.

Update: Mar 4, 2017 @ 11:33am

- Removed dependencies that were barbarously added by my @ACE and @IFA3LITE addons.

Update: Mar 3, 2017 @ 9:27am

v1.48
- Damned barrels are flying again. BIS keeps on breaking that cool feature for us! Bad, bad Bohemia. I really hope this is the last time I have to fix them.

Update: Mar 3, 2017 @ 8:54am

v1.47
- Fixed Virtual Arsenal error. I suddenly realised what was the source of that error. I honestly was blaming BIS for their bad work during all this time.
- Snow and fog now disappear at Boss Wave (because boss needs to see who to kill!)
- Control changing. In all combinations, CTRL was replaced by ALT. I had to do that because MouseWheel actions aren't caught properly when CTRL is being held.
- AI is now forced to go and fight every X seconds, that should fix those wandering hippies.
- Wave counter was slightly moved to the right. Just to make sure it's visible on all screen resolutions.
- Changed intro music.

Update: Aug 13, 2016 @ 3:51am

v1.46
- Fixed exploding barrels, they are flying again now.
- Ajusted boss spawn location and behaviour to avoid boss suiciding.
- Decreased the volume of the standard wave soundtrack and hell theme.

Update: Aug 12, 2016 @ 8:17am

v1.45

- Minor code improvements
- New music + finally disabled x-mas theme
- Removed artillery strike alarm sound
- Added wave counter at the left top corner of screen
- Added "Enable Epic Boss" checkbox :

This checkbox changes how boss appears on the last wave.
This will either kill your PC, or make you scream because of epicness.

Known issues :
- Using helicopter killstreak breaks the snow
- Using enhanced armour killstreak when under respawn protection disables armour once protection is gone

Update: May 14, 2016 @ 10:44pm

Fixed wrong weather at the start.

Update: Dec 19, 2015 @ 11:51pm

Server admins now can add custom objects to Build Menu the same way as it was in Altis Fortress. You can use this instruction :

http://steamcommunity.com/workshop/filedetails/discussion/373388220/622954302101050774/

Update: Dec 17, 2015 @ 5:13am

v1.44
New exlusive awesome steam from mouth script made by me.

This script is awesome because it calculates the head direction and turns steam particles velocity according to it. I had never seen something like this before (the scripts I found were pretty simple and without head tracking), so I had to create it myself. This script also changes particles velocity to make steam round the unit's head, i.e. there will be no steam from the neck when unit moves fast!

Summary, my glorius script :
+ Tracks the head direction
+ Makes steam round the neck
+ Creates steam only when unit actually made an exhale (sound of breathe was played)