RimWorld

RimWorld

Combat always collides
Viser 1-10 af 12 forekomster
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Opdatering: 18. mar. kl. 19:52

[Auto-generated text]: Update on 3/18/2025 8:52:53 PM.

Opdatering: 29. dec. 2024 kl. 14:50

Dropped override for pathfind resolution including non-moving pawns
[Auto-generated text]: Update on 12/29/2024 3:50:30 PM.

Opdatering: 19. dec. 2024 kl. 17:14

[Auto-generated text]: Update on 12/19/2024 6:14:36 PM.

Opdatering: 18. dec. 2024 kl. 11:58

[Auto-generated text]: Update on 12/18/2024 12:59:01 PM.

Opdatering: 17. dec. 2024 kl. 9:44

Include 1.5 dll /facepalm
[Auto-generated text]: Update on 12/17/2024 10:44:25 AM.

Opdatering: 16. dec. 2024 kl. 18:04

Removed unnecessary files
[Auto-generated text]: Update on 12/16/2024 7:04:23 PM.

Opdatering: 16. dec. 2024 kl. 18:02

Fix collisions with AI_Goto on raiders
[Auto-generated text]: Update on 12/16/2024 7:02:32 PM.

Opdatering: 27. apr. 2024 kl. 12:07

1.5
[Auto-generated text]: Update on 4/27/2024 1:06:56 PM.

Opdatering: 14. maj 2023 kl. 5:00

  • Account for non-enraged insects, other edge cases
  • Debug view via dev mode -> settings -> draw non combatant timer. Check the second (blue/grey text) line when viewing a pawn

[Auto-generated text]: Update on 5/14/2023 5:59:43 AM.

Opdatering: 5. dec. 2022 kl. 21:03

  • Disabled debug log, sorry about the harmony.log.txt on your desktop
  • Account for mental states - enraged or scaria animals and insects collide
  • Better transpiler I should never try to do logic on the ILCode side...

[Auto-generated text]: Update on 12/5/2022 10:02:59 PM.