Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
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Update: Feb 13, 2017 @ 2:26pm

Version: 4.8
+Avenger minimum playtime set to 20 instead of 10 minutes for calculating the kill/time ratio
+pressing buttons for afk or backjump no longer work during chat
+disabled marking all enemies during skelly wave in rare cases
+increased hp scaling of mercs
+more info logged for 'myStats' command
+instant heal when going afk to prevent death in afk zone
+fixed save spot at west gate ladder
+fixed infinite mine placement with trebsling

Update: Dec 11, 2016 @ 10:46pm

Version: 4.7
+Ballista X Bow does not damage Masons, if that wasn't already the case (splash damage still applies)
+added new weapon: (HK) giantmaul
+fixed endwave containing normal mobs when activated during Bruiser wave
+minor performance optimizations with bots ignoring afk players
+afk is available again with 3 sec delay (press 'j'), if pressed by accident, press j again to cancel

Update: Oct 27, 2016 @ 2:49pm

Version: 4.6
+fixed 3rd armor upgrade to actually upgrade ur armor instead of enemies armor by 10%
+fixed infinite score bug
+new config param: AfkZoneDisabled
+improved performance of throne defence (if lags still occur tell me)
+slapping punishment for tk will not deal any damage if it leaves the tk player with less than 20hp
+Ballista X Bow does not damage Masons
+added new config param: MagicWeaponsTierUpgradeEnabled (default: false)
+it's now possible to dodge with Cactus with MAA class

Update: Jul 11, 2016 @ 10:40am

Version: 4.5
+possible to specify custom keyboard-keys for special abilities (like teleport) in the config file called UDKPlayerInput.ini
+disabled skelly and bruiser wave on endwave
+dead players can't disable throne defence anymore
+fixed scoreboard not being updated when endwave is won
+modified the following purchasable items so their price can be configured:
healthpotion
backjumpability
hpregen3x
hp650
hp530
hp400
heal150
armourlvl3
lightcrossbow
shortbow
longbow
warbow
heavycrossbow
ballistabow

Update: Jun 22, 2016 @ 11:47am

Version: 4.4
+afk zone critical fix: not all players turn afk anymore if a single one goes afk

Update: Jun 20, 2016 @ 1:54pm

Version: 4.3
+afk zone: fixed afk players not being spawned out of afk zone when last survivors died
+afk zone: added healing volume to prevent afk players to kill each other
+afk zone: death (suicide) should not block f1 after respaw
+afk zone: fixed bots still trying to attack afk players
+afk zone: disabled joining while using ballista
+afk zone: disabled while in dungeon
+afk zone: disabled for spectators

Update: Jun 16, 2016 @ 10:54pm

Version: 4.2
+disabled f1 when in akf zone
+disabled j in pre-game mode
+instead of marking afk players as dead, they are automatically teleported back when all other players are dead
+disabled last survivor to enter afk zone

Update: Jun 13, 2016 @ 10:41pm

Version: 4.1
+disabled throne defence for final wave
+disabled donor weapon purchase (database and webserver were taken down) but donors can still buy normally, added donation opportunity
+new config param: reservedSlotDeniedMsg, server owner are able to specify reserved slots for specific users via steam id (see guide)
+new config param: unlockMagicWeaponsAfterDungeonClearDisabled, if false (default) unlocks magic weapons (aka donor weapons) after the dungeon was cleared
+lowered dungeon clearing armor upgrade from 33% to 25%
+new config param: unlockMagicWeaponsAtWave, if the wave is higher or equal to this value, the magic (aka donor) weapons are purchasable for everyone
+boss mob no longer taking dmg on hard mode from mobile ballista weapon (aka ballista x-bow)
+reduced friendly fire to 10% from oilpots
+removed delay of score sharing boxes fixing the issue that money is lost when pressing e in less than 0.1 sec
+printing out dungeon clearing time
+throne defence can be disabled now by surviving players by pressing t within 30 seconds
+bruiser wave occurs with a likelyhood of 1/8 from wave 18 on and undead wave occurs with 1/7 chance from wave 27 on
+set spawn delay of second endboss to 30min
+tier upgrades have no effect on magic/ donor weapons
+fixed exploit: no more safe spot in barn
+added AFK zone: when you need to go afk for a few minutes press j to get teleported to a safe zone
+fixed bot pathing for ruins (getting stuck and jumping around)
+fixed stuck point on left westgate ramp
+removed reset delay from most purchase boxes so that no score is lost without getting the item

Update: May 22, 2016 @ 10:08pm

Version: 4.0
+horde bomber has normal warrior hp now instead of boss hp
+sling purchase box has the id 'sling' now for setting a custom price
+fixed walking in air glitch with trebsling
+new config param for a custom chat message appearing at the beginning of each wave: waveBeginChatMsg
+added purchasable endwave
+new config params for controlling minion/ boss spawning during final wave

Update: Apr 21, 2016 @ 2:44pm

Version: 3.21
+reduced oilpot damage
+oilpot damage scale config param: oilPotsDamageScale (just multiplied with the damage, so should be between 0 and 2)
+special archer class skills: 3x ammo regain than normal and receive 3 score points more per kill (if they have a ranged weapon)