Conan Exiles

Conan Exiles

TDIRPAssets
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Update: Sep 18, 2023 @ 3:41pm

Reparent material for 2 masks not showing materials in game, although they did in the devkit.

Update: Sep 18, 2023 @ 3:57am

Fix Icon on Goat mask to not have racoon mask icon in inventory. Added a dye channel on the racoon mask. Added an Owl mask
Moving (widget) trigger box to improve widget responsiveness for the catapulta

If nothing emergency comes up, I'll be updating the devkit after this to prep for the next Funcom update. I already know (due to testing builds on testlive) that I don't NEED to update. I still will. And I want to look at the new stuff, and check what is and isn't exposed to modders in the devkit.

Update: Sep 16, 2023 @ 3:58pm

Added a racoon mask. Very quickly added Goat Mask as well. Thanks Tuka
Catapulta widget finally works

Now with goat mask meshes referenced

Update: Sep 16, 2023 @ 3:51pm

Added a racoon mask. Very quickly added Goat Mask as well. Thanks Tuka
Catapulta widget finally works

Update: Sep 14, 2023 @ 3:35am

Adjust some code on catapulta - darts are consumed on firing now, not on loading. Checked for existence on both.
Some unnecessary code removed.
Fixed code on catapulta projectile. Now causes damage. A fair chunk to soft targets, and about half a basic treb stone to hard targets.
Bolts are (sometimes) recoverable.
There's a non-functioning text widget that should show rotation and elevation, but doesn't. Yet.
Recipes for Catapulta and the darts are moved to a new feat "Aquilonian Torsion Siege Engines", while the Ballista recipe is currently effectively disabled. I'll need to rebuild that with a new blueprint, and that tend to mess up any placed items, so I'm trying to minimise the damage that will cause, too late.
Adjusted throwing pancake to move slower with less FX. And they no longer trigger cripple events.

Update: Sep 5, 2023 @ 3:52am

Inventory working for Catapulta.
Catapulta darts can now be made, and stored at the catapulta. Bolts can also be used by hand as shitty javelins.
Catapulta, ballista and bolts moved to a new feat for Aquilonian torsion weapons.
Bolt/dart has code to do damage as far as I can tell, but it's not functioning. So it's not actually set to zero, so I don't want to say they're harmless. But they appear to be. Like the Earth. Mostly Harmless.
Note: When Catapulta blueprint is all working, I'll be copying all of that over to the ballista, which will likely break the blueprints of any that are already placed. While it's almost done, it is not at that stage yet.
Terminology Note: Ballista is a stone thrower, catapulta a dart/spear/bolt thrower. The names kind of flipped around some where in the 200-400AD range, and as these are based on early imperial Roman, I'm using their terms

Update: Sep 3, 2023 @ 3:51am

Fixed text on Pancake feast so it no longer claims to increase agility weapon damage
Much messing around with Catapulta blueprint. Rotation now works properly, the bolt firing works, although it does no damage and takes no ammunition.

Update: Aug 31, 2023 @ 3:38am

Pancake moved to JokeWeapon item stat bonus to avoid ever getting stat bonuses to damage. Pancake stack feast item with bonus health added. Along with a recipe for "condensed syrup from resin of a maple tree" that is used for the feast.
Alchemy Bench explosion blast radius now scales with the Boominess. Starting from less than before, and growing on a cube root. Note: This matches the generally accepted scaling rule of thumb for real world explosives.
Tagging arrow slit wall pieces so that thralls and mobs will attempt (usually badly) to fire through the gap.
Added aim options on catapulta

Update: Aug 27, 2023 @ 3:51am

Tweaking wedge fort wall pieces. Also added a cookable throwing pancake. This will become an ingredient in an eddible pancake food item once I decide how much resin to syrup. Real worls is 40:1 which seems a bit brutal

Update: Aug 25, 2023 @ 3:45am

Add wedge tall fort wall pieces, to be used a bit like the wedge roof parts. A normal wedge with a lower point, and an inverted wedge with a point at the top. There's some tweaking yet to do on the meshes to get the edges to line up better, but they're useable and now fill the need without being awful