Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
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Update: Feb 2, 2015 @ 10:11pm

Version: 2.45
This is a pure test release to try a different way of persisting data to remember the dungeon winners.

Update: Feb 1, 2015 @ 10:10pm

Version: 2.44
+added damage resistance upgrades (+20, 33 and 45%) They apply for all damage types except for damage type 'generic' (dmg from catapults or ballistae)
+added quest 'clear the dungeon' to unlock these armor upgrades. It is a planned feature to remember dungeon clearers to display them in a 'hall of fame' on the website. The wave countdown which kicks in when only a few enemies are left will still show when the last player is in the dungeon but it will not end the match when it hits 0 and a player is still fighting in the dungeon. (Tipp: to beat the end boss either kill 5 skellys and kick the King into the spikes or kill the King and one skelly)
+added mod weapon: 'The Cactus', found in throne room
+fixed firepot description
+balanced bruiser wave enemy number and spawn time
+fixed some enemies teleporting when performing a sprint attack and reduced the number of enemies with the sprint attack ability
+official Chivalry banlist added to the Sandcastle Dev Server
+treb-sling damage reduced to 130 to 150

Update: Jan 21, 2015 @ 10:35am

Version: 2.43
+balanced ballista crossbow weapon price
+fixed skelly/ darkness wave not spawning small skellies anymore after the first time
+if a player still owns the treb-sling nobody else can purchase it, only when the previous customer leaves the map or loses the weapon by dying as a skelly (and after respawn returns to normal mode without the treb-sling) the treb-sling becomes purchasable again, also adjusted damage from 200 to 250
+added 100 more damage to the ballistae on the north gate and a repair time of 5 seconds instead of 2 min (also lowered the repair time of the other 2 ballistae to 30 sec)
+added Heavy Throwing Axes in throne room (currently deal 100 dmg [default: 70] with 15 ammo [default: 2])
+blocking volumes don't block camera/ spectator anymore
+fixed exploit: MAA using back-dodge on ladder of the main gate to reach bot-free places
+lowered the probability of sprint attacks again

Update: Jan 14, 2015 @ 3:32pm

Version: 2.42
+fixed Javelin: not being able to switch back before first shot. Added more ammo to it (15) and more damage (130)
+lowered the amount of sprint attacks
+the +6 hp regeneration will stay after respawn
+fixed exploit: farming from the tank with ballista bolt crossbow when it doesn't spawn
+fixed exploit: jumping on oilpot
+fixed exploit: glitching on invisible brush in front of the castle (right side) aka 'save zone'

Update: Jan 6, 2015 @ 8:13am

Version: 2.41
+added a special wave which occurs after wave 18 with a certain likelihood
+removed delay of the purchase event of the money put in box: u should not loose 50 score anymore if you put in too fast
+fixed exploit: rejoining later to get score compensation (when first joined before wave 5)
+updated after wave messages

Update: Dec 30, 2014 @ 8:54am

Version: 2.40
+fixed tank spawning incorrectly when it was spawned again before it disappeared
+fixed tank not taking any damage from ballistae when spawned for more than once
+fixed tank destroying the main gate despite it being destroyed already
+fixed throne room hp bar being visible from very far
+removed msg reporting if horde mode is enabled
+disabled fire arrows because they deal no damage anymore and the flame is missing for clients connected to a dedicated server

Update: Dec 29, 2014 @ 11:24am

Version: 2.39
+made it impossible to buy fire arrows with crossbow (would make the crossbow disappear)
+fixed very heavy crossbow disappearing when buying when fire arrows equipped
+less dodgy and jumpy bots (40% dodge chance now)
+added new weapon: treb-sling (inebriate effect disappears after 2 min)
+fixed bruiser AI: was set to normal combat controller, will be much stronger now
+fixed quests not being displayed when spawning later for the first time
+less Bruisers spawning per wave (function: (0.011*w*w) + (0.009*p*w) [w= wavecount, P= playercount])

Update: Dec 28, 2014 @ 3:18am

Version: 2.38
+adjusted spawn rate of dodgy bots

Update: Dec 27, 2014 @ 12:15pm

Version: 2.37
+fixed Javelin to be melee only (can be thrown now)
+peasants do jump attack and dodge only from higher waves on
+dodging probability is reduced by half for dodgy bots
+MAA dodge bug fix bug: does only work properly for offline games, on servers the dodge is disabled every second for a MAA holding an inappropriate weapon but it is enabled every attack, so this issue is not fixed at all. All it takes is to set a bool on weapons which can not be dodged with. TB just needs to add this in the defaultproperties of these weapons to fix this as they already did for a few weapons (like heavy crossbow).
+several changes to Agatha troops (e.g. different equipment)
+made it more difficult for players to stand on the edge of the bottom ramp between the ballistae to prevent bots gathering beneath (inserted push brush)
+added animation to Agatha king
+'Damage applies Impulse' is now false and limited velocity to 0 for the hut-gates so maybe they won't fall over anymore due to unknown circumstances
+fixed new wave ending too soon before last enemy is killed because a remaining enemy from last wave was killed after the wave ended

Update: Dec 22, 2014 @ 3:09pm

Version: 2.36
+added new weapon: heavy crossbow firing ballista bolts (dealing 200 dmg on several enemies)
+fixed hp regen buff message showing for all players after purchase
+vanguard spawns with cudgel as starting weapons because knifes bug the view when sprinting
+enabled vanguard selective jump attack: jump attack with non-vanguard weapons won't bug you out anymore, but it won't work either. Same for MAA: dodging with non-maa weapon won't freeze you longer than at max 1 second.
+lowered the amount of the second skelly wave: instead of 10 skellys per player only 8 to kill (for up to 6 players it is still 10 skellys each)
+fixed bots not dodging for clients connected to a dedicated server
+fixed exploit: jumping on the oilpot on the wall from using the ladder