Slay the Spire

Slay the Spire

The Unchained
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Update: Sep 9, 2023 @ 2:25am

PatchNotes 2.0.2. Quick fix for Kusarigama.

Update: Jul 19, 2023 @ 9:40am

PatchNotes 2.0.1. Quick fix for polished chains.

Update: Jul 17, 2023 @ 7:42am

Current Patch Notes : Version 2.0.0
PatchNotes 2.0.0.
Added new content in the form of an optional Booster Pack! Defeating the heart for the first time unlocks a character skin and extra content you can enable at the start of each new run!
2 new Mechanics:
Master Chain: Requires an attack, skill and power to finish, does not wear off at the end of your turn.
Arcane Mastery: Increases Relay gained through cards.
10 new cards:
Arcane Artillery (Uncommon, Attack, 1 Cost): “Deal Damage equal to your Relay (to ALL Enemies)”
Arcane Link (Uncommon, Skill, 1 Cost): “Gain 9(12) Relay. If you have an active chain, gain 2(3) Arcane Mastery ”
Barbed Wire (Uncommon, Power, 1 Cost): “Deal 10(15) Damage to ALL Enemies for each chain not finished at the end of your turn”
Chain Flourish (Uncommon, Rare, 2 Cost): “Deal 5(7) damage for each Chain you have finished this combat”
Crush Plates (Uncommon, Attack, 1 Cost): Deal 8 Damage. Apply as much Crushed Armor as was blocked by the Enemy.
Magic Mecha (Rare, Power, 1 Cost): “1 Master Chain: Gain 3(5) Strength, 3(5) Dexterity and 3(5) Arcane Mastery”
Make Haste (Uncommon, Skill, 1(0) Cost): “Play as many cards from the top of your draw pile as you have Swirls. Exhaust.”
Melting Hex (Uncommon, Skill, 2 Cost(1)): “Apply 1 Crushed Armor and 1 Malleable. Exhaust.”
Retreating Swing (Uncommon, Attack, 2 Cost): “Deal 7 Damage. Gain Block equal to unblocked damage dealt.”
Sword of Damocles (Rare, Skill, 0 Cost): “Gain 6(9) Strength. 1 Master Chain: Lose 6(9) HP and 6(9) Strength. Exhaust.”
1 new event that drops 2 new relics:
Crushing Gauntlets: “You can no longer apply Crushed Armor, instead you deal triple the amount directly to their HP”.
Arcane Amplifier: “Every 3 times you gain Relay in a single turn, gain 1 Arcane Mastery”
1 new potion:
Bottled Arcanum: Gain 10 Relay and 10 Relayed Damage.
Changes:
Telekinetic Pulse reworked: “Apply 1 Chain: All enemies gain 5 block, lose 5 HP and reapply this Chain”
Fractal Shield’s upgrade no longer increases Relay Amount, instead it now blocks HP Loss as well.
Taxes changed to a Rare Card
Royal Decree reverted to creating a permanent 2 Cost Card and exhausting itself.
Rusted Chains reworked: “The 6th card you play each combat draws a card, the next card costs 0.”
Polished Chains: “EVERY 6th card you play each combat draws a card, the next card costs 0.”
Churros reworked: Every 7th Chain you start is copied.
Misc:
Spanish Localization
Added Beta artwork
Lots of new VFX!
Updated Artwork for Keep Distance

Update: Apr 12, 2023 @ 3:47pm

Lots of Changes to gameplay and balance. Detailed Patchnotes in our discord server.

Update: Feb 12, 2023 @ 3:35am

Another quick fix for LawOfInertia and ArcaneTransmutation has an icon now.

Update: Feb 11, 2023 @ 7:19am

Quick MagusForm fix.

Update: Feb 11, 2023 @ 7:12am

You can find an indepth look at the tweaks and bugfixes in the Discordserver.
Changes:
-Deleted Glare and CrushPlates.
-Added a new card called heavy hitter.
-Added a new card called ArcaneTransmutation.
-Suffocate is a skill now and does not deal double the block as damage anymore but gives the Player the amount as block.
-Baguazhang now gives Block even when the enemy does too much damage per hit. 0 -> 5 and gives the enemy Block 0 -> 5. The Block if the enemy does not deal too much damage per hit is nerfed accordingly 15->10 (20->15)
-Riposte+ now increases block and damage 5 -> 7.
-PropheticSwing nerf 11-> 10 and is common now.
-Immovable Object gives more CrushedArmor 3->4.
-GlyphSwing buff: 5(7) -> 6 (8) 8(11) -> 8(12).
-Cripple now gives Vulnerable as well 0(0) -> 2(3) and is uncommon.
-DoubleDown now counts as a card for any Chain.
-Liberation gives less Block 8 (12) -> 7 (10).
-RoyalDecree no longer exhausts, instead the card it makes exhausts.
-StareDown is now zero cost and gives less dex 3 (4) -> 2 (3).
-LawOfInertia rework. Scaling is much slower now.
-LashOut nerf 15(20) -> 13(17).

Update: Jan 17, 2023 @ 1:39pm

1.0.1 A lot of Bugfixes and small tweaks to make everything prettier and more understandable (Details in the Discordserver)
Changes:
EyeForAnEye now gives vigor even without getting rid of RelayedDamage. 0 -> 5
RelayedDamage to Vigor 12 -> 10 (18 -> 15)
It is now possible to link to one enemy multiple times with tethered mind.
Buff for TieDown 4 -> 6 (6 -> 8)
FullSwing is now uncommon.

Update: Jan 6, 2023 @ 6:09am

ReleasePatch.

Update: Jan 5, 2023 @ 9:02am

Deleted useless internal stuff, getting ready to release.