Space Engineers

Space Engineers

Smarty
Showing 1-6 of 6 entries
Update: Jan 22, 2023 @ 11:12pm

Fixed a bug showing Out Of Range at near max range.

Update: Jan 22, 2023 @ 1:23am

The Multi update
Now supports multiple guns per grid. Each is targeted independently.
Watch the CPU usage, it's not smart enough to divide the calculations across frames yet. Anything less than 100 guns is probably ok, but no guarantees. If you're getting "script too complex" errors, remove some guns and make another ship.

Rotor and Hinge names are now determined automatically by scanning the grid, no need to specify in config. Only the name of the gun(s) is needed. That can either be a group, or a "contains" on each block.

Update: Jan 7, 2023 @ 9:35pm

Remove rotor limits when moving

Update: Jan 7, 2023 @ 9:14pm

Added a config option for stow position.

Update: Nov 16, 2022 @ 4:24am

Update: Nov 16, 2022 @ 4:19am