Arma 3
[COOP 1-10] VR Fortress - Build Your Own Fort
453 Comments
Richard Kemper Gacy Dec 28, 2023 @ 4:07pm 
would be nice to play on dedicated servers
Dr. Diesel Submarine  [author] May 26, 2023 @ 5:15am 
Good to know it still works and people are having fun with it :steamthumbsup:
ILGMARS May 26, 2023 @ 2:42am 
Alright, thank you for the response, we will play around with it while hosting in-game.
The mission itself is great, I absolutely love the effects, thank you!
Dr. Diesel Submarine  [author] May 25, 2023 @ 10:40pm 
Well, you could try executing createDialog "ParametersMenu"; locally, but there is no guarantee everything else will work well with it, as the mission wasn't designed for dedicated
ILGMARS May 25, 2023 @ 7:39am 
BTW, I am trying to run it on dedicated server
ILGMARS May 25, 2023 @ 7:38am 
Hi, I am not getting any option to interact with the laptop. is there anything that I am missing or the mission is outdated?
Alfador Jul 24, 2022 @ 2:30pm 
Additionally, unequiping part of the armor and re-equiping it to activate the shield again works as well.
Seems like the "Loadout Reset" is a good reset. ^^
Just something to be mindful about in this niche case.
Alfador Jul 17, 2022 @ 10:09pm 
Thanks
Dr. Diesel Submarine  [author] Jul 17, 2022 @ 6:57pm 
If you chose the reset option, you will have to restart the mission before level rewards are properly removed from your profile
Dr. Diesel Submarine  [author] Jul 17, 2022 @ 6:55pm 
Try playing in Endless Mode, as loadout restore is disabled for Endless Mode.

You could also try to reset your player level and kills with

profileNameSpace setVariable ["VRFORTRESS_PlayerLVL", 0];
profileNameSpace setVariable ["VRFORTRESS_InfKills", 0];
Alfador Jul 16, 2022 @ 2:03pm 
I see, thank you.

Is it possible to disable the level up rewards?
The loadout auto-restore per wave (level 10 reward) seems to conflict with a armor/shield mod im using.
Dr. Diesel Submarine  [author] Jul 15, 2022 @ 11:43pm 
Yes, only the starting pistol allows that. It's mentioned multiple times in the journal and in the description above
Alfador Jul 15, 2022 @ 3:13pm 
When the initial loadout is changed via virtual arsenal, the functionality to rotate/elevate and duplicate buildings is lost?
Is that intended behavior? o0
Dr. Diesel Submarine  [author] Jul 15, 2022 @ 2:49pm 
A whole new mission, or simply add new units to the existing mission?
Itsuk1_1 Nov 19, 2021 @ 5:04am 
Hello author! it may sound silly but can you maybe make a endless defend mission based on IFA3 where you fight endless wave of german panzer and can set up anti tank gun and stuff? i was seeking such mission for so long...
Dr. Diesel Submarine  [author] Jun 1, 2021 @ 12:08am 
Well, you could try executing createDialog "ParametersMenu"; locally, but there is no guarantee everything else will work well with it :)
The Goy Master May 31, 2021 @ 11:58pm 
Is there anything I can do to manually trigger the setup menu? It seems to be the only thing preventing it from working on dedicated servers.
Dr. Diesel Submarine  [author] May 31, 2021 @ 11:55pm 
No, it does not work on dedicated servers.
The Goy Master May 31, 2021 @ 5:17pm 
Does this mission work on dedicated servers? I cannot get the setup panel to display.
Dr. Diesel Submarine  [author] May 5, 2019 @ 12:04pm 
No, but every damn time I save this mission when I have CBA enabled, it adds it as dependency for some damn reason. Thank you for pointing that out.
Konstance™ May 4, 2019 @ 9:17pm 
I can't seem to load this mission, as it says it needs cba_xeh. Was it intended to play with CBA?
Dr. Diesel Submarine  [author] Apr 10, 2019 @ 8:47pm 
I sent you a friend request, but I guess you don't want any help from me. I updated the mission with the enemy counter under the number of the wave, it will show how many enemies are left.
KloudO7 Apr 7, 2019 @ 3:50pm 
I have been stuck on wave on every time I play it. Although it seems I killed all the enemies! I tried the unstuck ai button by nothing happens, help!
Dr. Diesel Submarine  [author] Nov 11, 2018 @ 9:14pm 
I hear ya on this, Let's move this discussion to the topic created by Sparky
A_King_Doggo Nov 11, 2018 @ 3:05pm 
Any reason why the waves wont advance even though my bud and I killed all the enemies in the wave?
[AFUM] Lt. General Freedom Aug 15, 2018 @ 2:03pm 
K B
Dr. Diesel Submarine  [author] Aug 13, 2018 @ 8:19pm 
I just checked and everything seems to be in working condition..

On QWERTY keyboards the building menu is opened by right ALT button, there you can click on an object you want to build, then click on "Build" button below. There are two Build buttons, you should select the one below the list you clicked at. Try this FAQ if you still have the issue.
[AFUM] Lt. General Freedom Aug 11, 2018 @ 8:25pm 
I Know this is stupid but. I can't do anything! I try to spawn something and it won't spawn I try to delete something it won't delete. HALP!
Dr. Diesel Submarine  [author] Aug 7, 2018 @ 11:08pm 
Fixed; sorry for the inconvenience! :nekoheart:
Ethanchains Aug 7, 2018 @ 4:26pm 
It's great, but every time I open building menu it's empty...can you help me with it?
Dr. Diesel Submarine  [author] Jul 31, 2018 @ 7:49am 
I might, come back in twenty minutes, I will deploy a new version by then, it usually fixes weird bugs like that. Alternatively you could try to delete the downloaded .pbo file right now, which would force it to be redownloaded. The instruction .

In my experience, sometimes the file gets corrupted during the download, which leads to some absolutely unexplainable stuff to happen.
Spoiled_Water Jul 31, 2018 @ 5:52am 
This mod looks amazing. But unfortunately, it doesn't work for me. I tried both the singleplayer and co-op versions but it just doesn't load. I press start and it just goes back to the scenario list. Any way in which you could help me?
Dr. Diesel Submarine  [author] Jul 17, 2018 @ 9:23pm 
Sure, if you have any suggestions, the best way to submit your feedback would be to create a topic in Discussions and list all the objects you think should be added to the build menu
Itsuk1_1 Jul 17, 2018 @ 12:11pm 
praise your work Fess, is that possible we can have some more new object to build in the future?
Dr. Diesel Submarine  [author] Jul 16, 2018 @ 7:57pm 
I am putting my other mission, Altis Fortress, on hold, because I don't have time or will to support it. The mission has been outdated for a long time now, a lot of stuff that I implemented in VRF was not carried over to Altis version of this mission, and by now it's a complete dinosaur that needs to be put out of its misery.
Dr. Diesel Submarine  [author] Jul 16, 2018 @ 7:42am 
Thank you for reminding me to upload the update I had been working on, the mission is now updated, fixes are in the changelog
Itsuk1_1 Jul 16, 2018 @ 5:40am 
also how do i disable the hot key for quick build your last item by rolling wheel down? it cannot be disable therefore i can't even play the game
Itsuk1_1 Jul 16, 2018 @ 5:10am 
i'm holding the start pistol but the hotkey is not working such as move object forward? the character just slide to the left and right
Dr. Diesel Submarine  [author] May 23, 2018 @ 5:20am 
You need to run it in multiplayer if you want respawns to work
Dr. Diesel Submarine  [author] May 15, 2018 @ 5:33pm 
Let me know if anything else goes wrong, or if you happen to get a script error message. Have a good day :happyquill:
Nacho May 15, 2018 @ 5:30pm 
Whatever you did it seemed to fix it. Thank you.
Dr. Diesel Submarine  [author] May 15, 2018 @ 5:20pm 
Ahh that's right, every time I save the mission with ace mod enabled, it shits with its own class replacements everywhere, even though I haven't used any objects from there. Looks like IFA3Lite does, too. It has been fixed.

Also, height adjustment now should always be triggered by mouse wheeling, regardless of keyboard layout chosen in-game. Also, height adjustment now should be smoother.

And yeah, I'm pretty confident you've been using the wrong button.
Nacho May 15, 2018 @ 2:33pm 
Nacho May 15, 2018 @ 2:26pm 
I have been using the right button per list. I thought you meant there were different build tool keys
Dr. Diesel Submarine  [author] May 15, 2018 @ 12:13am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1386388509 can't you see there are two "Build" buttons, one below each list? You must be using the right button, but the item you want to build is in left list.
Nacho May 14, 2018 @ 4:12pm 
I saw no mention of another build button. I am using Alt-right
Dr. Diesel Submarine  [author] May 14, 2018 @ 4:05pm 
Hello, There are two "Build" buttons, are you sure you're using the corresponding one?
Nacho May 14, 2018 @ 3:13pm 
When I attempt to build military fortifications, it just gives me a rusty ladder.
Max Apr 1, 2018 @ 4:38pm 
Cant blame ya, but thank you very much!
Dr. Diesel Submarine  [author] Apr 1, 2018 @ 4:21pm 
I can't recommend you anything, I've always been using my own engine wherever I needed a building mechanic :happyquill: