Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Showing 61-70 of 106 entries
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Update: Dec 19, 2014 @ 4:21pm

Version: 2.35
+fixed staying eternal skeleton when using ballista when about to switch back

Update: Dec 18, 2014 @ 1:58pm

Version: 2.34
+ fixed exploit: jumping on railings at the wall
+ fixed ballistae teleport when pressing f1 while using it
+ fixed Halberd description text on purchase box
+ burning pots can now be activated with long range weapons
+ fixed pawns sinking into the bottom part of the ramp to the main gate
+ disabled MAA dodge and Vanguard sprint attack because it seriously buggs you out when using certain weapons. If required I can enable these abilities for some weapons which support this ability.

Update: Dec 14, 2014 @ 6:03am

Version: 2.33
+ fixed spawning with selected class weapons...

Update: Dec 14, 2014 @ 5:07am

Version: 2.32
+ fixed spawning without weapons

Update: Dec 13, 2014 @ 3:23am

Version: 2.31
+ fixed lights

Update: Dec 13, 2014 @ 3:00am

Version: 2.30
+ fixed weapons not showing for players joining the match later (again)
+ added purchase box which resets all weapons to default (knifes + fists) for 0 gold (for the bugged and though ones) Located on the dinner table inside the fort.
+ fixed sound cue on item purchase being hearable by everyone

Update: Dec 10, 2014 @ 12:19pm

Version: 2.29
+ fixed wave-end timer (again)
+ balanced ballistae damage to tank
+ fixed weapons not showing for players joining the match later
+ fixed exploits: standing on gallows edge or on boxes at the wall
+ reduced falling damage when using teleport and added 20+ hp on use
+ updated chat info messages on wave completion
+ optimized the code for switching players back from skeleton to human (hopefully fixes the rare bug when weapons become unusable)
+ fixed ballistae not appearing in correct position after tank pushed them

Update: Dec 1, 2014 @ 3:19pm

Version: 2.28
+ fixed bots escaping under the stairs in castle (rare)
+ fixed wave timer appearing after tank appeared at wave-start
+ fixed 3 box-standing exploit spots in the tents
+ probably fixed severe but rare bug: player is unable to sprint, attack or defend with an archer dagger given after returning to normal from being a skeleton
+ added HP regeneration buff on purchase (+6 or +9 each second instead of normal +3)

Update: Nov 25, 2014 @ 11:01am

Version: 2.27
+Quickfix for weapon changing issue when players switch back to normal

Update: Nov 24, 2014 @ 3:04pm

Version: 2.26
+Quickfix for rare bug where respawned players are not able to attack/ jump/ sprint
+ health of tank troops depends on wave-number, it spawns less bruisers and it breaks even sooner (ballistae and players deal more damage to it)